BoredGM wrote: ↑Tue Feb 04, 2020 12:25 am
Okay. When the level 30 paladin reaches the level 10 necromancer and smites him quickly, how did the 2 players roleplay? What part of that do you consider to be roleplaying?
Let's replace the word RP with the word "narrative." In little red riding hood, there's a narrative, and after little red riding hood RP's with the big bad wolf, and notices what big eyes and teeth he has, the big bad wolf eats little red riding hood. This is narrative, it flows, and it makes sense- a consequence of the wolf's discovery is that he must drop the act and eat (PvP) little red riding hood.
This is interactive narrative, or RP, in a scene where little red riding hood and the big bad wolf are two separate characters written by two separate authors. The PvP is the culmination of the conflict- and while you aren't dialoguing five screen long emotes during said PvP, a picture is worth a thousand words- the big bad wolf leapt up, chased big red riding hood through the house, out the door, tackled her to the ground, and gobbled her up. Because the medium becomes point and click and stops being typing, doesn't change the fact that this is a logical flow of conflict that involves RP.
And later on, drawing his axe and advancing menacingly on TBBW is also hostile RP that fits the narrative. When the woodsman splits TBBW open like a melon because he sees LRRH's bloody cloak, that is also a product and culmination of a conflict RP, even though no words are spoken.
To claim that PvP
cannot be a part of RP is to turn an intentionally blind eye to narrative consequence - you are essentially claiming that because you stop typing, actions cease to make narrative sense, but that's a statement that is clearly false unless you refuse to see how violent conflict escalation is a clear part of a high fantasy narrative.
PvP
can happen without RP. To claim that PvP is
always without or against RP is something so demonstrably false that I feel you must have personal feelings about this subject that make you prefer not to acknowledge PvP's (or the narrative consequence of hostile RP, if you don't like those letters) existence at all- and that's not the server environment Arelith caters to.
You are doomed to disappointment if this is the case, IMO.