I don't really see that in a lot of PVP. A lot of PVP is done with the specific idea that there is no specific endgame in mind, that you are actually fighting to see who will win. Whats the Point of RP with a pre-ordained result? It's not roleplaying then, it's writing a book with multiple authors.UUD-40 wrote:I like your whole post, grip.
This is far more important than any statistic on any character sheet.grip wrote:because the story would be better served by loosing.
Erin Greene:
just because you can 'win' a fight doesn't mean you should. We're playing a multiplayer collaborative storytelling game - not Counterstrike or a sport. We can talk about skill, builds, and balance for ten pages, but at the end of the day the point is to create a fun story that multiple people can participate in. While you may not agree with the way some people choose to do this, don't claim that it's "Poor RP."
Roleplaying in a D&D context is playing a character without narrative control beyond what your stats give you.
I do think purposely losing and not having a good IC reason for why you lose beyond "I don't want to win OOC" IS bad RP, because it means the character isn't being played to who they are and what they can do.
The bending your concept thing being discussed there is things like "Well the current state of the server is that Evil could wipe out all good forever and rule unopposed, and it would if it could" but not doing it out of courtesy to other players, so, bending your RP.
Another example being "Winning the fight" but despite being a drow slaver who would assuredly drag that elf away as a captive and stick a knife in them for Lolth, letting them live and go back to the other elves to warn that the drow are still dangerous and should not be messed with.
That is bending your RP. But the idea that level 30 Warlock who can eat dozens of level twenty fighters for breakfast without breaking a sweat letting them KILL him or her on purpose by playing idiotically, far worse than they've ever played in a fight before, without a compelling IC reason to do so, I'd say that would be bad RP, because everyone involved knew it shouldn't have happened.
I am not saying people should never lose because of RP. But it should be justified IC somehow, not entirely justified OOC by saying "This person has been around too long and we need new blood OOC"
That would be like the Witch King having managed to kill Eowyn and then letting Merry kill him because "I don't feel like winning because good needed to win here". It would create a weak narrative.
Better to have the DM's help with the whole thing somehow and bring up a prophecy or something that edges you towards losing and staying IC while doing it.