Search found 1043 matches

by malcolm_mountainslayer
Tue Mar 26, 2024 3:21 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2443

Re: Feylocks No Longer Have A Damage Spell

Fireball are all lvl 3 spells in lvl 4 slots (somethin a wizard can maximize spam via spellbound wands and do more damage than their warlock empowered spam counterpart). This is definitely news to me and if it is true, I am elated. But how does someone empower fireballs in a spellbound wand? Unless...
by malcolm_mountainslayer
Tue Mar 26, 2024 12:25 am
Forum: Feedback
Topic: Despair in Hemomancy
Replies: 13
Views: 805

Re: Despair in Hemomancy

I sympathize with previous changes nerfing them and that the poster keep having their builds messed up. Outside of pre-existing characters, I fail to see how the latest changes were a nerf. They lost 2 DODGE ac? While also gaining other boons from the same thing and not needing the same cha score to...
by malcolm_mountainslayer
Tue Mar 26, 2024 12:21 am
Forum: Feedback
Topic: Feylocks No Longer Have A Damage Spell
Replies: 58
Views: 2443

Re: Feylocks No Longer Have A Damage Spell

So I undestood withering ray taking a hit, in fact the spell was out of place compared to all other warlock damage spells not on CD. it was a lvl 4 spell in a lvl 4 slot. Where soundlance, Scintling sphere, and Fireball are all lvl 3 spells in lvl 4 slots (somethin a wizard can maximize spam via spe...
by malcolm_mountainslayer
Tue Jan 30, 2024 1:58 am
Forum: Feedback
Topic: Headband of Protection Spell Immunity
Replies: 26
Views: 1744

Re: Headband of Protection Spell Immunity

I'm not certain on whether removing Spell immunity towards 1st level spell is a good thing or a bad thing because balancing often requires removing something and adding on something. Sure, the Devs can remove Spell immunity towards 1st level spell and not put anything back as replacement but, it st...
by malcolm_mountainslayer
Sun Jan 28, 2024 12:58 am
Forum: Feedback
Topic: Headband of Protection Spell Immunity
Replies: 26
Views: 1744

Re: Headband of Protection Spell Immunity

After reading everyone's replies, I see no compelling reason to LEAVE AS IS (other than less work for devs) for lvl 1 spell immunity. I do think the immunity to cantrips is a bit of a bummer. At caster lvl 27 (and some nerds are foolishly pure) an auto empowered 1d6 cantrip (with appropiate speciali...
by malcolm_mountainslayer
Tue Jan 16, 2024 4:37 am
Forum: Feedback
Topic: Availability of Special Appearances
Replies: 92
Views: 7789

Re: Availability of Special Appearances

Arelith isn't (and maybe never was) a setting where the weird and outlandish is seen with superstition and awe. The average peasant doesn't care about seeing wings or a tail or a 9 foot tall half giant, because this is a pretty frequent occurrence. Planar beings aren't weird. Dragon aren't abnormal...
by malcolm_mountainslayer
Mon Jan 01, 2024 8:45 pm
Forum: Feedback
Topic: Lore Master and Casters
Replies: 35
Views: 3269

Re: Lore Master and Casters

The only ppl playing wizards now are those who missclicked from "warlock" on character creation :lol: Sorcerers are all but extinct at this point LM doesn't do all that much for warlocks, shaman's tailored to take it and clerics are long overdue for a nerf anyways. caster warlock 25 loremaster 5 do...
by malcolm_mountainslayer
Mon Jan 01, 2024 2:31 am
Forum: Feedback
Topic: Lore Master and Casters
Replies: 35
Views: 3269

Re: Lore Master and Casters

Paint wrote:
Sun Dec 31, 2023 7:54 pm

We all know the reason people are upset with loremaster on casters is that you can't take a disc/tumble dip with loremaster and have decent CL v. Dispel.

As it should be. LM is fine on casters right now.

100%

commit to be a full nerd to never bothered to learn to resist being tripped.

by malcolm_mountainslayer
Sun Dec 31, 2023 5:06 am
Forum: Feedback
Topic: Lore Master and Casters
Replies: 35
Views: 3269

Re: Lore Master and Casters

and if you are going for that 'untraditional academic but super wise and knowledgeable vibe' shaman loremasters can still take a disc dip and have good caster level.

by malcolm_mountainslayer
Sun Nov 26, 2023 6:51 pm
Forum: Feedback
Topic: Many arcane spells are so bad its hard to comprehend
Replies: 8
Views: 1295

Re: Many arcane spells are so bad its hard to comprehend

It's been almost a year and we can safely say that despite the effort to improve DC spells the only thing that Spellmageddon really did was nerfing the cloud DC spells. We need DC spells to not do nothing when saved against. The way things work right now a failed save against a DC spell could be re...
by malcolm_mountainslayer
Sat Nov 25, 2023 2:18 am
Forum: Feedback
Topic: Many arcane spells are so bad its hard to comprehend
Replies: 8
Views: 1295

Re: Many arcane spells are so bad its hard to comprehend

I wonder what would happen if some spells did 75% damage vs a successful save, instead of 50%. or even 65%? I think 75% would be too much or a lot of spells and many spells would need rescaling. like maximized fireball is 90 damage at 15d6 at 75% is 67.5 for level 6 slot which doesn't seem much, bu...
by malcolm_mountainslayer
Mon Nov 20, 2023 5:47 pm
Forum: Feedback
Topic: Your thoughts on divination
Replies: 51
Views: 13142

Re: Your thoughts on divination

different ways of enhancing existing spells is also a route. Like truestrike lasting 1-3 seconds longer (this would be a boost to melee shaman, which i think is lower on the tier of melee casters). Or enhancing find traps in some way as I think we partial nerfed it at some point to not really take c...
by malcolm_mountainslayer
Sun Nov 19, 2023 3:17 am
Forum: Polls
Topic: Vigilante Alignment
Replies: 9
Views: 2133

Re: Vigilante Alignment

I voted other.

