Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
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Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Something I've just been wondering lately. Arelith has terrifying monsters like undead, fiends and aberrations as well as evil spell casters and classes such as Warlocks, Hexblades and Shadow Mages. It would kind of seem natural that there might be a ranger variant that trained specifically to hunt down and kill such foes. The stereotypical backstory of demons/undead killed my family as well as several other suitable origins for characters to take up such a path could easily happen fairly often on Arelith.
Perhaps swapping the two weapon fighting feats with feats or class features that more suit the concept would work, or maybe a different spell list or replace the animal companion with something and slightly different skills. Now that I've written this down it sounds more like an entirely different class instead of just a variant path. But still, I think something along the concept might suit the game world.
Perhaps swapping the two weapon fighting feats with feats or class features that more suit the concept would work, or maybe a different spell list or replace the animal companion with something and slightly different skills. Now that I've written this down it sounds more like an entirely different class instead of just a variant path. But still, I think something along the concept might suit the game world.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Rangers already get favored enemy, giving the ab, and damage against monsters. Other things that might help like saves, and ac/more damage you can get by taking paladin/harper levels.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Paladins really fit that niche you're looking for as well.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Paladins do fit, but in a very specific way. A shadowbane inquisitor might be more along the lines. But in both cases they wouldn't really fit other types that might be focused on vengeance and money, or the specific approach taken being study and skill. Paladins tend to be very religion focused. I was thinking more of a sort of ranger variant along the lines of the Monster Hunter prestige class from the Prisoners of the Mist PW https://nwnravenloft.fandom.com/wiki/Monster_Hunter that would not be confined to religious docterine, a code of behavior or the lawful good alignment.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
You could play a Spellsword as a Witcher type character, albeit without the Studied Enemy bonus.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
A Witcher / Witch-Hunter is a great concept.
And you get a cloak too!
And you get a cloak too!
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
It would be dope if they ever decided to add pistols (probably won't) and the Warhammer style Witch Hunter hats. I know it's really cliche but I'd play one.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Witch hunters don't really fit the FR setting magic is accepted and fairly common place.
Dragon Lance type world where there are very few clerics and wizards are feared sure they would be prefect.
A witcher type your really just playing a ranger/divine champion type very limited magic but good with a sword.
Dragon Lance type world where there are very few clerics and wizards are feared sure they would be prefect.
A witcher type your really just playing a ranger/divine champion type very limited magic but good with a sword.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Go spellblade tbh.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Ranger/Harper paragon is good and might fill that niche. Harpers are a wide organization that might be employed as witch/warlock hunters.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Except that Witch Hunters are a part of Arelith lore and many people have played them over the years? Go outside Cordor and you will see this is represented in the gallows ground of the lowland swamp. Witch Hunters also have quite a nice craftable cloak in the tailoring tradeskill. Etc., etc.chris a gogo wrote: ↑Wed May 13, 2020 1:33 amWitch hunters don't really fit the FR setting magic is accepted and fairly common place.
Dragon Lance type world where there are very few clerics and wizards are feared sure they would be prefect.
A witcher type your really just playing a ranger/divine champion type very limited magic but good with a sword.
I think you may be crossing the FR setting here with real world knowledge. This is not the Salem Witch Trials. Witch Hunters in game typically focus on those who consort with dangerous entities. Thoramind would generally not be on their list, at least not until he started calling up Balors and marching around with them.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
I could see a ressurgence of the browncloaks with hexblades and shadow mages running around these days
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Red giant wrote.
He was asking a question.
So my response was no as magic isn't feared and reviled so a witch hunter path doesn't make sense,no reason a ranger should be better at killing mages and clerics than anyone else.
Rangers can already take the monsters as favoured enemies so no need for a separate path.
Also when someone says witch hunter it's doesn't make you think oh Arelith had people that killed evil wizards, you think warhammer or real world.
I think your confusing the question with anything vaguely related to things done in the servers distant past.Except that Witch Hunters are a part of Arelith lore and many people have played them over the years? Go outside Cordor and you will see this is represented in the gallows ground of the lowland swamp. Witch Hunters also have quite a nice craftable cloak in the tailoring tradeskill. Etc., etc.
I think you may be crossing the FR setting here with real world knowledge. This is not the Salem Witch Trials. Witch Hunters in game typically focus on those who consort with dangerous entities. Thoramind would generally not be on their list, at least not until he started calling up Balors and marching around with them.
He was asking a question.
