saint
Search found 243 matches
- Mon Sep 11, 2023 5:41 pm
- Forum: Kudos
- Topic: Thanks for All the Fish
- Replies: 35
- Views: 8784
- Wed Jun 14, 2023 2:02 am
- Forum: The Slanty Shanty
- Topic: Creating More Enjoyable Events
- Replies: 14
- Views: 1471
Re: Creating More Enjoyable Events
this is a really cool & based write up
- Sat Jul 16, 2022 12:13 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Kenji ========== [1][Cleric] Paths * Healer: Overheal reduced from 90hp to 60hp * Defiler: Healing increased from 25% to 66% * Warpriest: forge and war domains no longer restrict weapon specialization types Domains * Forge: no longer gets +3 lore and +3 craft mastery, gets +10 max crafting poin...
- Tue Jul 05, 2022 5:14 pm
- Forum: Feedback
- Topic: Arcane Flux for Sorcerer
- Replies: 33
- Views: 2983
Re: Arcane Flux for Sorcerer
div sorc isn't good
- Mon Jul 04, 2022 12:46 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Amnesy [Invoker Patch 1.4] + Negative Energy Burst - added extra cost + Both invokers will have ESF/GSF granted powers on the radial menu now (Ilu, Tra, Abj, Nec) : having more than 20 levels on Elementalist or Hemomancer makes Scry Ward VFX different than default. + Both invokers will advance ...
- Sun Jul 03, 2022 2:30 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Amnesy Invoker Update Patch 1.3: [Spell List changes:] - Hemomancer: Movements: Ethereal_Visage moved to 6 from 5 Hell_Inferno moved to 8 from 7 Undeath_to_Death moved to 7 from 6 Kyristans_malevolent_Tentacles moved to 7 from 6 New Spells: 1 Doom 1 Scare 1 Negative_Energy_Ray 2 Melfs_Acid_Arro...
- Wed Jun 29, 2022 3:20 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Amnesy PGCC Invoker: update 1. [Signature Spells] + Elemental Annihilation Damage increase: Base: d6 IP: 25..40: d8 40..75: d8 + CL 75..90: d10 +CL 90+: d12 +CL Force damage is only when IP > 90. Reflex change to Will save for half damage (and negates daze). Daze will only happen when IP > 50. ...
- Sun Jun 26, 2022 9:51 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Amnesy True Frost - Path decommission The path will be soon disabled for new characters, while the existing characters will be migrated to a new class. Invoker: New base class(es) Invoker is a base class that uses (mana-like) resources to cast spells which for the time being will be referred to...
- Wed Apr 06, 2022 5:41 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Aniel, live next reset ===================== Appraise ------------- Merchants will now look considerably farther to find the best appraise score for the transaction. Search & Lore --------------------- Should now use a party's highest skill when determining bonus loot from their respective sour...
- Sun Apr 03, 2022 2:20 am
- Forum: Feedback
- Topic: Assassin's Guild Tweaks
- Replies: 93
- Views: 8943
Re: Assassin's Guild Tweaks
I think it's overall a good change. I also think the concerns expressed here are valid. So in order to avoid confusion, a small post-death pop-up message for the assasinated player would help them understand why they were just killed. "You have suffered the fate of an assassination contract." or so...
- Sat Apr 02, 2022 4:15 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From the Team, live next reset (also not April Fools) ========================================== Assassin's Guild changes ----------------------------------- • The minimum contract value has been increased from 10k to 100k. • Assassins who complete contracts will now receive 100% of the bounty value...
- Sat Apr 02, 2022 4:13 am
- Forum: Feedback
- Topic: Assassin's Guild Tweaks
- Replies: 93
- Views: 8943
Assassin's Guild Tweaks
Feedback thread for the following change: Assassin's Guild changes ----------------------------------- • The minimum contract value has been increased from 10k to 100k. • Assassins who complete contracts will now receive 100% of the bounty value. • The price for paying off contracts has been changed...
- Sat Mar 26, 2022 3:09 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
I'd like to extend an apology for a communication error: the update regarding the Silence spell negating bard song is not going live.
