The Little Things bug thread - V2

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ReverentBlade
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Re: The Little Things bug thread - V2

Post by ReverentBlade » Wed Jul 08, 2020 3:31 am

"You succeed in attempting to create a new production."

The syntax here is all over the place. You would have to be very, very bad at something to fail at even making an attempt.

"You have succeeded in creating a new production." is all that is required here.

Conversely, "Your attempt at creating a new production has succeeded." is also technically accurate even if cumbersome.
Last edited by Batrachophrenoboocosmomachia on Fri Aug 21, 2020 6:26 pm, edited 1 time in total.
Reason: This always irked me too! Corrections made and in the pipeline.

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Re: The Little Things bug thread - V2

Post by Elaetheus » Thu Jul 09, 2020 4:14 am

As of this moment, Badou F in Sibayad does not offer banking, at least to me.

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Re: The Little Things bug thread - V2

Post by R0GUE » Fri Jul 10, 2020 2:40 am

EDIT: moved to its own thread because there are a few more bugs I found.

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Re: The Little Things bug thread - V2

Post by skellyboi » Sat Jul 11, 2020 2:32 am

Deep Imaskari are not able to enter the game world post creation.

Also the Shadow Door at Wharftown sends you the OOC portal area, rather than the Shadow Plane.

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Re: The Little Things bug thread - V2

Post by Nihimedes » Sat Jul 11, 2020 1:10 pm

After July 5 patch, one can no longer toggle -naturalwalk while stealthed to toggle class speed bonus off or on.

I understand there was some sort of fix to some -alwayswalk exploit??? But stealthers shouldn't have to leave stealth to toggle -naturalwalk.


---------------------------
July 5 patch note:
From Ærgnist:
It's no longer possible to exploit -alwayswalk to run while in stealth mode.
---------------------------

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Re: The Little Things bug thread - V2

Post by cornelius_4 » Sat Jul 11, 2020 3:14 pm

Caravans consider Svirfneblin as monsters and won't let them travel this way. I think I tried from Guldorand, if it's just the one that does it.

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Re: The Little Things bug thread - V2

Post by Emotionaloverload » Sat Jul 11, 2020 8:38 pm

In the Gap of Aeons (Cave of the Cyclops), one of the ore deposits by top right exit in inaccessible. You cannot mine or cast on it but you can cast area spells around it to get the ore.


Thank you,
-S
Formerly; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi the Slave and others.

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Re: The Little Things bug thread - V2

Post by Zanithar » Sun Jul 12, 2020 6:02 am

In the Brog temple there is a series of Divine Traps on the floor in front of the Statue of Moradin. If these traps are triggered, I walked over them, the Statue of Moradin is killed and the corpse of the Statue of Moradin falls to the ground in fatal repost.

I suspect this will cause many Dwarves to question their faith and perhaps whether the halls are cursed. So, I wrestle with continuing to do this to poor Moradin's avatar ...

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Re: The Little Things bug thread - V2

Post by Hoodoo » Sun Jul 12, 2020 8:06 am

skellyboi wrote:
Sat Jul 11, 2020 2:32 am
Deep Imaskari are not able to enter the game world post creation.

Also the Shadow Door at Wharftown sends you the OOC portal area, rather than the Shadow Plane.
Fixed next reset

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Re: The Little Things bug thread - V2

Post by Amineh123 » Sun Jul 12, 2020 10:14 am

Since few days, going into Nomad ends up a forever loading screen.

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Re: The Little Things bug thread - V2

Post by cornelius_4 » Mon Jul 13, 2020 5:25 am

The trident is listed as a X2 crit range, but it crits for X3.

Stats of the weapon:
Image

Damage on a crit:
Image

Although surely there are more important things to work on. I mean tridents are not the strongest base weapons and all that. No doubt these smaller things can wait *cough*.

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Re: The Little Things bug thread - V2

Post by theCountofMonteCristo » Fri Jul 17, 2020 10:48 pm

Image

Should be Sergeant's not Sargeants.

