Crafting and Purchasing Traps and Trap Components
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Crafting and Purchasing Traps and Trap Components
If traps are cheap and easy to purchase, maybe there's no need to invest in Craft Traps.
If neither traps nor components are easy/cheap to purchase, I may try to work Paladin/Cleric into the build since they can craft Holy Water for a very cheap and essentially endless supply of Holy Traps. I do know that Holy Water can be purchased, but need to do some math on how expensive that would run at lower levels.
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Re: Crafting and Purchasing Traps and Trap Components
If you -don't- have craft traps, higher end traps can be bought from special merchants, but they're quite expensive. Recovering traps is also an option, but its far less consistant unless you know where to look for good traps.
Re: Crafting and Purchasing Traps and Trap Components
- The Set Trap skill can now used for crafting traps if it is higher than the craft trap skill (Temporary, intended to be moved eventually)
House Freth: Reference Information
House Claddath: Reference Information
"What's a heretic?": a guide to religious schism terminology
Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
Re: Crafting and Purchasing Traps and Trap Components
Yes, I did see that. However, I interpreted that to mean I should still invest in Craft Trap because this is just a loophole that's going to be patched in the next trap update. Would be great for some official guidance though.
Re: Crafting and Purchasing Traps and Trap Components
House Freth: Reference Information
House Claddath: Reference Information
"What's a heretic?": a guide to religious schism terminology
Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
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Re: Crafting and Purchasing Traps and Trap Components
Re: Crafting and Purchasing Traps and Trap Components
This is the quote from Irongron that makes me think Craft Trap is sticking around, from July 10th in this thread:We have some rather neat exploding barrels just waiting for a recipe, and if possible I'd rather tie them to Craft Trap than the 'trades', and then potentially add other traps also.
viewtopic.php?f=18&t=29261&p=233624&hil ... te#p233624
I am happy to have Trap Crafting remain outside the regular Arelith crafting system, but would love for Craft Trap and Set Trap to be consolidated! As it is having three skills (Craft/Set/Disable) just to be well rounded with traps is a little rough.
Re: Crafting and Purchasing Traps and Trap Components
House Freth: Reference Information
House Claddath: Reference Information
"What's a heretic?": a guide to religious schism terminology
Irongron wrote:4. No full screen images of the NWN gnome model (might frighten the children)
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- Posts: 425
- Joined: Fri May 24, 2019 4:38 am
Re: Crafting and Purchasing Traps and Trap Components
There's also this whole "shady deals" grenades pseudo-store... maybe that idea could be expanded to include traps instead of or in addition to craft trap (so you could make your own for free, or requisition them at a painful cost and the quality is gated by rogue level)... maybe it could actually be done through an NPC instead of whatever we're pretending the -rogue menu does (I always wished a speedy would deliver your grenades Amazon style but that's ALSO a whole different topic..)
Re: Crafting and Purchasing Traps and Trap Components
There is no mention of this being temporary... so is this just an omission from the Wiki, or is this situation no longer temporary? Don't want to pump points into Craft Trap if I don't need to!Character needs to have required points in skill Craft Trap or Set Trap (whichever skill is higher will be used).