The Little Things bug thread - V2

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Germain
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Re: The Little Things bug thread - V2

Post by Germain » Wed Oct 02, 2019 9:21 pm

When you attune to an altar, there is a slight typo in the message:

Your patron deity is X and you are also worshiping X.
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hmm
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Re: The Little Things bug thread - V2

Post by hmm » Fri Oct 18, 2019 5:32 am

Server Description says :No Custom Content Needed: :)

Elaetheus
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Re: The Little Things bug thread - V2

Post by Elaetheus » Mon Oct 21, 2019 7:54 pm

Scenes from Crow Nest a few moments ago, how intended this underwater rat replacement is?

Image

In fact underwater rats were a problem for a while already. Remove all enemy spawns in the area, perhaps?

Sniz
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Re: The Little Things bug thread - V2

Post by Sniz » Tue Oct 22, 2019 6:50 am

Seems the enchantment basin in the bendir dale 2nd floor far right corner across from the registry agent items sometimes disappear --- double stack is what Im told its called


maybe double check and then rectify? :D ty

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Re: The Little Things bug thread - V2

Post by Sniz » Fri Oct 25, 2019 8:04 pm

Image

Double stack enchantment basin bendir dale upstairs tavern [bank floor]

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Vatheril
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Re: The Little Things bug thread - V2

Post by Vatheril » Thu Nov 14, 2019 12:57 am

Image

In character creation in the 'Commoner' class there's a small typo on the word 'innkeeper' in the class description.

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Mattamue
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Re: The Little Things bug thread - V2

Post by Mattamue » Tue Nov 19, 2019 5:15 am

http://nwnarelith.com/index.php/player-handbook

Mentions SF Enchanting for basins:
If you're having too much trouble enchanting your gear, have no fear: Anyone with spell focus, greater spell focus, or epic spell focus enchantment can do enchantments more easily and cheaply (And also produce more powerful items). Also, anyone with a magic deity has a small chance of succeeding on an enchantment they would have failed, as their deity intercedes.

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woodbreeze
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Re: The Little Things bug thread - V2

Post by woodbreeze » Thu Dec 05, 2019 2:00 pm

all the chairs in the upstairs bane church are wonky, some you sit weird, some you can't at all.
I know they got that whole agony shtick going for them, but I dunno if clipping through chairs counts.

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Irongron
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Re: The Little Things bug thread - V2

Post by Irongron » Thu Dec 05, 2019 3:58 pm

woodbreeze wrote:
Thu Dec 05, 2019 2:00 pm
all the chairs in the upstairs bane church are wonky, some you sit weird, some you can't at all.
I know they got that whole agony shtick going for them, but I dunno if clipping through chairs counts.
That table and chairs are a 'tile' feature, meaning they are not placed individually nor can be moved (a pity as those chairs are superior). As such the sit positions only work if they are just inside the surrounding the walk-mesh, meaning that clipping/difficulty to access/odd positioning, cannot be avoided.

Now we have HAKs we can however replace it with a blank tile,w ith idividually placed chairs that do work. As an aside, it might be worth suggesting to our art team that those chair models be introduced as individual, and craftable models?

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Tue Jan 28, 2020 10:40 pm

The mummified supplicants in and around the Slaver's Tower in the Underdark don't have Improved Unarmed Strike, so you get an attack of opportunity against them every time they swing at you.

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Baseili
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Re: The Little Things bug thread - V2

Post by Baseili » Sat Feb 15, 2020 2:45 pm

One tiny bug, the bench by the portal in Salasker Square both "sit" options face east making you sit sideways.

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Kaeldre
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Re: The Little Things bug thread - V2

Post by Kaeldre » Sat Mar 07, 2020 11:16 am

The fine stool crafted by way of carpentry is wonky. Your character clips through it and your character always faces the same way when seated no matter the stool's rotation. ID: 1261 in the crafting menu.

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Re: The Little Things bug thread - V2

Post by Hazard » Sat Mar 14, 2020 10:31 am

Both iceberry bushes in the 'Skull Crags (Upper Mountains)' are inaccessible as they are inside rocks/mountains/trees. One in south west corner one in north east corner.

