Traps on quarters not reflected in rent?

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Aradin
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Traps on quarters not reflected in rent?

Post by Aradin » Sun Dec 31, 2023 1:08 am

What the title says. It's been a while since I've had a character who messes with quarter doors, but I thought that maxing out traps on a quarter was reflected in the rent. That rent is publicly displayed on the quarter's ownership sign (usually outside the quarter itself) which used to help me in figuring out which places had lower security (and thus were safer to attempt to quarterbreak). But today my character got spiked for 230 damage at a quarter whose monthly rent was listed to be 150 gold, so I think I may be misunderstanding the system. Can anyone provide me with insights?

Was Lloyd Grimm, Sai Aung-K'yi, Stink Spellworped, Ikarus, and Revyn the White.


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Re: Traps on quarters not reflected in rent?

Post by LurkingShadow » Sun Dec 31, 2023 1:42 am

I am pretty sure it adds to it. I had to lower traps on one of my chars when I had a horrible low amount of coin and would not be able to pay the rent.


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Re: Traps on quarters not reflected in rent?

Post by Hazard » Sun Dec 31, 2023 2:16 am

I think only you can see your own rent accurately now, to prevent people from gauging how well protected a door is by looking at rent of others.

I might be wrong, but that's just what I assumed.


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Re: Traps on quarters not reflected in rent?

Post by Aradin » Sun Dec 31, 2023 2:26 am

Hazard wrote:
Sun Dec 31, 2023 2:16 am

I think only you can see your own rent accurately now, to prevent people from gauging how well protected a door is by looking at rent of others.

That was my first thought, but on that very same excursion I saw a number of quarters in one area that I know have identical interiors (and presumably base rents) and there was some variation in the public-facing rent prices.

Was Lloyd Grimm, Sai Aung-K'yi, Stink Spellworped, Ikarus, and Revyn the White.


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Re: Traps on quarters not reflected in rent?

Post by In Sorrow We Trust » Sun Dec 31, 2023 6:46 am

the price of the rent is not a good indicator because it is based on the price of the room, a room that's only 10k will have cheap rent even if the trap is upgraded. there's also a trick some people use where they'll degrade the locks to 1 and then max out the traps and it balances the price lower


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Re: Traps on quarters not reflected in rent?

Post by LurkingShadow » Sun Dec 31, 2023 10:40 pm

In Sorrow We Trust wrote:
Sun Dec 31, 2023 6:46 am

the price of the rent is not a good indicator because it is based on the price of the room, a room that's only 10k will have cheap rent even if the trap is upgraded. there's also a trick some people use where they'll degrade the locks to 1 and then max out the traps and it balances the price lower

Rusty padlocked door with a magical spike nuke...


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Re: Traps on quarters not reflected in rent?

Post by In Sorrow We Trust » Mon Jan 01, 2024 1:09 am

LurkingShadow wrote:
Sun Dec 31, 2023 10:40 pm
In Sorrow We Trust wrote:
Sun Dec 31, 2023 6:46 am

the price of the rent is not a good indicator because it is based on the price of the room, a room that's only 10k will have cheap rent even if the trap is upgraded. there's also a trick some people use where they'll degrade the locks to 1 and then max out the traps and it balances the price lower

Rusty padlocked door with a magical spike nuke...

literally this, and it's honestly valid

it deters more people than you'd think


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Re: Traps on quarters not reflected in rent?

Post by LurkingShadow » Mon Jan 01, 2024 3:18 pm

In Sorrow We Trust wrote:
Mon Jan 01, 2024 1:09 am
LurkingShadow wrote:
Sun Dec 31, 2023 10:40 pm
In Sorrow We Trust wrote:
Sun Dec 31, 2023 6:46 am

the price of the rent is not a good indicator because it is based on the price of the room, a room that's only 10k will have cheap rent even if the trap is upgraded. there's also a trick some people use where they'll degrade the locks to 1 and then max out the traps and it balances the price lower

Rusty padlocked door with a magical spike nuke...

literally this, and it's honestly valid

it deters more people than you'd think

Considering you might not break the lock and can bail, perhaps leaving some mark for the owner to see hours later! Or....end up a corpse infront of the door! I can imagine many would be detered! :lol:


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Re: Traps on quarters not reflected in rent?

Post by In Sorrow We Trust » Mon Jan 01, 2024 7:06 pm

LurkingShadow wrote:
Mon Jan 01, 2024 3:18 pm
In Sorrow We Trust wrote:
Mon Jan 01, 2024 1:09 am
LurkingShadow wrote:
Sun Dec 31, 2023 10:40 pm

Rusty padlocked door with a magical spike nuke...

literally this, and it's honestly valid

it deters more people than you'd think

Considering you might not break the lock and can bail, perhaps leaving some mark for the owner to see hours later! Or....end up a corpse infront of the door! I can imagine many would be detered! :lol:

can't break the lock until the trap is gone x)


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Re: Traps on quarters not reflected in rent?

Post by LurkingShadow » Mon Jan 01, 2024 10:14 pm

In Sorrow We Trust wrote:
Mon Jan 01, 2024 7:06 pm
LurkingShadow wrote:
Mon Jan 01, 2024 3:18 pm
In Sorrow We Trust wrote:
Mon Jan 01, 2024 1:09 am

literally this, and it's honestly valid

it deters more people than you'd think

Considering you might not break the lock and can bail, perhaps leaving some mark for the owner to see hours later! Or....end up a corpse infront of the door! I can imagine many would be detered! :lol:

can't break the lock until the trap is gone x)

That is something I have noticed! Painfully so!


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Re: Traps on quarters not reflected in rent?

Post by DM Monkey » Thu Jan 11, 2024 12:16 am

It was changed precisely because people were using the information in an exploity way to see whether they should try to break in or not.

Try harder! Help set a good example of roleplay for the server culture.


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