Great New Year Robe Poll - Final Round

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Which THREE crafable robes would you like to see added to Arelith

Poll ended at Mon Feb 03, 2020 11:29 am

Grand Magi's Robes
24
13%
Inception of Nightmares
31
17%
Leaves of the Wildwalker
17
9%
Robe of the Archmagi
12
7%
Dragon's Mantle
9
5%
Arch-Priest's Duty
16
9%
Jester's Jubilant Attire
23
13%
Battlemage/Warmage Robes
10
6%
Conduit of Elements
18
10%
Blood Mage's Robes
19
11%
 
Total votes: 179

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Irongron
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Great New Year Robe Poll - Final Round

Post by Irongron » Mon Jan 27, 2020 11:29 am

As detailed in this thread we are runng a contest where players can design a magical item (in this robes) to be added into Arelith's crafting system, the first 30 entries were put up against each other in 3 separate groups, with the following results:

Group 1
Group 2
Group 3

There will three winners, and as such each forum gets to choose up to 3 options on the poll. The winning robes will be subject to adjustment for balance before going live, and also may be heavily adjusted should they have custom scripting requirements that we are not able to achieve. Please also consider the item's description when voting.

Here are the finalists:
Dwayna wrote:
Fri Dec 20, 2019 12:08 pm
Name:
Grand Magi's Robes

Description:
The original creator of these robes had thought to combine efficiency with fashion. He can safely claim to have accomplished at least one of those things.
While the high-quality cloth and enchantments used in its creation speak of the robe's quality, the garish colors leave much to be desired for the more modest wizard.

Properties:
Bonus spell slot: Wizard Level 5
Bonus spell slot: Wizard Level 6
Enhancement Bonus: Intelligence +2
Improved Saving Throws: Universal +1
Bonus skill: Concentration +3
Bonus skill: Spellcraft +3
Runic
Useable only by Wizard
UMD req = 50

Crafting:

Tailoring DC 52 - 480 Points
1 Star Sapphire
1 Aclemistic Catalyst (Greater)
1 Bolt of Silk
1 Dragon Oil
1 Protection from Spells scroll (Arcane variant)
Apokriphos wrote:
Fri Dec 20, 2019 5:55 pm
Name:
Inception of Nightmares

Description:
Seemingly woven from the flesh of dead shades as a kind of sacrament, with every move this iridescent diaphanous fabric seems to shift and mold itself to your form. On closer examination the robe seems to whisper faint voices of knowledge and vengeance only you can hear, the words changing into silhouettes of your own as you continue to wear it and listen.

Properties:
Bonus spell slot: Wizard Level 5
Bonus spell slot: Sorcerer Level 5
Enhancement Bonus: Intelligence +2
Enhancement Bonus: Charisma +2
Bonus skill: Hide/Move Silently +4
Bonus skill: Bluff +4
Camouflage (5): 2 uses per day
Runic
Only Usable by Wizard/Sorcerer
Only Usable by Evil
UMD Req = 55

Crafting:
Tailoring DC 50
1 Rogue Stone
20 Potions of Warding
1 Crystal Shard
1 Alchemistic Catalyst (Greater)
1 Camouflage Scroll
Mythic wrote:
Fri Dec 20, 2019 8:11 pm
Leaves of the Wildwalker

+2 Wisdom, Haste 3/day, +3 Discipline +3 Concentration, Bonus spell slot 6/7/8 (Druid)
WJLIII3 wrote:
Fri Dec 20, 2019 8:14 pm
Robe of the Archmagi

This normal-appearing garment can be white (01-45 on d%, good alignment), gray (46-75, neither good nor evil alignment), or black (76-100, evil alignment). Its wearer, if an arcane spellcaster, gains the following powers.