Not are there items in game to counter outsiders but should there be a class in the forgotten realms tailored to hunting and killing such things.Something I've just been wondering lately. Arelith has terrifying monsters like undead, fiends and aberrations as well as evil spell casters and classes such as Warlocks, Hexblades and Shadow Mages. It would kind of seem natural that there might be a ranger variant that trained specifically to hunt down and kill such foes.
So my response was no as magic isn't feared and reviled so a witch hunter path doesn't make sense,no reason a ranger should be better at killing mages and clerics than anyone else.
Rangers can already take the monsters as favoured enemies so no need for a separate path.
Also when someone says witch hunter it's doesn't make you think oh Arelith had people that killed evil wizards, you think warhammer or real world.
It's a concept you can play anyone can play a vigilante and go around hunting down evil characters or they can play a witcher type and go around killing monsters as per the writ system.Now that I've written this down it sounds more like an entirely different class instead of just a variant path. But still, I think something along the concept might suit the game world.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Concept already in play and working well
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Saying witch hunters wont fit in FR is a kind of weird pull, and also wildly inaccurate. There's a bunch of classes and organizations dedicated to it.
From the lore, of course, there's the Halruaan Magehound, Complete Warrior (the same book that brought us Hexblade) brings the Occult Slayer. Hell, there's a ranger favored enemy option in tabletop that's just 'Favored Enemy: Arcanist,' for that matter. 'Oriental Adventures,' woof, gives us a class literally named Witch Hunter. In theory there's a blurb allowing for Suel Arcanamachs in FR, another 'mage that hunts mages' sort of feel- which fits with the witcher-esque 'monster that hunts monsters' thing.
For a harder lore basis, similar to Magehound, there's the Knights of the Weave, whose purpose is to prevent the abuse of magic. Magic of Faerun, a sourcebook for the setting we're currently in, provides the FR-Exclusive 'Mage-killer' class, for that matter.
Get after it!
From the lore, of course, there's the Halruaan Magehound, Complete Warrior (the same book that brought us Hexblade) brings the Occult Slayer. Hell, there's a ranger favored enemy option in tabletop that's just 'Favored Enemy: Arcanist,' for that matter. 'Oriental Adventures,' woof, gives us a class literally named Witch Hunter. In theory there's a blurb allowing for Suel Arcanamachs in FR, another 'mage that hunts mages' sort of feel- which fits with the witcher-esque 'monster that hunts monsters' thing.
For a harder lore basis, similar to Magehound, there's the Knights of the Weave, whose purpose is to prevent the abuse of magic. Magic of Faerun, a sourcebook for the setting we're currently in, provides the FR-Exclusive 'Mage-killer' class, for that matter.
Get after it!
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Amn isn't particularly friendly towards magic users.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Impilturan demon hunter has a bit of a witch hunter vibe if memory serves..
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Nice to see the Warhammer Fantasy Roleplay class being mentioned.
https://wfrp1e.fandom.com/wiki/Witch-Hunter
I've added a lot of little nods to WHFRP in Arelith, and I adore their class system, but I dont think this is a solid enough basis for a new path or class (possibly a dev would disagree).
I like to think we have got a lot more professional on our approach to custom classes than applying simple trade-offs to an existing one. Trying to come up with enough content and ideas to make Witch Hunter anything more than a cool name would be an incredibly tall order. I'd also be concerned by a class so focused on PvPing other 'evil' ones.
Still, I'd love to see a WHFRP server one day.
https://wfrp1e.fandom.com/wiki/Witch-Hunter
I've added a lot of little nods to WHFRP in Arelith, and I adore their class system, but I dont think this is a solid enough basis for a new path or class (possibly a dev would disagree).
I like to think we have got a lot more professional on our approach to custom classes than applying simple trade-offs to an existing one. Trying to come up with enough content and ideas to make Witch Hunter anything more than a cool name would be an incredibly tall order. I'd also be concerned by a class so focused on PvPing other 'evil' ones.
Still, I'd love to see a WHFRP server one day.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
We need some good-only class love.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Rogue class with all those potions and nifty skills pretty much covers a Witch-Hunter/Witcher.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Paladin is top-tier.
Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
How would this be different from a rogue or ranger played as a witch-hunter (that is, someone leery of mages and looking to kill monsters/evil mages), possibly with a paladin or harper (or even a blackguard) dip?
New classes should have a unique niche to fill.
New classes should have a unique niche to fill.
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Re: Would a Witch Hunter/Witcher themed Ranger path suit Arelith?
Many archers can fill in that concept really. Plly/aa/ranger, pally/ranger/monk, ranger/aa/monk and those are just the ones I'd play.
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