Search found 2186 matches
- Sat Apr 06, 2024 3:20 pm
- Forum: Feedback
- Topic: The Arcane Tower
- Replies: 41
- Views: 1565
Re: The Arcane Tower
The Arcane Tower thrives best when it is enigmatic but useful. Is that latest Archmage actually a Sharran? But they helped us contain Plague #4126 and were pretty cool. Why does that new Diviner wear all red and have suspiciously short hair? Can't be a Thayan, and they give me sweet deals on wands. ...
- Sat Apr 06, 2024 3:13 pm
- Forum: Builds & Mechanics
- Topic: Build Help: Ranger
- Replies: 8
- Views: 510
Re: Build Help: Ranger
Ranger could use some love. Namely, the animal companion and the whole charade of consumables/feats around it. Right now I would only suggest playing a 21 ranger 4 fighter 5 wm, even better if you're horc, even better if you're horc earth gensai. There's also a plethora of AAs build which can use s...
- Wed Mar 27, 2024 3:34 am
- Forum: Builds & Mechanics
- Topic: Build Help: Ranger
- Replies: 8
- Views: 510
Build Help: Ranger
(hi I don't use discord) There's a lot of mechanical complexity to Arelith now, compared to a few years ago. I want to play the most self-sufficient ranger build possible. Bonus points for ways to interact with the many systems of Arelith (disguise, stealth, -spells, and more). I have no idea how to...
- Wed Mar 27, 2024 3:30 am
- Forum: Feedback
- Topic: Faction leaders need better rule-compliance tools
- Replies: 13
- Views: 728
Re: Faction leaders need better rule-compliance tools
The best way to deal with this is reporting the issue yourself. As I said earlier, I know I can report it (and have), but the issue is that I can only report it if I notice . It would seem from the response I received that I am responsible for ensuring it does not happen on my watch, but I do not h...
- Sat Mar 09, 2024 1:24 am
- Forum: The Slanty Shanty
- Topic: What does the "setting" mean to you?
- Replies: 18
- Views: 1607
Re: What does the "setting" mean to you?
The setting is basically another section of the "rules." It's a framework - a game system - that we all abide by. Things like deities and alignment are all aspects of 'setting' but also more directly linked to a character sheet (and subject to great debate). Seeing folks breach the setting is no dif...
- Mon Feb 26, 2024 2:56 am
- Forum: Feedback
- Topic: Surface Evil Needs Another Home
- Replies: 150
- Views: 6643
Re: Surface Evil Needs Another Home
Evil =/= villainy. Villainy =/= a place for villains. Throwing the monstrous and the obvious mythological evil aside, "surface" evil thrives best when it's put in direct opposition in settlement RP and is masked with the best of intentions. Best periods of surface evil have always been when it confu...
- Sat Feb 03, 2024 3:48 am
- Forum: Feedback
- Topic: Availability of Special Appearances
- Replies: 92
- Views: 7971
Re: Availability of Special Appearances
The problem has never been with special races, but their friends. Many moons ago (but certainly in the "modern" paradigm), a character of mine was called a bigot for being outwardly suspicious/hostile to a horned tiefling in Cordor. Wild times! But the wildest part was the crowd of normies nodding i...
- Wed Mar 08, 2023 7:09 pm
- Forum: Kudos
- Topic: Amadeo Pneuma
- Replies: 17
- Views: 2633
Re: Amadeo Pneuma
I think Amadeo's greatest strength is that he wouldn't forget about you. It made you always want to seek him out, because he always was doing something, and there was always a good chance you could be a part of that something. Overall, really great expression of humility. But also a real knack for m...
- Tue Feb 14, 2023 5:28 pm
- Forum: The Slanty Shanty
- Topic: Inclusive RP - what does it mean to you?
- Replies: 67
- Views: 8114
Re: Inclusive RP - what does it mean to you?
Ask a lot of questions, never leave someone behind, recklessly abuse Speedies to include people, always engage with the person most quiet, engage with descriptions and weird things people emote, always remember that you're remembered by your relationships not by your deeds.
- Tue Feb 14, 2023 5:24 pm
- Forum: The Slanty Shanty
- Topic: Problematic Reactions to Antagonists
- Replies: 202
- Views: 22029
Re: Problematic Reactions to Antagonists
There are more good characters than bad. And typically, more newer characters play good than bad. While being an antagonist is difficult, all they can do is make the offer (as per this thread). The onus of fear, death, rivalry, etc., actually sits on the good character. This can be very hard to navi...
- Sat Dec 03, 2022 6:41 pm
- Forum: Feedback
- Topic: Discussion: Custom saving throws
- Replies: 97
- Views: 6708
Re: Discussion: Custom saving throws
If they standardize the saving throw issue, maybe this paves the way for save-or-die spells to be reworked to the gradient of --
save-"but a scratch"-ouch-die
This is the model that PF2e moved towards, and I think would help the nexus of issues a lot on Arelith.
save-"but a scratch"-ouch-die
This is the model that PF2e moved towards, and I think would help the nexus of issues a lot on Arelith.
- Thu Oct 13, 2022 6:31 pm
- Forum: The Slanty Shanty
- Topic: Roleplay Advice for a Thief
- Replies: 33
- Views: 3719
Re: Roleplay Advice for a Thief
Thievery should be something that starts roleplay.
