Aelryn Bloodmoon wrote: ↑Mon Mar 30, 2020 5:12 am
Shrouded Wanderer wrote: ↑Sun Mar 29, 2020 9:23 pm
Structurally this is not the case. A summoned creature is incorporeal, it is created from the weave magic and is a construct created entirely of magic.
I snipped your post to deal with this part specifically, because in addressing this, I feel it addresses the rest of your questions and concerns.
If you're looking specifically for lore and IC consistency based on said lore, this is incorrect. Summoning spells don't quite work like that.
Summoning wrote:
A summoning spell instantly brings a creature or object to a place you designate. When the spell ends or is dispelled, a summoned creature is instantly sent back to where it came from, but a summoned object is not sent back unless the spell description specifically indicates this. A summoned creature also goes away if it is killed or if its hit points drop to 0 or lower. It is not really dead. It takes 24 hours for the creature to reform, during which time it can’t be summoned again.
When the spell that summoned a creature ends and the creature disappears, all the spells it has cast expire. A summoned creature cannot use any innate summoning abilities it may have, and it refuses to cast any spells that would cost it XP, or to use any spell-like abilities that would cost XP if they were spells.
Source=
Go over here to d20srd, and Ctrl+F for Summoning.
Summoned creatures are not "created" when you cast a summon spell, rather, the spell takes pre-existing creatures from some other plane or place and brings them to you, bound to serve, with no reparations or contracting on the part of the caster. In a form of cosmic balance, to keep people and critters from randomly being summoned with no saving throw and killed as a result, even if the summoned creature dies, it reforms back where it came from 24 hours later, whole and unharmed. It's also worth noting that you don't gain XP from killing summoned creatures- that XP award is considered a part of the challenge rating of the monster that summoned them, and you don't get to double-dip (or summon the same creature and kill it over and over every 24 hours for more XP, either.)
This is different from "Calling" spells, like Gate, which actually form a magical contract (but still with a pre-existing creature) and bring the creature to you in a more palpable fashion in which they can actually be permanently killed- many summonable extraplanar beings know the difference, and will use the knowledge to their advantage- you DO gain extra XP for killing called creatures.
In the case of summon undead spells, the most likely origin for your summoned undead would be the negative energy plane, the shadow plane, or one of the lower planes that might liberally use them as servants and labor- although they could also call undead beings from elsewhere on the prime to you.
TL;DR
The primary point here, is that you're still bringing a real undead creature to you if you summon it- you just aren't desecrating the corpse and creating it yourself.
Ok, right, so a few things to address here. Firstly, this is all kind of nit-picky when it comes down to it. The antimagic field treats a target that is summoned as if it was incorporeal, winking it out of existance.
It would seem I was incorrect about how summons are created or called into existance, but the point remains that the reason why the antimagic field works at all is because
There is a constant need for the creature to be connected via magic, and when that magic is severed then the creature ceases to exist within this context
there are several reasons why I bring up undead in this context, and not for example : Golems.
Undead can be created, Animated, or Summoned. This is a unique feature of Undead that exists because the DnD makers just wanted it that way, i dunno. its just how it works i guess, and really it doesnt matter.
The lore issue at hand isnt the semantics on what is, or isnt undead/summoned/etc
Undead that are summoned are not desecrated corpses in any of these respects if they are summoned. Via the SRD that has been quoted they are summoned from the negative energy plane, Dead people are there, they are not dead relatives desecrated via corpses.
There are probably many reasons why summoning works the way it does, but the implication of the spell is determining, hard, mechanical assertion that ALL undead within arelith are summoned and not animated or Created. Because Antimagic field works on ALL undead, ALL undead are summoned.
As action replay stated, he doesnt think it should be the case for undead as the PHB specifically states that it doesnt work on
Permanent, animated, created, Corporeal Undead
But it DOES state that it works on
Summoned, and/or Incorporeal Undead