No hard feelings at all just a difference of opinions. I DM PNP as well, and I agree, having an aligned party is usually the best way to go. Internal tension, but not major existential alignment differences for the most part. However, I'm as the DM bringing that dynamic element of conflict rp as the "world" around them. In a videogame it's just static NPCs. Only reason I think it's a bit different.BoredGM wrote: ↑Tue Jan 28, 2020 3:33 amOkay so first of all! My other server was absolutely fantastic! Thanks for asking! I can't recommend it enough!
JordenK, I really hope to have fun with you in game sometime myself as well . I hope you don't dislike our disagreement about this. But I'll just remind everyone reading one more time...it wasn't salty made up things. The evidence is not in doubt. That is my judgement on it. Everyone else can make their own.
So to use another example which I think might help, let's say we actually did play tabletop dnd. We were all happy and it was going great on an adventure with a party of divine do gooders. Paladin, Invoker, Clerics, Avenger. Then when we are playing dnd, the DM in this tabletop example says "Okay, you all are just killed by a rampaging Bugbear. You are all in the fugue plane, and we all have to wait a bit, and then go back to what we were doing before which takes up more time. *After waiting* Okay, what do you do?"
I think people might begin to see why people might start to gripe about this.
This is pretty comparable to what I am saying is happening on Arelith. Again, you can make you own judgements as to the validity of it.
Saying that we create a second problem when we get angry or we should expect our in game desires to be altered when it's the out of game desires not matching up I think is obfuscating the issue.
The way I understand this all is you decided to argue against the rule change of agreeing to play the same games by bringing up an aspect of faction play - evildoers and gooddoers - and saying that had to be dealt with as a part of the game.
I disagree. I do not think that drow need to be wandering around the outskirts of Cordor trying to get some rest at the inn, and then being quickly exiled. Just as many people would agree that a 4 person party of tabletop dnd does not have to be 2 drow and 2 paladins.
I'm not saying it's not a valid game. What I am saying is that the retorts to the rule change were an aspect of faction play that many do not consider to be necessary as their experience on Arelith.
It's okay to have all of this play separated, as we do with talking in the inn and going out to do writs.
But what I've been seeing and saying here is, that it is not separated. It interferes with each other.
On Arelith!
I also don't mean to disparage anyone's personal experience, especially those sharing stories in this thread. I just know human nature and have caught myself doing this as well. Sometimes we get frustrated just because we don't like something. Rolling with it and making an opportunity out of it can be hard to do.
I also agree that the described scenario is just silly. It's uninspired and doesn't really add anything to the experience. Really the bottom line is don't take away a fundamental element of realism (you can get kilt for screwing around with the wrong people) because there are some idiots that don't go about it right. That's what I'd call throwing the baby out with the bathwater. Thanks for civil the discussion either way though, and I as well hope we have a chance to RP sometime