- Wed Mar 23, 2022 4:03 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Sincra ======================== Tracks, Interrogate and Investigate: Bug Fixes: When rewriting how the race system is accessed I forgot to move some variables around, you should be able to see sub-races again, my bad. Tracks should now be more consistent in being found, apologies again here, th...
- Wed Mar 23, 2022 3:40 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
UPDATE BARDNANZA (Part 1) (yes there is more than one part) From Red Ropes ========= Commoners can now qualify for Harper Scout and Zhentarim Operative as both organizations employ numerous "normies" as spies. From sorrowkitten, Red Ropes, Aniel, et al With contributions from KenC =========== BARD U...
- Sat Mar 12, 2022 9:15 pm
- Forum: Feedback
- Topic: Shaman Feedback
- Replies: 150
- Views: 18037
- Sat Mar 12, 2022 5:36 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Aniel
=========
Swashbuckler's scaling cooldown reduction to Blinding Speed changed to 1 minute per 6 levels from 1 minute per 12 levels.
This streamlines blinding speed cooldown reduction to be equal across all participating classes.
=========
Swashbuckler's scaling cooldown reduction to Blinding Speed changed to 1 minute per 6 levels from 1 minute per 12 levels.
This streamlines blinding speed cooldown reduction to be equal across all participating classes.
- Sat Mar 12, 2022 4:16 pm
- Forum: Feedback
- Topic: Shaman Feedback
- Replies: 150
- Views: 18037
Re: Shaman and planar conduit
There are no plans to remove planar conduit from shaman.
- Wed Mar 09, 2022 6:26 pm
- Forum: Feedback
- Topic: Totem Druid
- Replies: 17
- Views: 1686
Re: Totem Druid
I wholly disagree that totem druid is a trap option. It's arguably an upgrade over base druid, especially with spider totem granting paralysis immunity as that's somewhat close to a permanent unbreachable freedom of movement. Otherwise there's some good ability score bonuses and skills throughout th...
- Wed Mar 09, 2022 4:29 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From sorrowkitten ================ Godsave Boons on enchanting and crafting have been revised to be less RNG-intensive, and are now based solely on your current piety. The chance of a godsave is also now equal to your piety. First update by new contributor SophiaX ===================================...
- Thu Feb 24, 2022 3:51 am
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Aniel ========= Shaman ------- • All shaman summons will now have the ghostly visage VFX applied to them, to represent the spiritual nature of shaman magic. Spellbook additions, by level: -1st Level- Mage Armor Invisibility -2nd Level- One with the Land -3rd Level- Negative Energy Protection Li...
- Mon Feb 21, 2022 10:37 pm
- Forum: Announcements
- Topic: Arelith Updates!
- Replies: 1447
- Views: 2350538
Re: Arelith Updates!
From Msheeler
=============
Temporary shops now have a 3 (real life) hour lease instead of a 1 hour lease. The sign dialog is also updated to make it more apparent that these are temporary and not permanent leases.
=============
Temporary shops now have a 3 (real life) hour lease instead of a 1 hour lease. The sign dialog is also updated to make it more apparent that these are temporary and not permanent leases.
- Tue Jan 04, 2022 2:42 am
- Forum: The Slanty Shanty
- Topic: Good-Aligned Classes?
- Replies: 57
- Views: 6550
Good-Aligned Classes?
To preface this isn't an announcement, this isn't hinting at anything in the future, this is just a curiosity I've had for a long while now that I haven't been able to brainstorm a solution to. You're welcome to consider this thread a suggestion's thread so long as the suggestions are on topic. It h...
- Fri Sep 03, 2021 5:50 am
- Forum: Kudos
- Topic: Isak is Dead
- Replies: 14
- Views: 1799
Re: Isak is Dead
+1 for being in Guld and still being cool
- Mon Aug 09, 2021 8:21 pm
- Forum: Feedback
- Topic: Settlement/Region Discords
- Replies: 78
- Views: 7780
Re: Settlement/Region Discords
Settlement discords universally suck. I have never been in one or saw one where it wasn't blatant toxicity on display. They fundamentally serve no purpose other than to conspire for in-game advantages. There are plenty of ways to spin them as being positive and for the community's benefit, but it's ...