Uncanny Dodge II

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Apothys
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Uncanny Dodge II

Post by Apothys » Tue Nov 12, 2019 4:33 pm

Hi,

Came across an interesting fact online for the feat Uncanny Dodge:

As of Enhanced Edition patch 1.74, Uncanny Dodge II grants immunity to sneak attacks from a flanking attacker if you have more than 4 combined class levels of rogue, assassin, and barbarian than they do. Blackguard class levels are not counted. You do not have sneak attack immunity against an attacker if you are flat-foot.

I didnt know this was the case, can anyone confirm if it is indeed working as intended?

Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman


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MissEvelyn
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Re: Uncanny Dodge II

Post by MissEvelyn » Wed Nov 13, 2019 7:58 pm

I thought being flanked automatically makes you flat-footed to the one flanking you.


Laggy
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Re: Uncanny Dodge II

Post by Laggy » Wed Nov 13, 2019 8:21 pm

No, flanking grants a +2 AB bonus to the flanker, and allows sneak attacks (normally), but does not make you flat-footed (you do not lose your Dex, dodge and tumble AC bonuses, along with any of the other penalties of being flat-footed, like not being able to make AOOs.)

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Apothys
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Re: Uncanny Dodge II

Post by Apothys » Thu Nov 14, 2019 11:32 am

Does it grant immunity to sneak attacks from a flanking attacker if you have more than 4 combined class levels of rogue, assassin, and barbarian than they do?

Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman


Laggy
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Re: Uncanny Dodge II

Post by Laggy » Thu Nov 14, 2019 4:59 pm

That I don't know. Didn't in vanilla. That particular rule is from PnP (comparing class levels that get uncanny dodge to determine sneak attack vulnerability) so it's possible they did implement it, but you're best off testing it yourself in PGCC with someone else.

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LichBait
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Re: Uncanny Dodge II

Post by LichBait » Fri Nov 15, 2019 6:36 pm

I think this was pushed out to Arelith briefly, but it had an odd consequence to make literally every monster NPC unflankable while they were not flatfoot, so it was rolled back.

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Apothys
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Re: Uncanny Dodge II

Post by Apothys » Tue Dec 10, 2019 2:38 pm

Not having anyone to test with on the PGCC, does any of the dev or admins know if this ability works as intended? :)

Talandis Tanor'Thal
Kalnafein Cress'delbarra
Tanis Thade
Merklynn Steelshadow II
Gulmyr Dro'Vaalvaz
Aerik Northman


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