Traps break disguise

Bugs with Arelith (in-game and out) should be reported here.
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Tikin
Posts: 206
Joined: Tue Feb 11, 2020 11:34 pm
Location: France

Traps break disguise

Post by Tikin » Tue Jul 21, 2020 2:20 pm

Hi, wasn't sure if this is the right place, as I am not sure if it is a bug, but I thought it best to report what I experienced, as disguise seems to be a touchy matter (althought for my part it's a function I don't fully understand nor that I use).

I died after having set some traps in a dungeon.
As I was in Kelemvor's, the battle tchat told me something like that :
"misterx (disguised) tries to avoid your trap, save failed"
And then "Your trap has done 50 damage to RealCharacterName"

I imagine this is not something that is meant to work this way, and that a trap shouldn't be able to break a disguisse.

Thanks for your efforts to all ;-)

White_935
Posts: 129
Joined: Sat Apr 14, 2018 3:13 pm

Re: Traps break disguise

Post by White_935 » Tue Jul 21, 2020 6:51 pm

It's likely because it's needed for the log-feedback so the server-logs are correct.
Using that ingame would be meta-gaming, so it shouldn't pose a problem i think?

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