Search found 74 matches

by Zeskay
Fri Sep 20, 2019 2:14 pm
Forum: Feedback
Topic: -losexp
Replies: 75
Views: 14027

Re: -losexp

So let me get this straight. This whole debacle is because you introduced delicious new cookies (awesome spells), but provided no ways for some the excited people who were starving to get their hands on these cookies to actually get them, so they resorted to exploiting to acquire them, which is a te...
by Zeskay
Thu Sep 05, 2019 5:19 am
Forum: Closed Bug Reports
Topic: Mastery Rolls Not Triggering On Craft Fail
Replies: 5
Views: 1148

Re: Mastery Rolls Not Triggering On Craft Fail

Don't know if I was unlucky before or what, but it seems to be working again.

Image

And yes, apparently it does roll on 1 after all!
by Zeskay
Tue Sep 03, 2019 10:02 pm
Forum: Feedback
Topic: Expanded Bank Vaults - No limit/player
Replies: 16
Views: 3190

Re: Expanded Bank Vaults - No limit/player

What could be interesting is adding a feature akin to district storage mechanics to existing bank buildings. Essentially, what I’m suggesting is that by talking to a banker NPC, a character could lease X storage slots at the bank vault for a price of X*100gp per ingame month. I like this idea more ...
by Zeskay
Fri Aug 30, 2019 5:49 pm
Forum: Closed Bug Reports
Topic: Mastery Rolls Not Triggering On Craft Fail
Replies: 5
Views: 1148

Re: Mastery Rolls Not Triggering On Craft Fail

The screenshot shows the creation failed, it's not progression. Didn't see a mastery roll after the fail for a possible save, which I've seen before.
by Zeskay
Fri Aug 30, 2019 1:02 pm
Forum: Closed Bug Reports
Topic: Mastery Rolls Not Triggering On Craft Fail
Replies: 5
Views: 1148

Mastery Rolls Not Triggering On Craft Fail

Description ========== As per Wiki: "In addition, if a character has a crafting skill of at least the DC of the crafting check she makes a Mastery Roll versus the DC + 20. Succeeding this check overcomes failures in starting a project or adds one extra point of progress for active projects." However...
by Zeskay
Wed Aug 28, 2019 4:56 am
Forum: Feedback
Topic: Fixtures, their placement, and the rules that protect them.
Replies: 55
Views: 9494

Re: Fixtures, their placement, and the rules that protect them.

I think player fixtures can add more life to the server. If you walk down the same road for a decade, don't you expect to see changes over time? Stumbling into new things every now and then adds a dose of dynamism and can create RP as well. Unless the devs plan to tweak all areas every couple of mon...
by Zeskay
Wed Aug 28, 2019 4:48 am
Forum: Kudos
Topic: A thanks to the Underdark (and others)
Replies: 8
Views: 2081

Re: A thanks to the Underdark (and others)

Lynn is great, will happily continue to funnel dust out of him and play practical jokes on him when he least expects it! Hoping their interactions develop further than cordial business transactions, he seems interesting to get to know from what little I've heard about his story :D
by Zeskay
Sun Aug 18, 2019 3:16 pm
Forum: Questions & Answers
Topic: Greyport Storage
Replies: 1
Views: 599

Re: Greyport Storage

Good news: viewtopic.php?f=51&t=24736

It's been approved, and should be implemented in the near future.
by Zeskay
Thu Aug 08, 2019 3:39 pm
Forum: Feedback
Topic: Chat commands post Haks
Replies: 23
Views: 4713

Re: Chat commands post Haks

I'm mostly concerned with simply not having any room on the toolbars as it is (unless haks can somehow extend this? That would be amazing). It would be nice if both the feat and the -command is an option. I agree. If you have no quick slot to devote to it (casters don't have enough as it is...), yo...
by Zeskay
Tue Aug 06, 2019 5:25 pm
Forum: Kudos
Topic: IT HAS BEGUN!!!
Replies: 15
Views: 3765

Re: IT HAS BEGUN!!!

This is amazing and I'm really excited. Thank you for all your hard work. I appreciate QoL stuff way more than I do eye candy.
by Zeskay
Thu Aug 01, 2019 1:33 pm
Forum: Feedback
Topic: Arcane Archers and Zen Archery - Should they get free ammo?
Replies: 27
Views: 3855

Re: Arcane Archers and Zen Archery - Should they get free ammo?

I just wanted to chime in. I played an AA to max level, and before she had a place to store the heavy materials (or someone to carry them for her), and the ability to craft arrows herself, she was reliant on two different people to help her craft arrows, using CP they could be using for other things...
by Zeskay
Tue Jul 30, 2019 9:06 pm
Forum: Closed Bug Reports
Topic: Please fix the Sencliff well.
Replies: 5
Views: 1041

Re: Please fix the Sencliff well.

This bug is not limited to that particular well, I've seen that happen at several other water sources, like the well out of the Arcane Tower, and the Fountain at the Hub. The animation triggers, but the water level doesn't go up.
by Zeskay
Thu Jul 25, 2019 2:21 pm
Forum: Feedback
Topic: Norogh Norr, punished for playing.
Replies: 15
Views: 2655

Re: Norogh Norr, punished for playing.

