Search found 2186 matches

by Seven Sons of Sin
Sat Apr 06, 2024 3:20 pm
Forum: Feedback
Topic: The Arcane Tower
Replies: 41
Views: 1565

Re: The Arcane Tower

The Arcane Tower thrives best when it is enigmatic but useful. Is that latest Archmage actually a Sharran? But they helped us contain Plague #4126 and were pretty cool. Why does that new Diviner wear all red and have suspiciously short hair? Can't be a Thayan, and they give me sweet deals on wands. ...
by Seven Sons of Sin
Sat Apr 06, 2024 3:13 pm
Forum: Builds & Mechanics
Topic: Build Help: Ranger
Replies: 8
Views: 510

Re: Build Help: Ranger

Ranger could use some love. Namely, the animal companion and the whole charade of consumables/feats around it. Right now I would only suggest playing a 21 ranger 4 fighter 5 wm, even better if you're horc, even better if you're horc earth gensai. There's also a plethora of AAs build which can use s...
by Seven Sons of Sin
Wed Mar 27, 2024 3:34 am
Forum: Builds & Mechanics
Topic: Build Help: Ranger
Replies: 8
Views: 510

Build Help: Ranger

(hi I don't use discord) There's a lot of mechanical complexity to Arelith now, compared to a few years ago. I want to play the most self-sufficient ranger build possible. Bonus points for ways to interact with the many systems of Arelith (disguise, stealth, -spells, and more). I have no idea how to...
by Seven Sons of Sin
Wed Mar 27, 2024 3:30 am
Forum: Feedback
Topic: Faction leaders need better rule-compliance tools
Replies: 13
Views: 728

Re: Faction leaders need better rule-compliance tools

The best way to deal with this is reporting the issue yourself. As I said earlier, I know I can report it (and have), but the issue is that I can only report it if I notice . It would seem from the response I received that I am responsible for ensuring it does not happen on my watch, but I do not h...
by Seven Sons of Sin
Sat Mar 09, 2024 1:24 am
Forum: The Slanty Shanty
Topic: What does the "setting" mean to you?
Replies: 18
Views: 1607

Re: What does the "setting" mean to you?

The setting is basically another section of the "rules." It's a framework - a game system - that we all abide by. Things like deities and alignment are all aspects of 'setting' but also more directly linked to a character sheet (and subject to great debate). Seeing folks breach the setting is no dif...
by Seven Sons of Sin
Mon Feb 26, 2024 2:56 am
Forum: Feedback
Topic: Surface Evil Needs Another Home
Replies: 150
Views: 6643

Re: Surface Evil Needs Another Home

Evil =/= villainy. Villainy =/= a place for villains. Throwing the monstrous and the obvious mythological evil aside, "surface" evil thrives best when it's put in direct opposition in settlement RP and is masked with the best of intentions. Best periods of surface evil have always been when it confu...
by Seven Sons of Sin
Sat Feb 03, 2024 3:48 am
Forum: Feedback
Topic: Availability of Special Appearances
Replies: 92
Views: 7971

Re: Availability of Special Appearances

The problem has never been with special races, but their friends. Many moons ago (but certainly in the "modern" paradigm), a character of mine was called a bigot for being outwardly suspicious/hostile to a horned tiefling in Cordor. Wild times! But the wildest part was the crowd of normies nodding i...
by Seven Sons of Sin
Wed Mar 08, 2023 7:09 pm
Forum: Kudos
Topic: Amadeo Pneuma
Replies: 17
Views: 2633

Re: Amadeo Pneuma

I think Amadeo's greatest strength is that he wouldn't forget about you. It made you always want to seek him out, because he always was doing something, and there was always a good chance you could be a part of that something. Overall, really great expression of humility. But also a real knack for m...
by Seven Sons of Sin
Tue Feb 14, 2023 5:28 pm
Forum: The Slanty Shanty
Topic: Inclusive RP - what does it mean to you?
Replies: 67
Views: 8114

Re: Inclusive RP - what does it mean to you?

Ask a lot of questions, never leave someone behind, recklessly abuse Speedies to include people, always engage with the person most quiet, engage with descriptions and weird things people emote, always remember that you're remembered by your relationships not by your deeds.

by Seven Sons of Sin
Tue Feb 14, 2023 5:24 pm
Forum: The Slanty Shanty
Topic: Problematic Reactions to Antagonists
Replies: 202
Views: 22029

Re: Problematic Reactions to Antagonists

There are more good characters than bad. And typically, more newer characters play good than bad. While being an antagonist is difficult, all they can do is make the offer (as per this thread). The onus of fear, death, rivalry, etc., actually sits on the good character. This can be very hard to navi...
by Seven Sons of Sin
Sat Dec 03, 2022 6:41 pm
Forum: Feedback
Topic: Discussion: Custom saving throws
Replies: 97
Views: 6708

Re: Discussion: Custom saving throws

If they standardize the saving throw issue, maybe this paves the way for save-or-die spells to be reworked to the gradient of --

save-"but a scratch"-ouch-die

This is the model that PF2e moved towards, and I think would help the nexus of issues a lot on Arelith.
by Seven Sons of Sin
Thu Oct 13, 2022 6:31 pm
Forum: The Slanty Shanty
Topic: Roleplay Advice for a Thief
Replies: 33
Views: 3719

Re: Roleplay Advice for a Thief

Thievery should be something that starts roleplay.
by Seven Sons of Sin
Sat Oct 08, 2022 2:46 am
Forum: The Slanty Shanty
Topic: Thread of Disappearance
Replies: 1797
Views: 814375

Re: Thread of Disappearance

Like Ork said, I'm a filthy casual now. And haven't been around. And won't foreseeably be around.

