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Search found 23 matches
- Mon Apr 10, 2023 8:49 pm
- Forum: Questions & Answers
- Topic: Skal Announcement - Q&A
- Replies: 16
- Views: 2161
- Mon Apr 10, 2023 7:22 pm
- Forum: Questions & Answers
- Topic: Skal Announcement - Q&A
- Replies: 16
- Views: 2161
Re: Skal Announcement - Q&A
Are Commoners to be subject to this new rule change as well? As it stands, having several max level commoners established on Skal also kills the chance for any new ones to make a name for themselves as the max level ones will use the ability to trip back and forth to the mainland for mainland resour...
- Wed Mar 08, 2023 7:45 pm
- Forum: Questions & Answers
- Topic: Does Continual Flame Override Greensteel Glow?
- Replies: 2
- Views: 365
Does Continual Flame Override Greensteel Glow?
The ugly green glow that flags me as the dopamine chasing crit-lover that I am truly hurts my soul. Any way to override it or change it at all?
- Wed Mar 08, 2023 12:19 am
- Forum: Feedback
- Topic: Arcane Archer Feedback
- Replies: 14
- Views: 1368
Re: Arcane Archer Feedback
I'd been on the fence for AA for months, the new changes feel absolutely fantastic and they brought the class to life even for a stinky ranger martial build. The only real feedback I have is this: Using one of the Arcane Quiver abilities takes a year off of my life waiting for it to happen. Not sure...
- Tue Mar 07, 2023 9:47 pm
- Forum: Approved Suggestions (Pending)
- Topic: Remove Pixie Open Lock + Disarm Trap
- Replies: 1
- Views: 1136
Remove Pixie Open Lock + Disarm Trap
If you removed it from bard, who has to actively invest skill points into it, there really shouldn't just be a free, no investment alternative available as a familiar for every caster able to get such, INCLUDING warlock.
- Mon Feb 27, 2023 4:55 pm
- Forum: Closed Bug Reports
- Topic: Negative Energy Flood Not Changing Racial Type On Some Enemies
- Replies: 1
- Views: 518
Negative Energy Flood Not Changing Racial Type On Some Enemies
Description of Bug Experienced: (please include information of what you did, that lead up to the bug, what you expected to happen there, and what actually happened, then move on to describe below:) Testing a Palemaster build on the PGCC, using negative energy flood to reanimate some enemies to test...
- Sun Feb 26, 2023 6:38 pm
- Forum: Completed Suggestions
- Topic: Replace Elf Male Head 16 With No Beard Version
- Replies: 2
- Views: 2769
Replace Elf Male Head 16 With No Beard Version
https://wiki.nwnarelith.com/w/images/0/0e/Elfmale.png This is, admittedly, a very small thing in the grand scheme of the server, but elves aren't capable of growing beards. https://cdn.discordapp.com/attachments/347897921271889932/1079471559447683072/image.png A quote taken from the D&DBeyond page ...
- Fri Feb 10, 2023 4:31 am
- Forum: Suggestion Box
- Topic: Make Sources Of Raise Dead/Resurrection Not Target Objects
- Replies: 0
- Views: 208
Make Sources Of Raise Dead/Resurrection Not Target Objects
I've lost a few raise dead scrolls because of accidentally clicking the gold pile someone dropped on death. This is only a fairly recent issue since the gold-drop change, but it would be nice for the scroll not to get consumed if it doesn't work on the selected target. Same with the White Elk stones...
- Sat Feb 04, 2023 1:48 am
- Forum: Approved Suggestions (Pending)
- Topic: Arcane Archer Imbue Arrow Elemental Stream
- Replies: 2
- Views: 704
Arcane Archer Imbue Arrow Elemental Stream
Simple as the title!
Give Arcane Archer a little bit of damage-type flexibility by allowing the "fireball" effect to use the elemental damage type depending on what stream you've chosen. Acid for earth, electric for air, fire for fire, etc etc.
- Fri Feb 03, 2023 7:42 pm
- Forum: Feedback
- Topic: Shadowdancer Rework Brainstorming Megathread
- Replies: 59
- Views: 4117
Re: Shadowdancer Rework Brainstorming Megathread
Just my two cents on the Shadowdancer rework from the perspective of someone who is using it to supplement an archer build. Probably not a majority opinion but I'll type it up regardless: Losing HIPS to me is not that drastic, it's been said for a while that is was going to be removed wholesale. It ...
- Sat Jan 14, 2023 10:28 pm
- Forum: Suggestion Box
- Topic: Lizardfolk - Neutral Leaning Race
- Replies: 0
- Views: 353
Lizardfolk - Neutral Leaning Race
A possible suggestion for a either normal or minor locked race that doesn't necessarily fill an evil-leaning space for monster races: Lizardfolk. My best take on it would be as such: Prerequisites Base Race: Half Orc No Alignment Restriction (Maybe non-good if staff want to avoid good monsters Or ma...
