ED: Mounting Resistance
Posted: Sun Nov 29, 2020 10:53 am
Hey,
So the last fix for it made it work better, but there's still an odd behaviour with it. I however didn't pinpoint what's causing it.
Basically I have Mounting resistance II, and I use my character in perma-defensive stance while adventuring.
And after a while I realize that I don't have the 6 hp regen anymore, forcing me to go off stance, wait 30s, and go back into it.
The frequency of that bug is extremely high (as in, it WILL happen), but I'm not sure it's tied to temporary hps shenanigans anymore, because I've met occurrence where I still had the regen albeit losing the temp hps. Maybe it's timed based now where It should be eternal?
Another possibility (Actually I will test this and come back here with result of test): Maybe using "Final Stance" from PDK class as Valiant (adds 10 regen), removes everything upon expiration rather than just the 10 regen.
Cheers.
So the last fix for it made it work better, but there's still an odd behaviour with it. I however didn't pinpoint what's causing it.
Basically I have Mounting resistance II, and I use my character in perma-defensive stance while adventuring.
And after a while I realize that I don't have the 6 hp regen anymore, forcing me to go off stance, wait 30s, and go back into it.
The frequency of that bug is extremely high (as in, it WILL happen), but I'm not sure it's tied to temporary hps shenanigans anymore, because I've met occurrence where I still had the regen albeit losing the temp hps. Maybe it's timed based now where It should be eternal?
Another possibility (Actually I will test this and come back here with result of test): Maybe using "Final Stance" from PDK class as Valiant (adds 10 regen), removes everything upon expiration rather than just the 10 regen.
Cheers.