TimeAdept wrote: ↑Mon Jul 06, 2020 10:49 pm
My post takes a stab at nothing other than people trying to blame Lore for the faults of a player mentality that has existed long before the change, and trying to use that faulty logic to continue to shame a change they don't support rather than accepting it and moving on. You don't see me claiming that my desired UMD-traditionalist views would solve the shotgun mentality, because that's ridiculous. People would just learn different ways to shotgun.
Objectively incorrect. Almost every single balance change since loremageddon can be directly traced back to consequences of loremageddon's initiation. From the bevy of monk and divine changes and considerations in builds and balance, to every single new class addition being best with, and having to be balanced explicitly around, monk and divine dips (or both), spellsword changes and more. In fact, pretty much the only one that isn't affected by the fallout from loremageddon is Loremaster and HIPS cooldowns.
First things first- I really don't understand how we came to this point. It seems like every time you and some others quote me in a debate of some sort that you're all over the pencil and missing the point, and I have no idea what I ever did to you (other than verbosely and politely debate things I don't agree with you/others about) that provokes this response. You aren't the only one who comes at me this way - it tends to be you and a few others who lean into people (or at least me) the same way in Discord - coincidentally, you may notice I haven't really been using the discord for anything other than casual chatter or meme-jacking for months now. Occasionally, if I'm willing to weather the poo-storm that I know will follow, I'll pop into B&M to ask a suboptimal question of people I happily acknowledge as more savvy than me, knowing that at some point despite the genuinely helpful people who will provide information asked for that I will endure some level of ridicule for my question.
Whatever I've done to you or others to provoke this response, I'm sorry. I genuinely don't know, and maybe that's part of the problem, but it's honestly exhausting that every time I try to make a point you and others
seemingly feel the need to crap all over it. I thought we had a pretty decent OOC working relationship years ago when our characters coexisted in Cordor, maybe I missed something, or maybe I'm just misreading your motives and tone.
Let's focus in on the point that you glossed over- I bolded and underlined it. Notice I never once said that the other balance changes that followed couldn't be tied into the lore change in some way. I
did say that shotgun pvp pre-dated lore, and I claimed that it will outlive it even if it's changed.
Unless you're arguing that everyone who currently cares and obsesses over numbers and details and how to get the fight over in the fastest way possible in their favor is suddenly going to stop caring and obsessing over those numbers and how to most efficiently body someone when PvP kicks off, your entire point is going out of the way to ignore my actual point so you can add an "Aelryn's wrong," notch to your belt.
I perceive you as an intelligent, well-reasoned individual, and I don't believe you can say that with a straight face. I don't believe anyone that doesn't have the pinkest rose-tinted glasses that I've ever seen in my life can say that with a straight face, and if you genuinely disagree there, then we can agree to disagree with no hard feelings, but my anecdotal experiences tell me that even before the lore changes, and
even before EE, the server was, and remains, filled with players that will drop GRuin/G. Missile Swarm on a level 10 character "because actions have consequences." And that's 'fine' and 'within the rules', but it is
absolutely and without question Shotgun Mentality.
To be clear, my definition of shotgun mentality is: end the fight as fast as possible, regardless of how fun or unfun the fight is for one or more sides, because losing fights aren't meant to be fun. It has
nothing to do with lore. I can happily acknowledge for you that lore makes certain tactics in this mentality more widely accessible, and have already said as much in my previous post.
I will never acknowledge this mentality as a creation of the lore change, because it's been happening for years. When people argue that getting rid of the lore change will fix it,
what I hear is that we want to put these tactics back into the hands of a select few willing and able to build by decades-old paradigms, rather than everyone and their brother no matter what their level of build-savvy.
There's probably a solid debate to be had about which of those scenarios is better for the health of the server, but there is no rational debate to be had that the mentality will go away, because it definitively existed before the lore update. And again, my post takes umbrage specifically with people attempting to claim the mentality will go away if the lore change does. If you really believe reverting lore would get rid of shotgun mentality, then my bad for the negative tone I'm taking your post in, but I just don't see how you could possibly feel that way.
I have nothing against the Git Gud crowd in terms of this subject, however, "Gud" builds dip, and "Bad" builds pure, is pretty much an accepted staple mentality.
Also flat objectively wrong.
30 druid, 30 Wild Mage, 30 warlock, 30 bard, 30 Hexblade, 30 Swashbuckler, 30 monk (yes), 20 CoT (20 in a prc is pure imho), are all perfectly good and viable builds on Arelith. Hell, a 30 fighter can be perfectly good and viable, as access to a +6 (or +7) weapon beats certain PvP and PvE DRs that a +5 weapon will not, along with having very good all day saves, AB, and AC unreliant on outside buffing due to the number of feats it has and the ease with which it can gear, as well as simply take 4 great STRs in epic.
Of the classes you mentioned, excepting bard, all have a plethora of custom content tailored to making level 30 versions of these builds stand above where they would stand in vanilla,
because dipping is usually a better choice otherwise. 30 bard works great, but plenty of people will tell you that 20 bard is plenty and that you could dip paladin/blackguard/CoT instead for more saves/damage/ac/feats. 30 casters with full caster level tend to work out better as a staple than non-pure casters, except for some feat-based 26/4 combos
which are the only way to successfully get AutoQuicken 3 AND hellball on the same build.
30 Fighter can work great. 20/7/3 and 26/4 is still the iconic staple. You're digging into a pretty deep hole for an "Aelryn is wrong" point trying to argue otherwise, and I won't bother defending the reasons why I feel that way- I've literally been being told on discord and the forums for years that pure-classing is a mistake and that there's no reason to try to make it stronger with capstone abilities just because people don't want to learn how to multiclass, like that mentality isn't toxic in and of itself just as badly as claiming optimizers are bad role-players. You can argue this with them if you're invested,
but it's still not relevant to my actual point, it's just another chance for you to go "Look, Aelryn's wrong!"
I'm going to do the thread a favor and step out now. You're welcome to hit me up in a DM or a forum PM sometime if you actually want to engage in this on a discussion level rather than get "Aelryn's wrong points" on a public thread, but I won't be holding my breath.