Search found 422 matches

by Subutai
Fri Nov 08, 2019 9:46 pm
Forum: Feedback
Topic: Arcane Archer - Craft Arrow Bundle?
Replies: 9
Views: 1555

Re: Arcane Archer - Craft Arrow Bundle?

Well im taking 5 ranger levels for my aa (i know, very unoptimal) just for ammo so said change would extremely bone me. Ill probably just stop playing an archer altogether if im forced to craft bundles constantly. Im finally getting into one now. Still used melee with str 12 my first two writs lol....
by Subutai
Fri Nov 08, 2019 9:20 pm
Forum: Feedback
Topic: Arcane Archer - Craft Arrow Bundle?
Replies: 9
Views: 1555

Re: Arcane Archer - Craft Arrow Bundle?

Honestly, I don't think templates or lack of abilities are things that really impact AAs. They're already a very good class. SD/AA is a class combo that can almost always hit whatever they're shooting at, and HiPS away before they have a chance to respond. The problem AAs have is honestly almost exc...
by Subutai
Thu Nov 07, 2019 4:49 pm
Forum: Feedback
Topic: The Bastard Sword
Replies: 24
Views: 3649

Re: The Bastard Sword

Just want to add in that, other than the versatility of 1h vs 2h, bastard sword is otherwise statistically almost identical to scimitar, as both of them output about the same damage on average (1d6 18-20x2 vs 1d10 19-20x2), so there's never been much need to take EWP to use bastard sword, since it's...
by Subutai
Fri Nov 01, 2019 7:06 pm
Forum: Questions & Answers
Topic: How does a non-Ranger(Archer) get ammunition?
Replies: 11
Views: 2011

Re: How does a non-Ranger(Archer) get ammunition?

I've tried making suggestions to give non-Archers access to free ammunition, based on other criteria, but Irongron doesn't want to kill the arrow market. There's an approved suggestion, though, for reduced resource cost for arrows (and also reduced resource cost for coal in general), but no devs hav...
by Subutai
Fri Nov 01, 2019 12:22 am
Forum: Rejected Suggestions
Topic: Knocked down animation as emote
Replies: 2
Views: 1195

Knocked down animation as emote

Everyone loves the usable emotes/animations (sit, fall, lay, etc.), but one that's always bothered me is kneel. The praying animation looks good for praying/meditating, but doesn't really seem to fit kneeling, especially when NWN already has a fantastic animation for kneeling, which is the on-knees ...
by Subutai
Tue Oct 22, 2019 4:14 am
Forum: Questions & Answers
Topic: Irongron, devs: we get rebuilds, but what is next?
Replies: 21
Views: 5424

Re: Irongron, devs: we get rebuilds, but what is next?

Part of the late-epic dip comes from the need to take higher-BAB classes earlier, when at all possible. Since every class gets +1 AB/2 levels in epics, regardless of class, any class that's going to have at least 20 levels combined full AB classes will, if possible, not take any classes with less th...
by Subutai
Tue Oct 22, 2019 3:55 am
Forum: Kudos
Topic: Durvayas' Kudos To The Community
Replies: 16
Views: 3610

Re: Durvayas' Kudos To The Community

Never really got a chance to RP with Rauvlin more than for a few minutes once, but I always heard great things. I'm sad to never get the chance. Good luck with everything!
by Subutai
Tue Oct 22, 2019 3:49 am
Forum: Kudos
Topic: To DM Hoodoo
Replies: 7
Views: 1496

To DM Hoodoo

From DM Hoodoo - A new dialogue option in Dweomercraft basins will be added that allow PCs to take possession of items that they've found, looted, or bought without having to enchant them beforehand. This will not work if the item has been previously renamed/described or is a fixture. But WILL work...
by Subutai
Mon Oct 21, 2019 4:06 am
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16524

Re: New Item Concerns!

All of this seems bizarre to me, because a fairly straight forward, easily-balanced change would be just to add Mord's, WoF, and maybe TS items to the craft menu. While that is ideal, prior to this change the level 3 dip cost these classes something. Since you can only take 3 different classes and ...
by Subutai
Mon Oct 21, 2019 1:31 am
Forum: Feedback
Topic: New Item Concerns!
Replies: 103
Views: 16524

Re: New Item Concerns!

All of this seems bizarre to me, because a fairly straight forward, easily-balanced change would be just to add Mord's, WoF, and maybe TS items to the craft menu. This would give mundanes the ability to counter mages, without giving them access to the entire list of spells. Instead, we're getting th...
by Subutai
Sun Oct 20, 2019 3:25 pm
Forum: Feedback
Topic: Writ Rewards - Need to find the bad ones!
Replies: 203
Views: 136906

Re: Writ Rewards - Need to find the bad ones!