+5 armor bonus to AC.
Spell resistance 18.
+4 resistance bonus on all saving throws.
+2 enhancement bonus on caster level checks made to overcome spell resistance.
Mythic wrote:
Mon Dec 23, 2019 10:16 am
Dragons Mantle

Cloth :ac 0
Bonus AC : 4
Strength +1
Charisma +1
Discipline +2

1/day - That "Dragon Jump" Knockdown ability that most dragons use on the server.
OR
3/Day Dragon's Breath

Dragon Disciple Only - UMD 90
Nevrus wrote:
Sat Dec 21, 2019 12:58 am
Arch-Priest's Duty
The role of the leader of a church is not to fight the church's battles; it is to inspire others to do so in their name. These robes signify that responsibility.
Stats:
+3 Wisdom
-2 Strength
+4 Armor Class
3/day Good Hope
1/day Prayer
1/day Mass Heal
Runic
Only Usable by: Cleric

Tailoring, DC 58
3X Bolt of Silk
1X Adamantine Ingot
1X Mithril Dust
1X Beljuril
1X Mass Heal (Scroll)
Special: Requires Cleric (21) crafter
The1Kobra wrote:
Sat Dec 21, 2019 2:50 pm
Jester's Jubilant Attire:

Description:
It is rumored that the first of these outfits were designed by a highly eccentric travelling bard. The bard wandered the land, telling many tales, entertaining in both taverns and king's courts, all the while known to be fashionable and charming, with many admirers. During his wandering performances, he would sometimes keep an eye out for the most unlikely of persons to become his students. After one of his students completed their training, they would be left with one of these outfits, and be on their way to continue bardic traditions abroad.

The rumors surrounding the bard and their students are myriad, probably much to the joy of any bards who trade freely in such tall tales. Nevertheless, the stylish design is sure to make any wandering wearer draw the eyes of a large audience of admirers, probably much to the chagrin of any significant others they might have.

+3 AC
+4 Perform
+4 Tumble
+2 CHA
+1 DEX
Bonus spellslot: Bard 4
Bonus spellslot: Bard 7
Damage Immunity 5% Sonic
Use restriction: Bard
Use restriciton: Non-lawful

Materials:
10 Spider Silk
1 Cloth (Large)
2 Star Sapphire
2 Ruby Dust
2 Emerald Dust
Vespidae wrote:
Tue Jan 14, 2020 12:49 pm
Battlemage + Battle Sorceror(?) Robes

+3 Concentration
+3 Spellcraft
+2 AC
+1 INT/CHA
Bonus spell slot, wizard/sorc lvl 3

1 bolt of silk
5 dragons blood
2 emeralds
1 ankheg shell

Tailoring dc 30
285 CP


War Wizard / Warmage Robes

+6 Concentration
+6 Spellcraft
+4 AC
+2 INT/CHA
Bonus spell slot, wizard/sorc 5

1 bolt of silk
5 dragons blood
10 fox's cunning/eagle's splendour
1 Greater alchemical catalyst
1 beljuril
2 ankheg shell

tailoring dc 50
450 CP
Mythic wrote:
Sat Jan 11, 2020 9:46 am
Conduit of Elements

With the ever increasing height of his arcane prowess, The Sorcerer Tal-Khurzaad created these robes to give him a better sense of "safety" as he released spell after spell at his enemies. Woven with crushed Dragon-scales and enchanted against the elements. Tal-Khurzaad unfortunately met his end not from his own magic overwhelming him, But from his bodyguard who was tired of being hit by one to many fireballs.

Robe : AC 0

+2 Charisma
Concentration : +5
Discipline : -3
Spot : -3
DR : 5/+3

Sorcerer (Trueflame if possible) Restricted - no UMD

Unique Power (Inspired by the Variable Whip)
On Use Cycles between Four Elements Providing a Ward for each.