I fade away like the ruins of Benwick

be well all of you
by Seven Sons of Sin
Wed Oct 05, 2022 3:32 am
Forum: Feedback
Topic: Economy Feedback
Replies: 326
Views: 16763842

Re: Economy Feedback

Faction bank accounts were a mistake. They aren't tethered to anything. There's no physical bank. It's a weird abstract OOC design. Wealth should be tied to characters, property, and stuff, not -commands. Thematically, the fiscal security Arelith has is insane. There's hardly any taxation at all. Th...
by Seven Sons of Sin
Mon Aug 29, 2022 2:31 am
Forum: Feedback
Topic: Summoning. Cleric VS Mages.
Replies: 56
Views: 4262

Re: Summoning. Cleric VS Mages.

-XXX- wrote:
Sun Aug 28, 2022 9:06 pm
Hazard wrote:
Sun Aug 28, 2022 8:26 pm
I'm not angry. Correcting you is not me being angry.
:lol:
My guy, you lost the battle ->
-XXX- wrote:
Sun Aug 28, 2022 7:27 pm

I really have no intention in engaging in this back and forth any further.
by Seven Sons of Sin
Sun Aug 21, 2022 4:27 am
Forum: Feedback
Topic: Conflict and mass PvP.
Replies: 105
Views: 8303

Re: Conflict and mass PvP.

In my personal opinion the natural progression of a faction involved in a city is. Start a nobody. Grow followers. Take a position of power. Take a place in government. Run government. Recruit for an army. Form an army. ???? Just feels like the end of the story. The best part. The climax. Where you...
by Seven Sons of Sin
Sat Aug 20, 2022 2:53 am
Forum: Feedback
Topic: Conflict and mass PvP.
Replies: 105
Views: 8303

Re: Conflict and mass PvP.

Ironically, we shouldn't be dictating the outcome of conflict at a narrative via PvP victors and losers (I know). It should be by the entirely subjective weight of the quality of the storytelling and roleplay by each side.

Benwick didn't fall because paladins were out-PvPed.
by Seven Sons of Sin
Wed Aug 17, 2022 5:22 am
Forum: The Slanty Shanty
Topic: Is Andunor Needed Anymore
Replies: 206
Views: 23043

Re: Is Andunor Needed Anymore

If fighting over an island becomes more meaningful than fighting over like Cordor, then I'm super hesitant. We should be pushing for a day when Andunor can make Cordor a puppet state, not having two navies engage in some twinkling match over holding newly added zones.
by Seven Sons of Sin
Wed Aug 17, 2022 4:37 am
Forum: The Slanty Shanty
Topic: Is Andunor Needed Anymore
Replies: 206
Views: 23043

Re: Is Andunor Needed Anymore

Expanding on that...It would be cool if there were various islands that different factions could take over. It would be a bit of a shame that it's gated behind sailing, but it would give a very good way to have things change on the server. How this actually works mechanically is a whole other story...
by Seven Sons of Sin
Tue Aug 16, 2022 3:09 pm
Forum: The Slanty Shanty
Topic: Is Andunor Needed Anymore
Replies: 206
Views: 23043

Re: Is Andunor Needed Anymore

I find the mentality of this "good guys" clan to be terribly confusing. Any great narrative is about a plot between protagonists and antagonists. Any great "hero" film, really, is great because it has a great villain. So any "hero" on Arelith should have a pretty important priority of cultivating a ...
by Seven Sons of Sin
Mon Aug 15, 2022 2:04 pm
Forum: Feedback
Topic: Parry Shield AC
Replies: 16
Views: 1704

Re: Parry Shield AC

I totally agree it feels like too high an investment just to be mechanically equivalent to something much easier to obtain (a tower shield) while designed to fulfill a "fantasy."

Parry deserves something "more."
by Seven Sons of Sin
Fri Aug 12, 2022 11:07 pm
Forum: Feedback
Topic: Languages Schmanguages
Replies: 24
Views: 1826

Re: Languages Schmanguages

Many moons ago, the Myon Scouts under Daedin Angthalion developed short-hand to communicate tactics as well as scout sightings. I welcome any and all groups to develop their own secret language in-game, rather than rely on -mechanics. I share many similar concerns with the OP. The proliferation of p...
by Seven Sons of Sin
Thu Aug 11, 2022 4:16 am
Forum: Feedback
Topic: Rewards Lock
Replies: 187
Views: 14339

Re: Rewards Lock

Not defending bad behaviour is exactly why I decided to call yours out. You need to treat people with more respect. I don't think my comments are out of line considering they've voiced their reason for playing here is "not being told what to do". If anyone is looking for a server with unrestricted ...
by Seven Sons of Sin
Wed Aug 10, 2022 4:10 am
Forum: Feedback
Topic: -deletecharacter in combat triggers
Replies: 9
Views: 857

Re: -deletecharacter in combat triggers

Potentially, do you believe the same could be achieved by sending a Tell to the other party informing them of your decision, so they could resurrect your character to let it play out? Totally do-able that way. But there's likely a bunch of scenarios where this isn't feasible / desirable. A classic ...
by Seven Sons of Sin
Tue Aug 09, 2022 11:10 pm
Forum: The Slanty Shanty
Topic: Building Better Collaborative Stories (Or How I Learned to Stop Worrying and Love Conflict)
Replies: 8
Views: 1521

Re: Building Better Collaborative Stories (Or How I Learned to Stop Worrying and Love Conflict)

Bleed is 100% one of the biggest problems with Team Good, historically. Great to see there being a 'term' around it. And while it often can be problematic, that fusion of player/character sometimes leads to the most believable characterization, and from a game play perspective, can make Arelith the ...