You are not alone, this has been discussed before: viewtopic.php?f=37&t=24386. I agree that if it's locked behind a particular skill, you should get some sort of hint, so you don't frustrate yourself trying to find a solution your character mechanically can't.
by Zeskay
Wed Jul 24, 2019 6:45 pm
Forum: Closed Bug Reports
Topic: Summons not staying in combat
Replies: 19
Views: 3524

Re: Summons not staying in combat

I have also experienced this. I tried releasing it from the Player Tool 1 and letting the standard AI do its thing but it still just sits there. Targets are not invisible and there's nothing breaking LoS.
by Zeskay
Mon Jul 08, 2019 2:12 am
Forum: Kudos
Topic: Performing Arts Fair!
Replies: 5
Views: 1269

Re: Performing Arts Fair!

The interruption was indeed unfortunate, but it was very enjoyable while it lasted. Thank you to the performers and organizers :)
by Zeskay
Fri Jul 05, 2019 4:29 am
Forum: Kudos
Topic: Kudos to Silvard!
Replies: 7
Views: 1650

Re: Kudos to Silvard!

Wonderful! My bookworms will be happy :D Well done indeed!
by Zeskay
Mon Jul 01, 2019 12:54 am
Forum: Feedback
Topic: Wiki Correction:
Replies: 190
Views: 512519

Re: Wiki Correction:

Pretty minor. Under Herbalism, the ID for Potion of Heal shows up as 115. It's actually 719.

Image
by Zeskay
Thu Jun 27, 2019 2:46 pm
Forum: Closed Bug Reports
Topic: Disguised Outcasts and Laurik
Replies: 5
Views: 1408

Re: Disguised Outcasts and Laurik

Somehwat related... what's with Laurick holding a grudge against slaves, even years after they have earned their freedom? How does he even know when he never met the character before?
by Zeskay
Tue Jun 25, 2019 9:12 pm
Forum: Feedback
Topic: -usefeat called shot: leg
Replies: 8
Views: 1702

Re: -usefeat called shot: leg

Taerl wrote:
Tue Jun 25, 2019 7:14 pm
Oh does this make it so every shot is a called shot until commanded otherwise?
No, it's not a toggle. It just uses called shot once on your current target. Saves you having to aim the ability, that's all.
by Zeskay
Thu Jun 13, 2019 3:43 pm
Forum: Closed Bug Reports
Topic: Greater Sanctuary visible
Replies: 6
Views: 1651

Re: Greater Sanctuary visible

It's an option, sure, but still don't understand why the change was made and it wasn't even announced, it just happened. Maybe she just wants to quietly leave a tense situation safely before it escalates, avoid someone, or just pull a prank on a friend. Not all uses have to be PvP only.
by Zeskay
Thu Jun 13, 2019 2:45 pm
Forum: Kudos
Topic: Hexed thanks
Replies: 6
Views: 2006

Re: Hexed thanks

Meeting Hex was a turning point for Kya, and I'm grateful for all the RP and fun we had together. She will forever cherish having the opportunity to belong to a real family, one she chose, not one she was born into. I regret I wasn't there for the Skal days, but whatever interactions she had with th...
by Zeskay
Thu Jun 13, 2019 2:32 pm
Forum: Closed Bug Reports
Topic: Greater Sanctuary visible
Replies: 6
Views: 1651

Re: Greater Sanctuary visible

Used to be you would completely disappear, you couldn't even see your self, you were truly invisible, your model was gone. A few months back, that changed and that is not longer the case. I don't know why, I don't like the new change. If I'm trying to get away, I don't want others to know my general...
by Zeskay
Wed Jun 12, 2019 1:51 pm
Forum: Feedback
Topic: Wiki Correction:
Replies: 190
Views: 512519

Re: Wiki Correction:

In Carpentry: Basic Components the recipe for Repair Kits (Carpentry) reads:
4 Hardwood
5 Softwood
2 Ingot (Bronze)
Should be:
5 Hardwood
5 Softwood
2 Ingot (Bronze)
I can provide screenshots later if necessary.
by Zeskay
Mon Jun 10, 2019 5:24 am
Forum: Kudos
Topic: Art Fair!
Replies: 4
Views: 1200

Re: Art Fair!

I usually have a hard time with "early" weekend events, but I'm glad I made it to this one. Having the artists there to get further insight into their work was a treat. Kya ended up with a piece of art to decorate the barren walls of her home, and mustered the inspiration to put on canvas a scene sh...
by Zeskay
Mon Jun 03, 2019 4:15 pm
Forum: Feedback
Topic: Crafted Bundles/Bags of Ammunition
Replies: 7
Views: 1880

Re: Crafted Bundles/Bags of Ammunition

I like this idea. At 5-6 attacks per round, arrows go quicker than you think, and sometimes finding silver can be a pain. Increase the charges from Crafted Damask Bundles (From 5 to 10, or 10 to 20 for throwing variants) - This would be wonderful. Then all you need is 1 bundle to deplete an unstable...