Fire : 50% Fire IMMUNITY - 10/- Fire Damage Reduction
Cold : 50% Cold IMMUNITY - 10/- Cold Damage Reduction
Lightning : 50% Lightning IMMUNITY - 10/- Lightning Reduction
Sonic : 50% Sonic Immunity - 10/- Sonic Reduction


Suggested Crafting requirements
x4 Dragon Hide
x1 Greater Alchemical Catalyst
x1 Ruby, Sapphire, Quartz, Topaz
x1 Scroll of Elemental Buffer
x10 Dragon blood
Test Drive wrote:
Sat Jan 11, 2020 4:28 am
Item Name: Blood Mage's Robes

Description:
These robes originally worn by cultists within the Chultan regions, tales speak of humans whom used pain to source their dark magics. These robes became popular with mages among darker circles upon seeing the power granted by their users. Donning this mantle, one will feel an immediate drain upon their health. A slow sting, persisting through every moment one stays within. Yet, this small sting makes its wearer feel stronger, shielded from light wounds.



Armor Bonus: +4 (AC Armor Modifier)
Enhancement Bonus: Constitution -2
Enhancement Bonus: Intelligence +4
Bonus skill: Concentration +5
DR: 5/+4
Only Usable By: Wizard
Only Usable By: Evil
Increased UMD Requirement (30)
Level Requirement: (16)

Wizard Tailor, DC: 40
1 Mithril Dust
2 Bolt of Silk
1 Bolt of Cotton
1 Ingot Adamantine
1 Ingot Gold
3 Vampiric Touch Scrolls

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theCountofMonteCristo
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Re: Great New Year Robe Poll - Final Round

Post by theCountofMonteCristo » Mon Jan 27, 2020 1:07 pm

Jester's Jubilant Attire:

Bonus spellslot: Bard 7
Sweeeeet

Cameron Mendez
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Re: Great New Year Robe Poll - Final Round

Post by Cameron Mendez » Tue Jan 28, 2020 1:01 am

Vote for wizard robes people...

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DangerDolphin
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Re: Great New Year Robe Poll - Final Round

Post by DangerDolphin » Tue Jan 28, 2020 1:58 am

It seems a shame to only take three of these, especially if it still leaves gaping holes in the crafting system for certain classes and specs.

Johnsmith
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Re: Great New Year Robe Poll - Final Round

Post by Johnsmith » Tue Jan 28, 2020 2:39 am

Drat, it’s just voting for your class now!

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theCountofMonteCristo
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Re: Great New Year Robe Poll - Final Round

Post by theCountofMonteCristo » Tue Jan 28, 2020 2:53 am

Crazy proposal:

Add all of them. One per month in the order of most votes to least.

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Irongron
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Re: Great New Year Robe Poll - Final Round

Post by Irongron » Mon Feb 03, 2020 8:12 pm

This poll is now finished, and looks like there was a last minute battle for 3rd place.

We'll look at adjusting the numbers on these (if necessary), then we'll get them made and added to the matrix.


We will keep all other suggestions on hand for possible addition at a later time. Thanks for taking part everyone, and congrats to Dwayna, Apokriphos and the1kobra for those winning entries.

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Re: Great New Year Robe Poll - Final Round

Post by Orian_666 » Mon Feb 03, 2020 8:47 pm

All three I voted for, it's official I can see the future!!

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R0GUE
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Re: Great New Year Robe Poll - Final Round

Post by R0GUE » Wed Feb 05, 2020 5:37 pm

Nice! I can't wait for that Jesters Robe!

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Test Drive
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Re: Great New Year Robe Poll - Final Round

Post by Test Drive » Thu Feb 06, 2020 10:44 am

Had a lot of fun thinking of things for this, glad I got in the finals!

Mad Martigin
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Re: Great New Year Robe Poll - Final Round

Post by Mad Martigin » Wed Feb 19, 2020 12:59 am

When will these robes be implemented?

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Irongron
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Re: Great New Year Robe Poll - Final Round

Post by Irongron » Wed Feb 19, 2020 7:30 am

In away from home for another week, likely soon after I return.

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