Group 1
Group 2
Group 3
There will three winners, and as such each forum gets to choose up to 3 options on the poll. The winning robes will be subject to adjustment for balance before going live, and also may be heavily adjusted should they have custom scripting requirements that we are not able to achieve. Please also consider the item's description when voting.
Here are the finalists:
Dwayna wrote: ↑Fri Dec 20, 2019 12:08 pmName:
Grand Magi's Robes
Description:
The original creator of these robes had thought to combine efficiency with fashion. He can safely claim to have accomplished at least one of those things.
While the high-quality cloth and enchantments used in its creation speak of the robe's quality, the garish colors leave much to be desired for the more modest wizard.
Properties:
Bonus spell slot: Wizard Level 5
Bonus spell slot: Wizard Level 6
Enhancement Bonus: Intelligence +2
Improved Saving Throws: Universal +1
Bonus skill: Concentration +3
Bonus skill: Spellcraft +3
Runic
Useable only by Wizard
UMD req = 50
Crafting:
Tailoring DC 52 - 480 Points
1 Star Sapphire
1 Aclemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
1 Protection from Spells scroll (Arcane variant)
Apokriphos wrote: ↑Fri Dec 20, 2019 5:55 pmName:
Inception of Nightmares
Description:
Seemingly woven from the flesh of dead shades as a kind of sacrament, with every move this iridescent diaphanous fabric seems to shift and mold itself to your form. On closer examination the robe seems to whisper faint voices of knowledge and vengeance only you can hear, the words changing into silhouettes of your own as you continue to wear it and listen.
Properties:
Bonus spell slot: Wizard Level 5
Bonus spell slot: Sorcerer Level 5
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Charisma +2
Bonus skill: Hide/Move Silently +4
Bonus skill: Bluff +4
Camouflage (5): 2 uses per day
Runic
Only Usable by Wizard/Sorcerer
Only Usable by Evil
UMD Req = 55
Crafting:
Tailoring DC 50
1 Rogue Stone
20 Potions of Warding
1 Crystal Shard
1 Alchemistic Catalyst (Greater)
1 Camouflage Scroll
WJLIII3 wrote: ↑Fri Dec 20, 2019 8:14 pmRobe of the Archmagi
This normal-appearing garment can be white (01-45 on d%, good alignment), gray (46-75, neither good nor evil alignment), or black (76-100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.
+5 armor bonus to AC.
Spell resistance 18.
+4 resistance bonus on all saving throws.
+2 enhancement bonus on caster level checks made to overcome spell resistance.
Nevrus wrote: ↑Sat Dec 21, 2019 12:58 amArch-Priest's Duty
The role of the leader of a church is not to fight the church's battles; it is to inspire others to do so in their name. These robes signify that responsibility.
Stats:
+3 Wisdom
-2 Strength
+4 Armor Class
3/day Good Hope
1/day Prayer
1/day Mass Heal
Runic
Only Usable by: Cleric
Tailoring, DC 58
3X Bolt of Silk
1X Adamantine Ingot
1X Mithril Dust
1X Beljuril
1X Mass Heal (Scroll)
Special: Requires Cleric (21) crafter
The1Kobra wrote: ↑Sat Dec 21, 2019 2:50 pmJester's Jubilant Attire:
Description:
It is rumored that the first of these outfits were designed by a highly eccentric travelling bard. The bard wandered the land, telling many tales, entertaining in both taverns and king's courts, all the while known to be fashionable and charming, with many admirers. During his wandering performances, he would sometimes keep an eye out for the most unlikely of persons to become his students. After one of his students completed their training, they would be left with one of these outfits, and be on their way to continue bardic traditions abroad.
The rumors surrounding the bard and their students are myriad, probably much to the joy of any bards who trade freely in such tall tales. Nevertheless, the stylish design is sure to make any wandering wearer draw the eyes of a large audience of admirers, probably much to the chagrin of any significant others they might have.
+3 AC
+4 Perform
+4 Tumble
+2 CHA
+1 DEX
Bonus spellslot: Bard 4
Bonus spellslot: Bard 7
Damage Immunity 5% Sonic
Use restriction: Bard
Use restriciton: Non-lawful
Materials:
10 Spider Silk
1 Cloth (Large)
2 Star Sapphire
2 Ruby Dust
2 Emerald Dust
Vespidae wrote: ↑Tue Jan 14, 2020 12:49 pmBattlemage + Battle Sorceror(?) Robes
+3 Concentration
+3 Spellcraft
+2 AC
+1 INT/CHA
Bonus spell slot, wizard/sorc lvl 3
1 bolt of silk
5 dragons blood
2 emeralds
1 ankheg shell
Tailoring dc 30
285 CP
War Wizard / Warmage Robes
+6 Concentration
+6 Spellcraft
+4 AC
+2 INT/CHA
Bonus spell slot, wizard/sorc 5
1 bolt of silk
5 dragons blood
10 fox's cunning/eagle's splendour
1 Greater alchemical catalyst
1 beljuril
2 ankheg shell
tailoring dc 50
450 CP
Mythic wrote: ↑Sat Jan 11, 2020 9:46 amConduit of Elements
With the ever increasing height of his arcane prowess, The Sorcerer Tal-Khurzaad created these robes to give him a better sense of "safety" as he released spell after spell at his enemies. Woven with crushed Dragon-scales and enchanted against the elements. Tal-Khurzaad unfortunately met his end not from his own magic overwhelming him, But from his bodyguard who was tired of being hit by one to many fireballs.
Robe : AC 0
+2 Charisma
Concentration : +5
Discipline : -3
Spot : -3
DR : 5/+3
Sorcerer (Trueflame if possible) Restricted - no UMD
Unique Power (Inspired by the Variable Whip)
On Use Cycles between Four Elements Providing a Ward for each.
Fire : 50% Fire IMMUNITY - 10/- Fire Damage Reduction
Cold : 50% Cold IMMUNITY - 10/- Cold Damage Reduction
Lightning : 50% Lightning IMMUNITY - 10/- Lightning Reduction
Sonic : 50% Sonic Immunity - 10/- Sonic Reduction
Suggested Crafting requirements
x4 Dragon Hide
x1 Greater Alchemical Catalyst
x1 Ruby, Sapphire, Quartz, Topaz
x1 Scroll of Elemental Buffer
x10 Dragon blood
Test Drive wrote: ↑Sat Jan 11, 2020 4:28 amItem Name: Blood Mage's Robes
Description:
These robes originally worn by cultists within the Chultan regions, tales speak of humans whom used pain to source their dark magics. These robes became popular with mages among darker circles upon seeing the power granted by their users. Donning this mantle, one will feel an immediate drain upon their health. A slow sting, persisting through every moment one stays within. Yet, this small sting makes its wearer feel stronger, shielded from light wounds.
Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Constitution -2
Enhancement Bonus: Intelligence +4
Bonus skill: Concentration +5
DR: 5/+4
Only Usable By: Wizard
Only Usable By: Evil
Increased UMD Requirement (30)
Level Requirement: (16)
Wizard Tailor, DC: 40
1 Mithril Dust
2 Bolt of Silk
1 Bolt of Cotton
1 Ingot Adamantine
1 Ingot Gold
3 Vampiric Touch Scrolls