Modify Evasion and Improved Evasion

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Aelryn Bloodmoon
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Modify Evasion and Improved Evasion

Post by Aelryn Bloodmoon » Mon Dec 09, 2019 6:09 am

http://www.d20srd.org/srd/classes/rogue ... gueEvasion
Evasion (Ex)

At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Improved Evasion (Ex)

This ability works like evasion, except that while the rogue still takes no damage on a successful Reflex saving throw against attacks henceforth she takes only half damage on a failed save. A helpless rogue does not gain the benefit of improved evasion.

http://www.d20srd.org/srd/specialAbilit ... onsEvasion
Evasion And Improved Evasion

These extraordinary abilities allow the target of an area attack to leap or twist out of the way. Rogues and monks have evasion and improved evasion as class features, but certain other creatures have these abilities, too.

If subjected to an attack that allows a Reflex save for half damage, a character with evasion takes no damage on a successful save.

As with a Reflex save for any creature, a character must have room to move in order to evade. A bound character or one squeezing through an area cannot use evasion.

As with a Reflex save for any creature, evasion is a reflexive ability. The character need not know that the attack is coming to use evasion.

Rogues and monks cannot use evasion in medium or heavy armor. Some creatures with the evasion ability as an innate quality do not have this limitation.

Improved evasion is like evasion, except that even on a failed saving throw the character takes only half damage.

So, all this prefaced, would it be possible to disable evasion and improved evasion when using medium or heavy armor? Rather, I should say, I've seen it done, but how does this fit into server design, besides adding a few more factors to the Rock-Paper-Scissors element? It does fit with the trend of moving things towards 3.5 rules where possible.
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Irongron
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Re: Modify Evasion and Improved Evasion

Post by Irongron » Thu Dec 19, 2019 12:37 am

I will await furher feedback on this one.

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