Wildlife Changes

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kookootoo
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Wildlife Changes

Post by kookootoo » Sun Sep 20, 2020 3:13 pm

Wildlife are incredibly brave and violent and it hurts all of my good aligned characters feelings to have to kill badgers, deer and beautiful white elk.

I would suggest a few changes to reduce wildlife interactions:

Give deer, elk and other fast prey animals blinding speed. When a PC gets to close have them self cast blinding speed, concealment, and then fear effect (so they act like prey and run). Give the same treatment to badgers and other small animals sans blinding speed.

For bears have them self cast fear but give them a really low chance of failing the DC (sometimes they fight and sometimes they run).

Wolves, eagles and cats: are terrible people and should still attack on sight.

Sincerely,

PETA

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Irongron
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Re: Wildlife Changes

Post by Irongron » Sun Sep 20, 2020 3:38 pm

These animals are non hostile, and also in fact have a script to flee.

If they are attacking you this is a bug please confirm.

kookootoo
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Re: Wildlife Changes

Post by kookootoo » Sun Sep 20, 2020 4:08 pm

Absolutely have had them hostile me (usually happens when they are being attacked by other animals). Now that I’m thinking about it I’m not 100% sure that they actually attack after the other predatory animals are dealt with.

I have never seen one flee.

Will try and test this when I’m back online next week.

mjones3
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Re: Wildlife Changes

Post by mjones3 » Sun Sep 20, 2020 4:13 pm

I can confirm as well. Walking near any animals seems to trigger the same script if they are non-hostile that bears and wolves have. If you get too close they turn hostile and attack.

kookootoo
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Re: Wildlife Changes

Post by kookootoo » Mon Sep 21, 2020 4:23 am

Confirmed that they become hostile, did not seem to attack and did not run away.
Today on Distant Shores, creature was a White Elk.

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