- Sat Jan 14, 2023 5:08 pm
- Forum: Rejected Suggestions
- Topic: Evil Item Disposal/Magic Trash Can
- Replies: 2
- Views: 486
Evil Item Disposal/Magic Trash Can
A thought that arose from a chat on the discord: My paladin runs into canopic prisms, necromancer staves, and infernal contract items all the time. I imagine the little network of overworked trash fairies that take items away mechanically probably don't exist in-lore, and dumping an item in the tras...
- Mon Jan 09, 2023 12:59 am
- Forum: Questions & Answers
- Topic: Importing models into Neverblender 2.93?
- Replies: 0
- Views: 322
Importing models into Neverblender 2.93?
I'm getting my hands into blender again and I wanted to practice tweaking some models that already exist in the hopes I wouldn't have to re-do the animations for the creatures. Problem is I'm not entirely sure what the best way to import any model would be, let alone the best way to go about creatur...
- Sat Jan 07, 2023 12:18 pm
- Forum: Approved Suggestions (Pending)
- Topic: Paladin -detect_evil command to scale with Charisma
- Replies: 1
- Views: 407
Paladin -detect_evil command to scale with Charisma
Unless the wki hasn't been updated in a while, -detect_evil currently scales off of a paladin's wisdom modifier, but paladins are a charisma spellcaster now. I'd just like to suggest the modifier for the stat be changed to reflect the changes Arelith has made to paladin!
- Thu Jan 05, 2023 11:39 am
- Forum: Feedback
- Topic: Mount-Viable Areas
- Replies: 58
- Views: 14395
Re: Mount-Viable Areas
Red Dragon Eye (Abazuur's Floor) is not currently mountable but probably should be. Both the first section once you transition (with the shock trap) and Abazuur's actual boss room itself.
- Mon Jan 02, 2023 7:35 am
- Forum: Approved Suggestions (Pending)
- Topic: Cavalier Mount Customization
- Replies: 1
- Views: 363
Cavalier Mount Customization
As someone who likes to inject Cavalier into every race/class combination I have I would love to see some more options for more unusual cavalier races. Maybe some large dogs for hin and gnomes, riding lizards for underdarkers, camels or something similar for sibayad folk, spiders for drow-- these ar...
- Sat May 21, 2022 3:50 am
- Forum: Closed Bug Reports
- Topic: Half-Elf God Restrictions
- Replies: 5
- Views: 642
Re: Half-Elf God Restrictions
A glance at a few of the other gods' pages don't seem to suggest human-only worship. A half-elf, at the very least, could certainly be of Mulhorand descent on the human family's side. For the Large part, this seems to be true. Isis is a rather poignant exception to that rule as Isis as depicted in ...
- Tue Apr 19, 2022 12:45 am
- Forum: Feedback
- Topic: Discord & source of truth
- Replies: 42
- Views: 4090
- Fri Mar 25, 2022 10:29 pm
- Forum: Feedback
- Topic: Gift of the Explorer - Risk of Metagaming?
- Replies: 24
- Views: 3520
Re: Gift of the Explorer - Risk of Metagaming?
Currently this Loremaster gift allows the reveal of maps and also the contents of any unexplored areas that come across your screen - including those hidden areas and locked/secret quarters. This currently allows players to identify items within quarters that would be completely unknown about IC, o...
- Sun Feb 20, 2022 9:43 pm
- Forum: Feedback
- Topic: Rauk Fields
- Replies: 15
- Views: 1524
Re: Rauk Fields
Fire works on trolls too. And those trees are vulnerable to more than just fire. It's an area you definitely need to prepare for, but it's not unfair. I do agree that it would be nice if people could back off of an area and be able to board their boat again if they discover they can't handle whatev...
- Thu Feb 17, 2022 8:39 pm
- Forum: Feedback
- Topic: Rauk Fields
- Replies: 15
- Views: 1524
Re: Rauk Fields
Wait, you are out there exploring and you do not have at least a +1 essence of fire with you? That's like page 1 of an Adventuring Guide kinds of stuff because it sounds like if you had met actual trolls instead you'd have been just as screwed. I had acid because that's what I carry in case I run i...
- Thu Feb 17, 2022 5:40 am
- Forum: Feedback
- Topic: Rauk Fields
- Replies: 15
- Views: 1524
Rauk Fields
An island you can find while sailing around some of the deeper waters is called the "Rauk Fields", on that island is a veritable swarm of massive treants that, as far as my crew and I could tell, basically have the troll characteristic of being unkillable as long as you don't have a specific element...
- Sat Feb 05, 2022 5:54 am
- Forum: Feedback
- Topic: Grievances About Slavery Thread
- Replies: 90
- Views: 9522
Re: Grievances About Slavery Thread
I'm not a fan of the slavery system because I have, frankly, seen it be a bridge for creeps way too often. I haven't even been on the server that long, but I've seen a few complaints having to be logged because of the behaviour of certain people, and it's disappointing... ...OR... ...Am I just not a...