Big Shadow Monsters named "0"

Moderators: Forum Moderators, Active DMs, Contributors

Post Reply
Vaeldria
Posts: 22
Joined: Sun May 31, 2020 9:35 am

Big Shadow Monsters named "0"

Post by Vaeldria » Sun Jun 14, 2020 8:11 am

Image

These big shadow monster thingies under the library near Shadow Wharftown were simply called "0".

NPC Logger Number 2
Posts: 345
Joined: Wed Nov 06, 2019 11:56 am

Re: Big Shadow Monsters named "0"

Post by NPC Logger Number 2 » Sun Jun 14, 2020 10:58 am

The spiders that drop down near the chests in the crypt under Soulhaven are also named "0" apparently.
“The punishing of wits enhances their authority.”
Francis Bacon

Might-N-Magic
Posts: 276
Joined: Fri Dec 28, 2018 3:34 pm

Re: Big Shadow Monsters named "0"

Post by Might-N-Magic » Mon Jun 15, 2020 5:20 am

They're supposed to be Nightshades.

Might-N-Magic
Posts: 276
Joined: Fri Dec 28, 2018 3:34 pm

Re: Big Shadow Monsters named "0"

Post by Might-N-Magic » Fri Jul 03, 2020 8:31 am

I think somebody tried to fix this, but all they seemed to do was add the bulette nightshade variant, so there's now two giant "0" monsters and one bullette variant.

What you want to do is delete one of the "0" spawns, remove the bulette and rename the "0" monster a "NIghtwalker (Nightshade)."

User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: Big Shadow Monsters named "0"

Post by Irongron » Fri Jul 03, 2020 10:09 am

Actually this is an issue with a trigger variable. I'll take a look.

User avatar
Oaks
Posts: 43
Joined: Sun Aug 25, 2019 9:43 am

Re: Big Shadow Monsters named "0"

Post by Oaks » Fri Jul 03, 2020 3:22 pm

I always thought Null is a cool name for those shadow creatures.
The old that is strong does not wither
Deep roots are not reached by the frost

User avatar
Batrachophrenoboocosmomachia
Contributor
Contributor
Posts: 1095
Joined: Sat Jun 06, 2015 12:11 am

Re: Big Shadow Monsters named "0"

Post by Batrachophrenoboocosmomachia » Sat Aug 01, 2020 10:24 pm

Logging has been added to help us track these down when and where they spawn to correct. They'll be whittled away soon, closing this report.

Done.


Post Reply