- Sat Oct 08, 2022 2:46 am
- Forum: The Slanty Shanty
- Topic: Thread of Disappearance
- Replies: 1797
- Views: 814375
Re: Thread of Disappearance
Like Ork said, I'm a filthy casual now. And haven't been around. And won't foreseeably be around.
I fade away like the ruins of Benwick
be well all of you
I fade away like the ruins of Benwick
be well all of you
- Wed Oct 05, 2022 3:32 am
- Forum: Feedback
- Topic: Economy Feedback
- Replies: 326
- Views: 16763842
Re: Economy Feedback
Faction bank accounts were a mistake. They aren't tethered to anything. There's no physical bank. It's a weird abstract OOC design. Wealth should be tied to characters, property, and stuff, not -commands. Thematically, the fiscal security Arelith has is insane. There's hardly any taxation at all. Th...
- Mon Aug 29, 2022 2:31 am
- Forum: Feedback
- Topic: Summoning. Cleric VS Mages.
- Replies: 56
- Views: 4262
- Sun Aug 21, 2022 4:27 am
- Forum: Feedback
- Topic: Conflict and mass PvP.
- Replies: 105
- Views: 8303
Re: Conflict and mass PvP.
In my personal opinion the natural progression of a faction involved in a city is. Start a nobody. Grow followers. Take a position of power. Take a place in government. Run government. Recruit for an army. Form an army. ???? Just feels like the end of the story. The best part. The climax. Where you...
- Sat Aug 20, 2022 2:53 am
- Forum: Feedback
- Topic: Conflict and mass PvP.
- Replies: 105
- Views: 8303
Re: Conflict and mass PvP.
Ironically, we shouldn't be dictating the outcome of conflict at a narrative via PvP victors and losers (I know). It should be by the entirely subjective weight of the quality of the storytelling and roleplay by each side.
Benwick didn't fall because paladins were out-PvPed.
Benwick didn't fall because paladins were out-PvPed.
- Wed Aug 17, 2022 5:22 am
- Forum: The Slanty Shanty
- Topic: Is Andunor Needed Anymore
- Replies: 206
- Views: 23043
Re: Is Andunor Needed Anymore
If fighting over an island becomes more meaningful than fighting over like Cordor, then I'm super hesitant. We should be pushing for a day when Andunor can make Cordor a puppet state, not having two navies engage in some twinkling match over holding newly added zones.
- Wed Aug 17, 2022 4:37 am
- Forum: The Slanty Shanty
- Topic: Is Andunor Needed Anymore
- Replies: 206
- Views: 23043
Re: Is Andunor Needed Anymore
Expanding on that...It would be cool if there were various islands that different factions could take over. It would be a bit of a shame that it's gated behind sailing, but it would give a very good way to have things change on the server. How this actually works mechanically is a whole other story...
- Tue Aug 16, 2022 3:09 pm
- Forum: The Slanty Shanty
- Topic: Is Andunor Needed Anymore
- Replies: 206
- Views: 23043
Re: Is Andunor Needed Anymore
I find the mentality of this "good guys" clan to be terribly confusing. Any great narrative is about a plot between protagonists and antagonists. Any great "hero" film, really, is great because it has a great villain. So any "hero" on Arelith should have a pretty important priority of cultivating a ...
- Mon Aug 15, 2022 2:04 pm
- Forum: Feedback
- Topic: Parry Shield AC
- Replies: 16
- Views: 1704
Re: Parry Shield AC
I totally agree it feels like too high an investment just to be mechanically equivalent to something much easier to obtain (a tower shield) while designed to fulfill a "fantasy."
Parry deserves something "more."
Parry deserves something "more."
- Fri Aug 12, 2022 11:07 pm
- Forum: Feedback
- Topic: Languages Schmanguages
- Replies: 24
- Views: 1826
Re: Languages Schmanguages
Many moons ago, the Myon Scouts under Daedin Angthalion developed short-hand to communicate tactics as well as scout sightings. I welcome any and all groups to develop their own secret language in-game, rather than rely on -mechanics. I share many similar concerns with the OP. The proliferation of p...
- Thu Aug 11, 2022 4:16 am
- Forum: Feedback
- Topic: Rewards Lock
- Replies: 187
- Views: 14339
Re: Rewards Lock
Not defending bad behaviour is exactly why I decided to call yours out. You need to treat people with more respect. I don't think my comments are out of line considering they've voiced their reason for playing here is "not being told what to do". If anyone is looking for a server with unrestricted ...
- Wed Aug 10, 2022 4:10 am
- Forum: Feedback
- Topic: -deletecharacter in combat triggers
- Replies: 9
- Views: 857
Re: -deletecharacter in combat triggers
Potentially, do you believe the same could be achieved by sending a Tell to the other party informing them of your decision, so they could resurrect your character to let it play out? Totally do-able that way. But there's likely a bunch of scenarios where this isn't feasible / desirable. A classic ...
- Tue Aug 09, 2022 11:10 pm
- Forum: The Slanty Shanty
- Topic: Building Better Collaborative Stories (Or How I Learned to Stop Worrying and Love Conflict)
- Replies: 8
- Views: 1521
Re: Building Better Collaborative Stories (Or How I Learned to Stop Worrying and Love Conflict)
Bleed is 100% one of the biggest problems with Team Good, historically. Great to see there being a 'term' around it. And while it often can be problematic, that fusion of player/character sometimes leads to the most believable characterization, and from a game play perspective, can make Arelith the ...