Divine Shield / Might
Re: Divine Shield / Might
Usually you use it 10-13 times a rest. It needs to be short.
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Re: Divine Shield / Might
It goes off of your CHA so if you make +10 cha somehow it's about as long as a bard song with +10 damage/AC. In this case, it lasts long enough for the job and gives hefty bonuses.NPC Logger Number 2 wrote: ↑Sat Sep 05, 2020 4:08 pmI stand corrected, you are right. The duration still seems pretty short though.
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Re: Divine Shield / Might
And it very much ought to be, as they are two of the most powerful feats in the entire game currently (in fact, now more than ever, probably), so much that a considerable portion of meta (melee/ranged) builds are built around their availability.
If anything, their short duration is a good thing, not only because of the feats' power, but also because it adds to the tactical aspect of the game, of which - let's face it - increasingly little is left in current Arelith (granted, it may have been worse during old implosion times), owing to the cumulative updates facilitating shotgun PvP and mentality. The usage of these feats requires, to a certain extent, timing (due to short duration) and planning (due to limited amount of uses), which is a very reasonable trade-off.
Instant actions are incredibly powerful in a game like NWN and, if you ask me, we already have too many of them (e.g., PDK abilities, rage, blinding speed). The more actions are made instant, the more shotgun-focused PvP dynamics will become. If we continue down that path, we might as well end up handing every character one of those sequencer's robes at creation.
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Re: Divine Shield / Might
If divine dipping should be taken down a notch - which I am not sure it should - limiting the synergy of just a few lvls by tying the amount of dmg/saves/AC you gain to amount of class lvls or some such
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Re: Divine Shield / Might
Divine might/shield (along with some other stuff Arelith never touched, such as bard song for example) are two of foundation pillars of our balance map. Touching them directly is a can of worms. The wrap up time is important to keep these feats balanced. In fact, the wrap up is so crucial to their balance that some very good builders flip their div builds to dex based just for the insta-action haste in Blinding Speed and call it #worth. I think this goes to show these feats are quite alright as they are.
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Re: Divine Shield / Might
I don't think tethering these feats' effectiveness to levels invested is a good idea either. While dips are certainly popular, high investment in paladin or blackguard are very /very/ good right now.
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Re: Divine Shield / Might
I'd personally be against this to, for the sole reason that zhent/harper builds mechanically cannot take more than 5 levels, which is probably still in the range of what would be a level dip with any other class.
Honestly I don't think its too bad right now? Its a very powerful, very short lived boost to a character. Its duration is heavily dependant on your CHA investment, and even with a heavy investment, its duration is going to be comparable to a bards song buff. While a bardsong buff affects an entire party, divine shield/might only affect the user.
Yes, it can boost your damage and AC to extremely high levels, but its not without its weakpoints?
-Its short lived.
-It has to be casted, and isn't an insta-effect ability
-It requires a heavy CHA investment in terms of stats and/or gear
-Divine Shield is dodge AC, so anything that can immobilize someone will negate the AC bonus entirely
Re: Divine Shield / Might
Non-WM STR builds really need it to remain competitive. Nerfing it would encourage shotgun pvp even more.
Re: Divine Shield / Might
Well there you go
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Re: Divine Shield / Might
Agreed.
Blackgaurd dips still have to "lose their soul" (not necessarily literally). And paladin dips still should rp as being a paladin. And the feat taxes + level dip isn't nothing.
Brycers are not OP and a Sorcerors gives up two epic feats for taking divine shield + no ranger dip + having alignment restrictions.
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Re: Divine Shield / Might
and going 13 strmalcolm_mountainslayer wrote: ↑Sun Sep 06, 2020 8:25 pmAgreed.
Blackgaurd dips still have to "lose their soul" (not necessarily literally). And paladin dips still should rp as being a paladin. And the feat taxes + level dip isn't nothing.
Brycers are not OP and a Sorcerors gives up two epic feats for taking divine shield + no ranger dip + having alignment restrictions.