The Little Things bug thread - V2

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cornelius_4
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Re: The Little Things bug thread - V2

Post by cornelius_4 » Mon Jul 13, 2020 5:25 am

The trident is listed as a X2 crit range, but it crits for X3.

Stats of the weapon:
Image

Damage on a crit:
Image

Although surely there are more important things to work on. I mean tridents are not the strongest base weapons and all that. No doubt these smaller things can wait *cough*.

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theCountofMonteCristo
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Re: The Little Things bug thread - V2

Post by theCountofMonteCristo » Fri Jul 17, 2020 10:48 pm

Image

Should be Sergeant's not Sargeants.

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Re: The Little Things bug thread - V2

Post by Nagwag » Sun Jul 26, 2020 1:08 pm

Bendir Dale (Earthkin Village), Altar of the Green Sister next to the Earthkin portal not useable.
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Re: The Little Things bug thread - V2

Post by Sefian » Sun Jul 26, 2020 9:14 pm

Arelith - Surface requires sync everytime. And even after syncing, you enter in game and home screen shows up, and you can't close it or game will be closed. So it's not playable there. I don't know if it's a bug or an update issue, or maybe an update you're working on. Its started today by the afternoon. Others servers (Underdark, Distant, Cordor) works fine as usual.

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Re: The Little Things bug thread - V2

Post by gix gix » Tue Jul 28, 2020 9:34 am

Crafting:
Bulk Aventurine has wrong title -> Bulk Adventurine
as the required gems are correctly shown x/10 Raw Gem (Aventurine)

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Re: The Little Things bug thread - V2

Post by medicarwen » Fri Aug 14, 2020 2:03 pm

Skal (Dun Umra) Skaljard Village.
flying objects in top of armoury.
Image

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Morgy
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Re: The Little Things bug thread - V2

Post by Morgy » Fri Aug 14, 2020 7:04 pm

medicarwen wrote:
Fri Aug 14, 2020 2:03 pm
Skal (Dun Umra) Skaljard Village.
flying objects in top of armoury.
Image
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.

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Irongron
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Re: The Little Things bug thread - V2

Post by Irongron » Fri Aug 14, 2020 8:48 pm

Morgy wrote:
Fri Aug 14, 2020 7:04 pm
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.
That's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).

Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.

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Re: The Little Things bug thread - V2

Post by Morgy » Fri Aug 14, 2020 9:38 pm

Irongron wrote:
Fri Aug 14, 2020 8:48 pm
Morgy wrote:
Fri Aug 14, 2020 7:04 pm
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.
That's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).

Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.

Can you put tips like that on loading screens? Or is that not possible yet.

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Re: The Little Things bug thread - V2

Post by Emotionaloverload » Tue Aug 18, 2020 8:33 am

In Almshouse in Cordor, there is a dwarf woman NPC that is listed as human when you look at her. I'm not sure if this is a mistake or if this is just a very short, robust human woman. Its very confusing.

Thank you,
-S
Formerly; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi the Slave and others.

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Re: The Little Things bug thread - V2

Post by Vatheril » Fri Aug 21, 2020 3:39 am

Missing map pin in Lowerdark Caverns
Image

Can provide more context if needed just avoiding spoilers.

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The Kriv
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Re: The Little Things bug thread - V2

Post by The Kriv » Sat Aug 29, 2020 2:27 pm

Bendir Dale (Trader's Route) North of Tungston Turret, following path of signs to Greyhammer.

The waypoints that are the destinations of transition triggers leaving the territory northward, place you INSIDE the transition trigger of the destination.

What this means is... if you are 'drivving' your character with the forward keyboard button... as soon as you move in the new territory, you TRIGGER the transition to send you back from whence you came.

The waypoints need to be pushed a SMIDGE further away from the transitions.

This is especially problematic with familiars/animalcompanions/summons in tow.
-Unit of beauty required to launch one ship = 1 milihelen

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Fri Sep 04, 2020 3:35 am

Just noticed, the PGCC - for all its wonder - is missing all things padded, leather, and hide. It would be neat if these could be added to a vendor.

