Commoners can't select noble reward
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Commoners can't select noble reward
I'm not sure if this is an unstated but intentional restriction on the commoner class or a legitimate bug, but commoners can't select the noble award... which seems a bit strange, considering that not all FR nobility moonlight as dragon slayers. All the same, if its a bug fix plox and if its not then
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Re: Commoners can't select noble reward
I wouldn't expect a noble to be a dedicated craftsman, either, which is what the commoner class represents.
Doesn't seem too odd to me.
How to make a noble with commoner attributes:
1. Pick Wizard or Sorcerer
2. Start with 11 (or less) of prime casting attribute.
3. Take Gift of Humility.
Result:
Commoner statline with no spellcasting ability whatsoever. You can even request a Mark of Destiny if you want the +20 RPR tick.
Doesn't seem too odd to me.
How to make a noble with commoner attributes:
1. Pick Wizard or Sorcerer
2. Start with 11 (or less) of prime casting attribute.
3. Take Gift of Humility.
Result:
Commoner statline with no spellcasting ability whatsoever. You can even request a Mark of Destiny if you want the +20 RPR tick.
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Re: Commoners can't select noble reward
As far as I know, commoner is actually a mechanical class meant to reflect not just one's mundane vocation but also their social status in society.
By the nature of knightly and noble land titles, becoming a noble (which does not happen easily or frequently for commoners) would automatically strip you of your commoner status, and in some locations referring to you as such would likely be highly offensive and punishable depending on the temperament of local law enforcement.
You could still be a specialist of your lineage, instead. I'm not sure how you'd go about aligning your mechanical inclinations with your social status beyond that. Peppermint beat me to the punch here with a much better solution, imo.
By the nature of knightly and noble land titles, becoming a noble (which does not happen easily or frequently for commoners) would automatically strip you of your commoner status, and in some locations referring to you as such would likely be highly offensive and punishable depending on the temperament of local law enforcement.
You could still be a specialist of your lineage, instead. I'm not sure how you'd go about aligning your mechanical inclinations with your social status beyond that. Peppermint beat me to the punch here with a much better solution, imo.
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Re: Commoners can't select noble reward
I'm not even sure why it is "commoner", the skill-set says "artisan" or "craftsman" instead.
It's a bit odd that "noble" is a descriptor gift and commoner is a class. Many of the adventurers out there are "commoners" or of commoner/peasant/lower class background already and I'm not sure what it's supposed to mean for them. If the class is mean to be a craftsman or artisan then it wouldn't be unreasonable for a noble to dedicated to some field like art crafting, especially if they aren't in line to ever hold actual power.
There are also nobles of other societies beyond "post medieval European human" represented in the game. A noble elf or gnome may be a master craftsman.. I don't know. I write about this too much for something I'm not ever going to even play.
It's a bit odd that "noble" is a descriptor gift and commoner is a class. Many of the adventurers out there are "commoners" or of commoner/peasant/lower class background already and I'm not sure what it's supposed to mean for them. If the class is mean to be a craftsman or artisan then it wouldn't be unreasonable for a noble to dedicated to some field like art crafting, especially if they aren't in line to ever hold actual power.
There are also nobles of other societies beyond "post medieval European human" represented in the game. A noble elf or gnome may be a master craftsman.. I don't know. I write about this too much for something I'm not ever going to even play.
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Re: Commoners can't select noble reward
That's fair. I was reading commoner as "anyone whose primary vocation isn't killing things". Honestly I'm not 100% sure what the class is supposed to represent, seeing as no simple craftsman is ever going to have hit points in the hundreds... remember, average Joe in FR has about 4 hp, a lvl 3 commoner is already significantly better at fighting than most people. In the same way that a sword-and-board fighter can be noble, I see no reason why a famous gem-cutter or blacksmith capable of making a freaking moonblade can't be also be a noble.
Anyway, perhaps I'm just misunderstanding the dev's intentions for the class. I'm not here to argue, just to see if its a bug or intentional. If the later in true, it'd be nice if it were mentioned somewhere.
Anyway, perhaps I'm just misunderstanding the dev's intentions for the class. I'm not here to argue, just to see if its a bug or intentional. If the later in true, it'd be nice if it were mentioned somewhere.
Pretty much all of this. The way "noble" gift works might as well be synonymous to "famous"... and given as commoner=god-tier craftsmen, I see no reason why they can't be famous in their own right. Maybe commoner can be the first of a whole new batch of RP classes, one of which could be noble? I would absolutely love that. NPCs in P&P D&D have their own classes of politicians, crafters, commoners... I would be freaking pumped if we could access those.Peppermint wrote:I'm not even sure why it is "commoner", the skill-set says "artisan" or "craftsman" instead.
It's a bit odd that "noble" is a descriptor gift and commoner is a class. Many of the adventurers out there are "commoners" or of commoner/peasant/lower class background already and I'm not sure what it's supposed to mean for them. If the class is mean to be a craftsman or artisan then it wouldn't be unreasonable for a noble to dedicated to some field like art crafting, especially if they aren't in line to ever hold actual power.
I'm not particularly in love with this solution. AFAIK commoner was added as a way for people to play on the server as something other than a blood-crazed swordsmen or god-tier mage but still gain some sort of mechanical progression. "Just make a meme RP build and don't go past lvl 5" doesn't seem like a better solution than simply letting the dedicated RP class have their (earned) RP sweets. It seems like the 10 int wizard is exactly what the commoner class is trying to replace.Sea Shanties wrote:How to make a noble with commoner attributes:
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Re: Commoners can't select noble reward
When i see this topic, the first thought that appears in my brain is
"Commoners represent common. And to my knowledge, medieval periods, Nobles despise commoners alot, and just not a little. Usually, Commoner that are super rich, even have to resort to buy noble title which is actually illegal( as long as you don't get caught). Hence, Noble Commoners is simply unfathomable."
"Commoners represent common. And to my knowledge, medieval periods, Nobles despise commoners alot, and just not a little. Usually, Commoner that are super rich, even have to resort to buy noble title which is actually illegal( as long as you don't get caught). Hence, Noble Commoners is simply unfathomable."
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Re: Commoners can't select noble reward
This is pretty much intentional.
I've talked to Irongron about this, and it was thought that if there was more of a 'noble' thing going on, it'd work more as a class on it's own.
I've talked to Irongron about this, and it was thought that if there was more of a 'noble' thing going on, it'd work more as a class on it's own.
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Re: Commoners can't select noble reward
this was also necroposted from six months ago lmao
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Re: Commoners can't select noble reward
Typically, as was in RL... a commoner could only be raised to a position of nobility by the king or queen. This would usually only happen for two reasons, 1: the commoner performed a truly epic service for the king either short term or long term service or 2: the commoner was a friend or political ally of the new king and the king raised them as a favor or to consolidate their power-base. Even so most commoners never had either happen.
Re: Commoners can't select noble reward
Nobles are not commoners by definition.Dalenger wrote: ↑Fri Oct 18, 2019 10:54 pmI'm not sure if this is an unstated but intentional restriction on the commoner class or a legitimate bug, but commoners can't select the noble award... which seems a bit strange, considering that not all FR nobility moonlight as dragon slayers. All the same, if its a bug fix plox and if its not then
Tabletop D&D had separate class for nobles. Aristocrat.
https://www.d20srd.org/srd/npcClasses/aristocrat.htm
This NPC class contains people who are usually educated, wealthy individual who were born into high position.
Another forum ban, here we go again.