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Re: The Little Things bug thread - V2

Posted: Thu Apr 30, 2020 4:18 pm
by NauVaseline
Kobold Sentry appears to drop the default toolset inventory packages

Re: The Little Things bug thread - V2

Posted: Thu May 07, 2020 9:16 pm
by Kaeldre
The fine stool (ID: 1261) was supposedly fixed in a recent update when it comes to rotation. After some testing I've concluded that this does not seem to be the case. Its actual rotation doesnt seem to matter in regard to what your character will face. What does seem to matter is at what angle you approach it on when you click it and sit.

Re: The Little Things bug thread - V2

Posted: Sat May 09, 2020 11:51 am
by Kuma
Cordor Museum/Art Gallery

Curator Jacobi can never seem to get to the [sits] spot in his little office, and keeps running back and forth trying to and failing. His conversation still says the Arelith Historical Society Collection is still in the meeting hall which it is sadly not, and I hope he's left the museum once in however many decades its been.

Almost every exhibit in the art gallery has lots of spelling errors, which I presume is a holdover from when some were PC made paintings, but also includes placeables. They also lack artist credentials, which is a shame. Less pronounced in the museum area.

Some new hak items were also included but aren't actually displays, and seem a little out of place, but that's more feedback.

Re: The Little Things bug thread - V2

Posted: Sat May 09, 2020 2:15 pm
by Irongron
Kuma wrote:
Sat May 09, 2020 11:51 am
Cordor Museum/Art Gallery

Curator Jacobi can never seem to get to the [sits] spot in his little office, and keeps running back and forth trying to and failing. His conversation still says the Arelith Historical Society Collection is still in the meeting hall which it is sadly not, and I hope he's left the museum once in however many decades its been.

Almost every exhibit in the art gallery has lots of spelling errors, which I presume is a holdover from when some were PC made paintings, but also includes placeables. They also lack artist credentials, which is a shame. Less pronounced in the museum area.

Some new hak items were also included but aren't actually displays, and seem a little out of place, but that's more feedback.
I can fix Jacobi, but absolutely every painting in the gallery that has a description is the work of players, including whether they added their credentials - some they hung themselves, others they provided text for when the gallery was built. I really do not have time to through correcting every single mistake on the thousands of player books, placeables and fixtures. If you do want any fixed I'm afraid you either have to find the maker (in respect to placeables) or post fixed text here (when it is a player description on a fixed placeable). Personally I long ago accepted that spelling and grammar errors come with the territory, I'll fix my own, but not anyone else's.

Re: The Little Things bug thread - V2

Posted: Sat May 09, 2020 2:39 pm
by Kuma
Irongron wrote:
Sat May 09, 2020 2:15 pm
Personally I long ago accepted that spelling and grammar errors come with the territory, I'll fix my own, but not anyone else's.
given the sheer volume alone and the tediousness of copy editing an entire module yknow what? i feel ya

i might spend a bored afternoon attempting transcriptions and dump them here

Re: The Little Things bug thread - V2

Posted: Sun May 10, 2020 4:38 pm
by Drogo Gyslain
Shadow Dancer in PGCC still lists HIPS as being taken at LVL 1, when it is taken at LVL 5. Description of Feat Progression is wrong.

Re: The Little Things bug thread - V2

Posted: Mon May 11, 2020 12:34 pm
by InTheFlesh
The Alhoon in the Shadow Cordor Crypts is susceptible to sneak attacks despite being listed as undead.

Re: The Little Things bug thread - V2

Posted: Tue May 12, 2020 5:20 am
by Diegovog
In the Logging Grounds part of Guldorand, the Camp Watchmen cast Greater Magical Fang and then Magical Fang (without companions/animals) when they see threat.

Re: The Little Things bug thread - V2

Posted: Tue May 12, 2020 6:39 am
by Drowble Oh Seven
-makesafe in the Formorian Giants, at the rupture, drops you right in front of the area boss and any nearby spawns. Unsure if this is intentional or not. If not, it gets you killed very quickly.

Re: The Little Things bug thread - V2

Posted: Fri May 15, 2020 12:13 am
by Elurion
Yarrow Leaves don't stack with other Yarrow Leaves automatically when you pick them up; they always make a new stack. But they do stack together if you click and drag. Other stackable, forage-able items seems to stack automatically when picked up.

Re: The Little Things bug thread - V2

Posted: Thu Jun 04, 2020 3:53 pm
by Itikar
The Eyeless - an amulet item found in loot - has a small typo in its description.

It's eyes have been torn from their sockets,

It's → Its

Re: The Little Things bug thread - V2

Posted: Sat Jun 13, 2020 7:48 pm
by Baron Saturday
The writ, "Bug the Bugbears" lists as its objectives:
* Kill five Bugbear Warriors
* Kill five Bugbear Archers
* Kill three Bugbear Shamans
However, the writ actually only requires three each of warriors and archers, and two shamans.

Re: The Little Things bug thread - V2

Posted: Sat Jun 13, 2020 7:50 pm
by Irongron
Baron Saturday wrote:
Sat Jun 13, 2020 7:48 pm
The writ, "Bug the Bugbears" lists as its objectives:
* Kill five Bugbear Warriors
* Kill five Bugbear Archers
* Kill three Bugbear Shamans
However, the writ actually only requires three each of warriors and archers, and two shamans.
I changed the objectives there after player feedback. I must have forgotten to change the text too!