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Re: The Little Things bug thread - V2

Post by goblinhero » Fri Oct 02, 2020 4:10 pm

When adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.

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Re: The Little Things bug thread - V2

Post by Zaphiel » Fri Oct 02, 2020 4:20 pm

goblinhero wrote:
Fri Oct 02, 2020 4:10 pm
When adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.
Did you apply 1d4 damage bonus via enchantment before adding +4? If yes, that is the reason.
Edited for grammar to make it worse, probably.

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Re: The Little Things bug thread - V2

Post by goblinhero » Fri Oct 02, 2020 8:11 pm

Ah - nm then. Didn't think the order mattered. Thanks!

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Re: The Little Things bug thread - V2

Post by Zaphiel » Fri Oct 02, 2020 8:14 pm

goblinhero wrote:
Fri Oct 02, 2020 8:11 pm
Ah - nm then. Didn't think the order mattered. Thanks!
No problem. I learned "order matters" thing after hours of experiment while trying to copying weapon VFX to shadowdancer's shadow. :lol:
Edited for grammar to make it worse, probably.

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Mon Oct 05, 2020 3:16 am

Martella's business model has taken a turn. Checked it on a few separate occasions, so doesn't seem to be the usual 'Whoops, I've grabbed the wrong conversation tree because of server load' problem.
Image

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Re: The Little Things bug thread - V2

Post by Wethrinea » Mon Oct 05, 2020 7:37 am

Not sure if this is already covered or intentional:

The half-orc pirates in Skal, at the Harbage and surrounding areas, in spite of description, appearance and names, are in fact orcs.
Ivar Ferdamann - Mercenary turned Marshall

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Re: The Little Things bug thread - V2

Post by Red Ropes » Thu Oct 08, 2020 6:56 pm

Poison immunity at least from the Property poison immunity (I do not know if its the case for the feats like Venom Immunity, Perfect Health do this) - causes you to automatically fail the "stink aura" poison clouds from Troll Plaguebearers, Anguillan, Ghouls, Tyrantfog Zombies, Trogdylytes, etc - and you get the stat penalties.

This is something that happens in base NWN as well. Possible to fix?
🤡

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Drowble Oh Seven
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Wed Oct 14, 2020 5:03 am

(Tested on the PGCC)

Using the ESF: Illusion clone feature on a summoned elemental creates a horrible abomination that should not be. Also, it's invisible.
Image
Also, secondary bug - While you can order projected images to -sit, -kneel, etc, these seem to be bound to default NWN durations. That is, about half a second. Assuming this is meant to be indefinite, as it is for players.

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Re: The Little Things bug thread - V2

Post by Nagwag » Sat Oct 17, 2020 10:17 am

most likely an oversight while lowering the gear levels of the "lower" crafting weapons:

Craft: Tailoring, Wips
Weapon: Mastercraft barbed whip

Bug: like all masterwork (steel) weapons, the whip has AB+2 and damage bonus +4 (as a whip slashing), but unlike the others it needs still level 13, not 2 (per wiki, and tested in the PGCC).
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Re: The Little Things bug thread - V2

Post by Itikar » Tue Oct 20, 2020 8:00 pm

The NPC Kasha Derlson in Cordor (I found her in the Derlson manor) says a few strange things about arcane magic drawing power from a deity. I think this may have been the case on Arelith years ago, but not now, since arcane casters use components for higher level spells. That part of the conversation should likely be redrafted or snipped.

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Re: The Little Things bug thread - V2

Post by Itikar » Tue Oct 20, 2020 9:37 pm

Cordor Museum, art gallery, a painting of a dragon is stuck in mid air:

https://imgur.com/DrzJ8R8

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Re: The Little Things bug thread - V2

Post by Itikar » Tue Oct 20, 2020 10:38 pm

Another odd conversation in Cordor, Toman the food vendor mentions Wharftown as if it were a living village, whereas it happens that it has been destroyed long ago.

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