Gnolls

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CragOneEye
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Gnolls

Post by CragOneEye » Thu Feb 26, 2015 7:48 am

All links to get information on Gnoll lore can be found here: So You Want to be a Gnoll?
"Knowing is half the battle!" -G.I.JOE!!!

CragOneEye
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Re: Gnolls

Post by CragOneEye » Wed Feb 24, 2016 10:53 am

Source books on Yeegonhu: Book of Vile Darkness pdf and Fiendish Codex I: Hordes of the Abyss pdf

(also useful if want info on Jubilex for you Ghaundaur followers, or info on Lloth)
"Knowing is half the battle!" -G.I.JOE!!!

BattleDrake
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Re: Gnolls

Post by BattleDrake » Thu Mar 17, 2016 12:05 am

By request, here is the Gnoll override I use for in-game.
This link - viewtopic.php?f=20&t=4170 will take you to the page that contains the appropriate downloads and how to(page 2). Some screen shots I took to show what it looks like.
Image
Image
Image

Override lets you change armor and armor colors, skin/hair colors, as well as tattoo's. If you've already made your Gnoll, the character customization mirror that a dm can port you to -does- work. Tested myself.

Issues I've encountered. Most of the module npc gnolls are invisible, no idea why but can be a nuisance if you're accustomed to using the flood plain buffer gnoll. Helmets look -extremely- tacky, as per a picture(just set to invisible and fixed). No cloaks, robes, few of the armor pieces don't work too. Walking/running animation changes to that of a normal race, not necessarily a bad thing for me but it is different than the standard gnoll stuff.

Other than those, works really well. Definitely adds some uniqueness to the race and if you're wondering why I'm sending you a tell to make your helmet invisible, now ya know :).

Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)


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Flameborn
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Re: Gnolls

Post by Flameborn » Thu Mar 17, 2016 12:10 am

Hm! I might have to try this on Thorn...
"Never underestimate the enmity of those for which outrage is a sport."

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Iceborn
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Re: Gnolls

Post by Iceborn » Thu Mar 17, 2016 12:18 am

Reminds me to the kobold override that JediMindTrix was working on.
I still keep a candle lit that he finds the strength to finish it.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

BattleDrake
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Re: Gnolls

Post by BattleDrake » Thu Mar 17, 2016 12:28 am

It is his override. The link takes you to his page where he has both kobolds and gnolls

Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)


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susitsu
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Re: Gnolls

Post by susitsu » Thu Mar 17, 2016 12:29 am

Oh hey, I'd see all this if I downloaded that stuff, right? I don't play a gnoll, of course, but I'd love to see some variety among the gnolls Ive been interacting with.

BattleDrake
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Re: Gnolls

Post by BattleDrake » Thu Mar 17, 2016 12:40 am

Yes

Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)


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Iceborn
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Re: Gnolls

Post by Iceborn » Thu Mar 17, 2016 5:24 am

OH LOL.
I didn't even check the link.

I may, however, check again to see how it's working, since the last time I used it, it had a few game-breaking flaws that were... well. Game-breaking.
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

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Iceborn
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Re: Gnolls

Post by Iceborn » Thu Mar 24, 2016 7:53 am

Iiiiiiiiiiiiiiiiiiiiiii gave the old kobold patch a test.
It is... sorta playable, but it comes with a few bugs. Many NPCs don't have any model at all (you get the floating name, most of the times for some reason in red, and absolutely no model whatsoever, so you can't target them, nor start conversations, etc); probably all the ones that are based on the half-orc.
And some other mobs; grave worms and trogs in UD.
Probably there are thousands more, but that's as far as I saw before I went "eff it" and I removed it.

It's feasible, but it sadly needs more work...
Misc Changes, with the Feats and Skills sublinks.
Available races
Spell Changes
Class Mechanics
Command Guide

Take a look before asking your questions!

CragOneEye
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Joined: Tue Sep 09, 2014 10:01 pm
Location: The Mines of Moria

Re: Gnolls

Post by CragOneEye » Sat Apr 02, 2016 1:01 am

I know it's mostly about premade gnolls and premade encounter, however there's a little blurb about other parts of fearhun where gnolls other than the thayan breed that live in large numbers. It also has a little more in depth blurb on how gnolls fit into yeenoghu's plans. Monster Manual 4 page 67-68sh it also goes into great details on how gnoll society works and how it is mostly matriarchal.
"Knowing is half the battle!" -G.I.JOE!!!

CragOneEye
Posts: 894
Joined: Tue Sep 09, 2014 10:01 pm
Location: The Mines of Moria

Re: Gnolls

Post by CragOneEye » Thu Apr 07, 2016 3:57 am

More source books on gnolls: unapproachable east pdf and Races of the Wild
"Knowing is half the battle!" -G.I.JOE!!!

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