Re: The Little Things bug thread - V2

Posted: Sat Jun 13, 2020 7:59 pm
by Baron Saturday
Had a feeling that was it!

Re: The Little Things bug thread - V2

Posted: Sun Jun 14, 2020 11:53 am
by Kuma
Image

Re: The Little Things bug thread - V2

Posted: Wed Jun 17, 2020 7:53 pm
by Lurko
Description of Bug Experienced:
(please include information of what you did, that lead up to the bug, what you expected to happen there, and what actually happened, then move on to describe below:)
basic outline of what I think happened

I got a 2 writs one a courier quest from the Writ giver in the Nomad Inn (walk of faith the one inside Condor Grand Temple to the Sargent)I completed the courier writ it and turned it back in (so far everything is fine and working normal)

I left town to do a scouting writ (scout the wilderness) while still had a sewer patrol writ (from before i got either fof the other 2) active and partially finished (90% sure this is not relevant but figured it would not hurt to include since i think it is an issue with the writ)

Once I zoned (to the surface) if I entered stealth or search mode when I came out i was stuck walking, did not matter which one i did.

If i zoned back to Condor area it was fixed and i could switch back and forth.

but if i go to the surface server the bug reappears if i enter in in walk mode it stayed that way if i went in in run mode it would lock me in walk the first time i switched

logging out or rebooting the game will allow me to run on the surface server until i enter stealth or search and then the bug once again arrears and I am stuck in walk mode

(I tested this a few times I do not have always walk or walk on and i made sure i was not overloaded and would enter and exit both stealth and detect mode multiple times to assure that there was no accidental leaving of one on)

I can not reproduce it since i have not cleared it yet but i was told to report it and I believe it is somehow attached to the courier quests.

if you need more information feel free to PM me

Follow UP -- on this I picked up another courier quest today and it happened again but this time the condor and the planes server was the one i got stuck walking on and the surface server was fine.

Follow UP part 2 -- After the last server reset I can no longer run on either of the servers (condor and surface) and am stuck in walk if I stealth or use detect even once. I can reset it if i log off and come back but the bug reappears the first time i enter a walk mode and will not allow me to run again after that. this is making my fey rouge difficult to play

Follow Up part 3 -- I have continued to take courier quests in the hopes that it resets it somehow and today it finally did as of right now I am having no issues in either server not sure if a fix rolled out or if taking curiour quests that ended in the area i wanted to be able to run in did it but seems to be working fine now

Re: The Little Things bug thread - V2

Posted: Wed Jun 17, 2020 9:19 pm
by Irongron
Really not sure about the above bug, but hopefully one of the developers will look at it if it becomes a frequent issue, or persists after a reset.

Re: The Little Things bug thread - V2

Posted: Thu Jun 18, 2020 9:20 am
by Kuma
The bookshelves in the Obsidian Asylum library room (bottom floor) all spawn coin most of the time, and otherwise draw from a normal book table on one other. Maybe they could be updated to drop some of the magic book matrix? Though not all 8, that'd result in them getting farmed, obviously. One could be cool though, the others dropping scrolls?

Re: The Little Things bug thread - V2

Posted: Thu Jun 18, 2020 2:48 pm
by My decency
In Mechanus,
Image


refereMce. Should be reference.

Re: The Little Things bug thread - V2

Posted: Fri Jun 19, 2020 1:13 pm
by Lurko
the writ giver in the earthkin village is only giving out pirate Writs as of last night

Re: The Little Things bug thread - V2

Posted: Sun Jun 21, 2020 5:30 am
by Bees in Space
The Hawk's Nest seems to be flagged as an outdoor map; ranger HIPS and speed boost work inside.

Re: The Little Things bug thread - V2

Posted: Thu Jun 25, 2020 9:03 am
by ReverentBlade
Inappropriate SFX in "Cordor (The Walled City) Seragrino Street (Guild)"

The area has the sound of merchants barking their wares, which is very out of place for a quiet, PC-owned guild hall.

Re: The Little Things bug thread - V2

Posted: Fri Jun 26, 2020 1:17 am
by Nagwag
After last reset:

Ship cordor, gnome / elven teacher say "you need a phrasebook to learn" while phrasebook is in inventory.

Re: The Little Things bug thread - V2

Posted: Fri Jun 26, 2020 11:16 am
by Batrachophrenoboocosmomachia
Nagwag wrote:
Fri Jun 26, 2020 1:17 am
After last reset:

Ship cordor, gnome / elven teacher say "you need a phrasebook to learn" while phrasebook is in inventory.
There was a change to that functionality under the hood, and while the script was updated and sent live, the NPCs just have yet to catch up. Only a hiccup it looks like, should see behavior back to normal shortly.

Re: The Little Things bug thread - V2

Posted: Fri Jun 26, 2020 12:53 pm
by Drowble Oh Seven
Unable to fish in the slave pits in Andunor, despite having a (regular sized) Fishin' Pole and clicking on the appropriate spots.

Either that, or the fish were smart enough to swim out of there.