When it comes to Cordor Crypts, the negative level traps need to go. There are several of them right before the boss, and they're too high DC to disable at the appropriate level. Unless you know OOC what's coming, you probably don't have the scrolls or potions to fix it at that level, so a level 5 o...
by Subutai
Sat Oct 19, 2019 10:27 pm
Forum: Feedback
Topic: Underdark races
Replies: 12
Views: 3394

Re: Underdark races

For Orog, keep in mind that bastard sword/katana is already on par with scimitar for damage output. Less crit range, but the extra damage statistically makes up for it and makes it about even. Orogs not only get free bastard sword proficiency, but also get exclusive access to a really fantastic bast...
by Subutai
Sat Oct 19, 2019 10:08 pm
Forum: Feedback
Topic: The Big UMD Change Thread
Replies: 328
Views: 51160

Re: The Big UMD Change Thread

Keep in mind that approaching PvP death from the perspective of "death doesn't matter" is setting yourself up for an MoD, then death definitely will matter.
by Subutai
Sat Oct 19, 2019 4:37 am
Forum: Questions & Answers
Topic: I lost my cloak in the Underdark, and other newb questions
Replies: 7
Views: 1259

Re: I lost my cloak in the Underdark, and other newb questions

Just wanted to mention, in regards to 5, there's at least one, probably more, kobold-specific faction that's at least semi-active right now. I'm not sure how open they are to new members, and I'll let you find out who they are IG, but the kobold RP I've seen from them has always been top-notch.
by Subutai
Fri Oct 18, 2019 11:24 pm
Forum: Feedback
Topic: Latest Summons Change
Replies: 92
Views: 14787

Re: Latest Summons Change

There will always be changes to balance. Why build any character if your view is that maybe things won't be as optimal a day from now? We all know that Arelith isn't undergoing slight balance tweaks right now, but massive balance overhauls. This isn't the difference between EDK becoming a little be...
by Subutai
Fri Oct 18, 2019 11:20 pm
Forum: Feedback
Topic: The Big UMD Change Thread
Replies: 328
Views: 51160

Re: The Big UMD Change Thread

There's one thing I do want to take from Huschpfusch's posts that I do agree with, and that's more RP incentives. The main RP incentive right now is "faster draining of adventure XP into real XP", which is a curse pre-epic, and a blessing in epics. But it still requires a lot of grinding to get that...
by Subutai
Fri Oct 18, 2019 11:15 pm
Forum: Feedback
Topic: Latest Summons Change
Replies: 92
Views: 14787

Re: Latest Summons Change

It is an upgrade, yes. But I am not wasting an epic feat on it anymore. This is about where I'm at, and I think were some others are as well. I'm not against nerfing EDK, I'm not against nerfing other summons, but I am against nerfing EDK to be not worth the feat, while keeping other summons the sa...
by Subutai
Fri Oct 18, 2019 7:41 pm
Forum: Feedback
Topic: THE REAL MEN TILLING THE FIELDS.
Replies: 39
Views: 5816

Re: THE REAL MEN TILLING THE FIELDS.

Tarkus the dog wrote:
Fri Oct 18, 2019 7:39 pm
Image
Could commoners get access to some more crops like wheat and rye? It's hard to survive on cotton and sweetberries alone come harvesting season.
by Subutai
Fri Oct 18, 2019 6:17 pm
Forum: Feedback
Topic: The Big UMD Change Thread
Replies: 328
Views: 51160

Re: The Big UMD Change Thread

Splitting any groups into two camps is making distinctions that don't exist. As others have said, many of the very best RPers on the server are also the most mechanically-savvy. But even when it comes to players who do bad things, I know for a fact that there are many good RPers, bad RPers, mechanic...
by Subutai
Fri Oct 18, 2019 3:36 pm
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20412

Re: The new rod usability

As a point to Subutai's post, we are not supposed to run events for our OOC friends. To clarify, I meant it more as the DM is running a public event for anyone, and just pings a real life friend or two about it, to let them know it's happening. "Hey I'm doing an event in Guldoand tomorrow that you ...
by Subutai
Fri Oct 18, 2019 4:07 am
Forum: Feedback
Topic: Bardic Lore: What Is It Good For? (Absolutely Nothing)
Replies: 36
Views: 5620

Re: Bardic Lore: What Is It Good For? (Absolutely Nothing)

Not gonna lie, I've seen people assume they knew what language was being spoken even if they clearly can't understand it like... Every time. Everybody has the common ones color-coded into their brain and just asks "Oh WaS tHaT iNfErNaL?! KiLl ThE wItCh!" for instance. To be fair, it's pretty easy t...
by Subutai
Fri Oct 18, 2019 1:24 am
Forum: Feedback
Topic: Latest Summons Change
Replies: 92
Views: 14787

Re: Latest Summons Change

What this does is set it to be /almost/ on par with all the main strengths of each of the elemental summons, not more powerful in all regards by a long shot but ultimately any role an Ancient Ele can fill the EDK can still fill, but just for a very limited time. What this does is turn it into the "...
by Subutai
Fri Oct 18, 2019 1:16 am
Forum: Feedback
Topic: The new rod usability
Replies: 133
Views: 20412

Re: The new rod usability

I think everyone else here has more or less covered my trepidation about epic spell rods and other items (both in loot and as reward items), but I want to bring up something in particular. We all know there are certain Discord groups that are more than happy to metagame. If epic spell rods are added...
by Subutai
Fri Oct 18, 2019 12:58 am
Forum: Feedback
Topic: Latest Summons Change
Replies: 92
Views: 14787

Re: Latest Summons Change

Summons should be more powerful then the summoner... thats the whole point and reason for being a summoner. Dragons especially, they should always be ten times stronger then any character because dragons are stronger by default. People being able to easily take on dragons by themselves and beat the...
by Subutai
Fri Oct 18, 2019 12:46 am
Forum: Feedback
Topic: Bardic Lore: What Is It Good For? (Absolutely Nothing)
Replies: 36
Views: 5620

Re: Bardic Lore: What Is It Good For? (Absolutely Nothing)

Not gonna lie, I've seen people assume they knew what language was being spoken even if they clearly can't understand it like... Every time. Everybody has the common ones color-coded into their brain and just asks "Oh WaS tHaT iNfErNaL?! KiLl ThE wItCh!" for instance. To be fair, it's pretty easy t...