Gnolls
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- Location: The Mines of Moria
Gnolls
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- Posts: 894
- Joined: Tue Sep 09, 2014 10:01 pm
- Location: The Mines of Moria
Re: Gnolls
(also useful if want info on Jubilex for you Ghaundaur followers, or info on Lloth)
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- Posts: 229
- Joined: Wed Mar 16, 2016 11:29 pm
Re: Gnolls
This link - viewtopic.php?f=20&t=4170 will take you to the page that contains the appropriate downloads and how to(page 2). Some screen shots I took to show what it looks like.
Override lets you change armor and armor colors, skin/hair colors, as well as tattoo's. If you've already made your Gnoll, the character customization mirror that a dm can port you to -does- work. Tested myself.
Issues I've encountered. Most of the module npc gnolls are invisible, no idea why but can be a nuisance if you're accustomed to using the flood plain buffer gnoll. Helmets look -extremely- tacky, as per a picture(just set to invisible and fixed). No cloaks, robes, few of the armor pieces don't work too. Walking/running animation changes to that of a normal race, not necessarily a bad thing for me but it is different than the standard gnoll stuff.
Other than those, works really well. Definitely adds some uniqueness to the race and if you're wondering why I'm sending you a tell to make your helmet invisible, now ya know .
Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)
Re: Gnolls
"Never underestimate the enmity of those for which outrage is a sport."
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- Location: Dancing on the line between sarcasm and irony
Re: Gnolls
I still keep a candle lit that he finds the strength to finish it.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
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- Posts: 229
- Joined: Wed Mar 16, 2016 11:29 pm
Re: Gnolls
Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)
Re: Gnolls
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- Posts: 229
- Joined: Wed Mar 16, 2016 11:29 pm
Re: Gnolls
Recent Characters:
Aramis - "S'fine piece of art yer havin' there." (Shelved)
Eradyn - Trying to make the world a better place. (Shelved)
[Redacted] - ? (?)
Skek - Happiness in Endless Industry. (Rolled)
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- Contributor
- Posts: 2930
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: Gnolls
I didn't even check the link.
I may, however, check again to see how it's working, since the last time I used it, it had a few game-breaking flaws that were... well. Game-breaking.
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
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- Contributor
- Posts: 2930
- Joined: Thu Jun 11, 2015 2:31 am
- Location: Dancing on the line between sarcasm and irony
Re: Gnolls
It is... sorta playable, but it comes with a few bugs. Many NPCs don't have any model at all (you get the floating name, most of the times for some reason in red, and absolutely no model whatsoever, so you can't target them, nor start conversations, etc); probably all the ones that are based on the half-orc.
And some other mobs; grave worms and trogs in UD.
Probably there are thousands more, but that's as far as I saw before I went "eff it" and I removed it.
It's feasible, but it sadly needs more work...
Available races
Spell Changes
Class Mechanics
Command Guide
Take a look before asking your questions!
-
- Posts: 894
- Joined: Tue Sep 09, 2014 10:01 pm
- Location: The Mines of Moria
Re: Gnolls
-
- Posts: 894
- Joined: Tue Sep 09, 2014 10:01 pm
- Location: The Mines of Moria