I still want to be a lawful good vigilante insert batman debate That might be a liberator debate too.

I think we are in a fairly decent spot for vigilante alignment. Eira and Paint make good points.

by malcolm_mountainslayer
Wed Sep 13, 2023 1:54 pm
Forum: Feedback
Topic: Gate Summon state feedback
Replies: 20
Views: 1556

Re: Gate Summon state feedback

Summoning specific things for their specific abilities/spells is very DnD and I'm not sure "RP server" is any more of an argument of making everything the same than it is making everything different. Technically, we could have a set of pets with the same stats but different sets of elemental resist...
by malcolm_mountainslayer
Wed Sep 13, 2023 1:52 pm
Forum: Feedback
Topic: Sailing - Is it viable anymore?
Replies: 51
Views: 3365

Re: Sailing - Is it viable anymore?

Remove enchanting sail on to gear and rescale DCs. Its not just investing hard skill points, its the time and resources of investing in sail gear that can discourage. Further more if you are missing a properly invested sailing member, the amount the bring your crew's average down is less with DC bei...
by malcolm_mountainslayer
Sat Sep 09, 2023 3:07 am
Forum: Feedback
Topic: Gate Summon state feedback
Replies: 20
Views: 1556

Re: Gate Summon state feedback

Practically, for balance, making all of the summons the same is the easiest way to ensure that summons are properly balanced. Is it boring? I don't think so - it's an RP server after all. Just because my pitfiend is the same strength as your deva doesn't ruin the RP of it. I also disagree that evil...
by malcolm_mountainslayer
Tue Apr 25, 2023 2:15 pm
Forum: Feedback
Topic: Writ Rewards - Need to find the bad ones!
Replies: 203
Views: 133723

Re: Writ Rewards - Need to find the bad ones!

Quiet the Ice Caves - minimum level 6 writ (I think it is max 10 or 12) Mobs didn't seem to bad, I didn't really get a chance to give it my full go because this place could freeze hell over as you take more than five cold damage (so not even frost resist items can help you). every tick which seems t...
by malcolm_mountainslayer
Sun Apr 02, 2023 5:20 pm
Forum: Feedback
Topic: I Made an Evocation Specialist: I'm So Sorry.
Replies: 18
Views: 1799

Re: I Made an Evocation Specialist: I'm So Sorry.

with the new cantrip update, evokers that don't mind swallowing the undead pill, make use of shadow conjurations and, or use sequencer staff to get around their school restrictions, should enjoy their newly empowered cantrips. at caster lvl 27 we have 9d6 cantrips at avg damage of 31.5. Twice a roun...
by malcolm_mountainslayer
Sun Apr 02, 2023 5:13 pm
Forum: Feedback
Topic: April Fool's 2023 MUSIC Swap
Replies: 17
Views: 1156

Re: April Fool's 2023 MUSIC Swap

A lot of the tracks are from other game media and sources. Credit goes to Starfish for whipping it up - I imagine they will consider releasing it as an override after the fact. I did something similar in the past and replaced all music with Zelda music - I remember showing it to Starfish and passin...
by malcolm_mountainslayer
Thu Mar 16, 2023 3:15 am
Forum: Feedback
Topic: Shadow writs on freelance short on exp
Replies: 25
Views: 1382

Re: Shadow writs on freelance short on exp

My original feedback assumes someone else was reporting me accurate information on their professional papers. I suspect this may have not been accurately reported to me.

by malcolm_mountainslayer
Fri Mar 10, 2023 3:47 am
Forum: Feedback
Topic: Flagship Imbalance
Replies: 2
Views: 448

Re: Flagship Imbalance

I have always considered Cordor ship to be OP due to the teleportation mechanic and would love to see that get stripped (definitely not a buff to do that)

by malcolm_mountainslayer
Fri Mar 10, 2023 3:44 am
Forum: Feedback
Topic: Cleric Domain/Path Feedback Thread
Replies: 532
Views: 1308812

Re: Loss of Ki Strike for Seekers

I'm also curious about why the synergy was removed from seeker and shaman but remains for warpriest. imo, warpriest is just as good catalyst for this sort of fist-caster and none of the 3 seemed particularly op to me compared to today's meta builds. I would appreciate some clarity. Doing it suddenl...
by malcolm_mountainslayer
Thu Mar 09, 2023 2:52 am
Forum: Feedback
Topic: Shadow writs on freelance short on exp
Replies: 25
Views: 1382

Re: Shadow writs on freelance short on exp

So my feedback was less about nuances/usefulnes of professional vs freelance And more than freelance shadow writs are simply wrong. Freelance writs have a larger total pool by principle of less upfront. This is the opposite for shadow writs. Less upfront and less total pool. Anyways, the writ paper ...
by malcolm_mountainslayer
Thu Mar 09, 2023 2:46 am
Forum: Bug Forum
Topic: Can't switch writ type
Replies: 1
Views: 175

Re: Can't switch writ type

It has been confirmed the timer was just set to much longer than a cooldown and it as cooldown *3. This may not be originally intended. But good to not for those experiencing the same problem.

by malcolm_mountainslayer
Wed Mar 08, 2023 4:12 am
Forum: Feedback
Topic: Necromancy specialists that dont romance the necro, need love.
Replies: 13
Views: 924

Re: Necromancy specialists that dont romance the necro, need love.

It's not good to judge spell schools in a vacuum - most spellcaster builds can focus in at least two or more, so there's a wider context. Necromancy and Conjuration are probably the two most wholesome spell schools atm., offering a wide array of good spells and summons. Issue with necromancy is tha...