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Re: The Little Things bug thread - V2

Post by Nagwag » Sun Jul 26, 2020 1:08 pm

Bendir Dale (Earthkin Village), Altar of the Green Sister next to the Earthkin portal not useable.
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Re: The Little Things bug thread - V2

Post by Sefian » Sun Jul 26, 2020 9:14 pm

Arelith - Surface requires sync everytime. And even after syncing, you enter in game and home screen shows up, and you can't close it or game will be closed. So it's not playable there. I don't know if it's a bug or an update issue, or maybe an update you're working on. Its started today by the afternoon. Others servers (Underdark, Distant, Cordor) works fine as usual.

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Re: The Little Things bug thread - V2

Post by gix gix » Tue Jul 28, 2020 9:34 am

Crafting:
Bulk Aventurine has wrong title -> Bulk Adventurine
as the required gems are correctly shown x/10 Raw Gem (Aventurine)

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Re: The Little Things bug thread - V2

Post by medicarwen » Fri Aug 14, 2020 2:03 pm

Skal (Dun Umra) Skaljard Village.
flying objects in top of armoury.
Image

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Re: The Little Things bug thread - V2

Post by Morgy » Fri Aug 14, 2020 7:04 pm

medicarwen wrote:
Fri Aug 14, 2020 2:03 pm
Skal (Dun Umra) Skaljard Village.
flying objects in top of armoury.
Image
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.

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Re: The Little Things bug thread - V2

Post by Irongron » Fri Aug 14, 2020 8:48 pm

Morgy wrote:
Fri Aug 14, 2020 7:04 pm
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.
That's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).

Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.

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Re: The Little Things bug thread - V2

Post by Morgy » Fri Aug 14, 2020 9:38 pm

Irongron wrote:
Fri Aug 14, 2020 8:48 pm
Morgy wrote:
Fri Aug 14, 2020 7:04 pm
You need to turn hide 'second story tiles' off in game options I think. Then you'll see the top half.
That's right, and it really is crucial. I tried to convince Beamdog to turn it off by default, but no luck yet (now they have this keyholing thing there is even less reason to keep it).

Every player should turn off 'Hide Second Story' tiles, I even mention it in the entry area.

Can you put tips like that on loading screens? Or is that not possible yet.

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Re: The Little Things bug thread - V2

Post by Emotionaloverload » Tue Aug 18, 2020 8:33 am

In Almshouse in Cordor, there is a dwarf woman NPC that is listed as human when you look at her. I'm not sure if this is a mistake or if this is just a very short, robust human woman. Its very confusing.

Thank you,
-S
Formerly; Echo Hemlocke-Ralkai, Joshua Colt, Namil Evanara, Elanor Shortwick, Sawyer Brook, Kaylessa Dree, Sines Oliver Selakiir, Birgitta Birdie Swordhill, Bella Weartherbee, Arael Laceflower, Corbin, Rupert Silveroak, Hadi the Slave and others.

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Re: The Little Things bug thread - V2

Post by Vatheril » Fri Aug 21, 2020 3:39 am

Missing map pin in Lowerdark Caverns
Image

Can provide more context if needed just avoiding spoilers.

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Re: The Little Things bug thread - V2

Post by The Kriv » Sat Aug 29, 2020 2:27 pm

Bendir Dale (Trader's Route) North of Tungston Turret, following path of signs to Greyhammer.

The waypoints that are the destinations of transition triggers leaving the territory northward, place you INSIDE the transition trigger of the destination.

What this means is... if you are 'drivving' your character with the forward keyboard button... as soon as you move in the new territory, you TRIGGER the transition to send you back from whence you came.

The waypoints need to be pushed a SMIDGE further away from the transitions.

This is especially problematic with familiars/animalcompanions/summons in tow.
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Re: The Little Things bug thread - V2

Post by Drowble Oh Seven » Fri Sep 04, 2020 3:35 am

Just noticed, the PGCC - for all its wonder - is missing all things padded, leather, and hide. It would be neat if these could be added to a vendor.

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Re: The Little Things bug thread - V2

Post by goblinhero » Fri Oct 02, 2020 4:10 pm

When adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.

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Re: The Little Things bug thread - V2

Post by Zaphiel » Fri Oct 02, 2020 4:20 pm

goblinhero wrote:
Fri Oct 02, 2020 4:10 pm
When adding a +4 permanent essense to a Dale Sword - I get no firey effect on the weapon.
Did you apply 1d4 damage bonus via enchantment before adding +4? If yes, that is the reason.
Edited for grammar to make it worse, probably.

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