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Re: The Little Things bug thread - V2

Post by R0GUE » Thu Mar 19, 2020 3:41 pm

Stagemaster Brent in the Playhouse below the Nomad says something like "How's the crown?" instead of "How's the crowd?"

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Re: The Little Things bug thread - V2

Post by Elaetheus » Sun Mar 22, 2020 5:04 pm

Falchion model guard has bugged lightning behaviour. It is always 100% bright even if it is night around. (MacOS client, just in case)

https://imgur.com/aa0w72w

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Tue Apr 07, 2020 12:16 pm

Feylocks can take shadow evocation as a spell at or after level 15. This grants access to Shadowbolt, Wall of Flame, Elemental Shield, and Gust of Wind.

It's very cool. But also probably unintended.

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Baron Saturday
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Re: The Little Things bug thread - V2

Post by Baron Saturday » Tue Apr 07, 2020 9:02 pm

The transition between the Crinti ruins [Underdark (Middle) Ruins (East), I think?] and the manor is problematic. When transitioning with a summon, either into OR out of the manor, typically you or the summon or both will end up stuck behind the door. This might only happen with larger summons. Once my summon got shoved into some ur-space and could only be extracted with -fetch.

This could probably be solved by moving the transition destination a bit further away from the door.
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Re: The Little Things bug thread - V2

Post by Darkstorn42 » Sat Apr 18, 2020 1:50 pm

Weapon Master weapon of choice feat has inconsistent capitalization on the word "of". "of" should not be capitalized:

Weapon Of Choice (great club)
Weapon Of Choice (maul)
Weapon of Choice (greataxe)
Weapon of Choice (greatsword)

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Diegovog
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Re: The Little Things bug thread - V2

Post by Diegovog » Thu Apr 23, 2020 11:47 pm

Please, move the svirfneblin engineer away from the portal at Underdark (shipyard) Treadstone Locks. It's not uncommon for him to just decide to sit on the portal and just not move for a while, being unable to click the portal if there are also tracks there.

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Re: The Little Things bug thread - V2

Post by Kuma » Sun Apr 26, 2020 3:04 pm

not really a bug but, renaming "City Port" in the gondolier dialog to "Greyport" may be a good idea as i keep mistaking it for the shipyard
Last edited by Batrachophrenoboocosmomachia on Sat Jul 11, 2020 11:25 pm, edited 1 time in total.
Reason: Gondolier text updated.

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Re: The Little Things bug thread - V2

Post by NauVaseline » Sun Apr 26, 2020 4:46 pm

Not sure if this has been reported or not but Yarrow Leaves do not stack the first time they enter your inventory. If you remove them and pick them up again, they'll stack. Kind of annoying tho

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preggy
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Re: The Little Things bug thread - V2

Post by preggy » Mon Apr 27, 2020 9:28 am

HIlariously, the Shadovar Headhunter at the trading post who pays bounties on heads says "You have brought glory to Light Keep" when you trade them in. -- Is this where The LK Sargeant went when Benwick fell?

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Re: The Little Things bug thread - V2

Post by Itikar » Tue Apr 28, 2020 6:24 pm

Andunor West Wheel, there is a wandering NPC called City Mephit... except it has the model of an imp. :P

I would suggest using for it one of the mephit models, or either rename it into a City Imp.
Last edited by Batrachophrenoboocosmomachia on Sat Jul 11, 2020 11:22 pm, edited 1 time in total.
Reason: Not a bug, imp/mephit models are used interchangeably in a few places.

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Re: The Little Things bug thread - V2

Post by A1RMAN » Wed Apr 29, 2020 9:09 pm

Astrolabe (Solid Passage) Slave Mine.

The exit transition doesn't work. The one that takes you back to the Astrolabe works.

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Re: The Little Things bug thread - V2

Post by NauVaseline » Thu Apr 30, 2020 4:18 pm

Kobold Sentry appears to drop the default toolset inventory packages

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