Warlocks

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Anime Sword Fighter
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Re: Warlocks

Post by Anime Sword Fighter » Fri Sep 19, 2014 11:58 pm

For FL warlock, maybe 1d4 on the blast per caster level that maxes at 15CL? Keep the spell progression as is?

Edit: Maybe 9-10CL is a better cap, keeps true flames at the top of the 'BLOW THINGS UP DAMAGE' chain but still relatively okay damage.

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Preacher
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Re: Warlocks

Post by Preacher » Sat Sep 20, 2014 12:20 am

Oh A clarification question about dispels vs SR. Mith, did you mean ANY SR will make dispel not actually dispel (but will still do damage), or that SR will cause a roll to resist being Dispelled as where it didn't before??
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Preacher
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Re: Warlocks

Post by Preacher » Sat Sep 20, 2014 12:30 am

Wait, found the Actual topic on this. So any SR means you won't be effected by the dispel line of spells but you will still do damage via the warlock ability right?
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Mithreas
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Re: Warlocks

Post by Mithreas » Sat Sep 20, 2014 12:58 am

No, if the warlock fails her SR roll she does no damage.
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Preacher
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Re: Warlocks

Post by Preacher » Sat Sep 20, 2014 1:08 am

To make sure I understand,

1. dispel is cast
2. target has SR so dispell effect will not happen no roll to check
3. a SR roll will happen to determine if damage is done.

Correct?
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Anime Sword Fighter
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Re: Warlocks

Post by Anime Sword Fighter » Sat Sep 20, 2014 1:10 am

My suggestion above would remove the Warlock Progression feat you are able to take as a warlock, and instead tie it all in to CL, btw.

I'd only wonder about people being refunded on FL if it was actually changed like that, or if they could get it all switched over or something.

Realoms
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Re: Warlocks

Post by Realoms » Sat Sep 20, 2014 1:47 am

Are there any higher level warlocks that would/could comment upon the effectiveness of summons (the later ones)?

My experience with summons is they're fairly abysmal, especially later ones, and I'm cautious about being optimistic here...

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Hunter548
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Re: Warlocks

Post by Hunter548 » Sat Sep 20, 2014 4:47 am

Realoms wrote:My experience with summons is they're fairly abysmal
Wtf.

My (currently) level 7 fiend warlock has been grinding places meant for a character of twice his level with the worg and the imp. The new warlock summons rock.
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The Rambling Midget
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Re: Warlocks

Post by The Rambling Midget » Sat Sep 20, 2014 4:50 am

Hunter548 wrote:
Realoms wrote:My experience with summons is they're fairly abysmal
Wtf.
Yeah, but old summons. Especially back when the servers weren't running so smoothly.

Half of the time, they did absolutely nothing, and the other half, they sucked at everything.
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Preacher
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Re: Warlocks

Post by Preacher » Sat Sep 20, 2014 5:41 am

Summons are still slightly clunky as fair as the AI. you may have to tell them to do something a few times but as far as effectiveness. They are doing quite well especially after getting a few buffs from allies or spare wands.
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Re: Warlocks

Post by Realoms » Sat Sep 20, 2014 5:53 am

Sorry, I should have clarified that I am asking about the new summons- due to experience with the old ones being abysmal and not worth using.

The worg and imp are awesome yeah, I just want to know whether it stays good (because old summons were also good for low levels) or drops off after those early levels.

But thank you Preacher!

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Mindcraft
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Re: Warlocks

Post by Mindcraft » Sat Sep 20, 2014 9:28 am

I have seen the balor and I can say.... It's pretty nuts.
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Re: Warlocks

Post by Mithreas » Sat Sep 20, 2014 12:56 pm

Preacher wrote:To make sure I understand,

1. dispel is cast
2. target has SR so dispell effect will not happen no roll to check
3. a SR roll will happen to determine if damage is done.

Correct?
No.

1. Dispel is cast at a single target.
2. Target has SR, so an SR check was made.
3. If SR check is successful, (if warlock, damage is done and) dispel effect happens.
4. If SR check is unsuccessful, nothing happens.
5. If dispel is cast at the floor, it has the ususal chance to remove one effect from everything in the area without an SR check. It's only if you go for the single target version to strip multiple effects that SR can kick in.
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Re: Warlocks

Post by God In Action » Sat Sep 20, 2014 2:20 pm

Mindcraft wrote:I have seen the balor and I can say.... It's pretty nuts.
The balor can easily defeat high level spawns. The Balor Lord must only be stronger. The Greater Vrock is only marginally less powerful than the Balor, but less durable.

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Re: Warlocks

Post by Mindcraft » Sat Sep 20, 2014 3:21 pm

God In Action wrote:
Mindcraft wrote:I have seen the balor and I can say.... It's pretty nuts.
The balor can easily defeat high level spawns. The Balor Lord must only be stronger. The Greater Vrock is only marginally less powerful than the Balor, but less durable.
I won't go into detail but I can certainly confirm this. All the summons are pretty beast, really.
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Realoms
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Re: Warlocks

Post by Realoms » Sat Sep 20, 2014 8:56 pm

Thanks! That does remove the one worry about fiends. (I have no experience with the higher end summons yet, simply the old summons- which sucked.) I appreciate the thoughts.

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Re: Warlocks

Post by Bragnir » Mon Sep 22, 2014 6:12 pm

Since warlock blasts can crit, and the ranged touch attack is affected by the weapon's attack bonus... Does the weapon's crit rate or multiplier affect the blast?

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Hunter548
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Re: Warlocks

Post by Hunter548 » Mon Sep 22, 2014 6:29 pm

Touch attacks are all 20/x2, for crits.
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Re: Warlocks

Post by Bragnir » Mon Sep 22, 2014 6:40 pm

Okey dokie! Thanks for clarifying that.

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one day remains
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Re: Warlocks

Post by one day remains » Mon Sep 22, 2014 7:22 pm

Bragnir wrote:Since warlock blasts can crit, and the ranged touch attack is affected by the weapon's attack bonus... Does the weapon's crit rate or multiplier affect the blast?
I'm relatively certain while it's possible for them to get a natural 20 they can't actually crit. That's the way it used to be at the very least.

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Mindcraft
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Re: Warlocks

Post by Mindcraft » Tue Sep 23, 2014 12:02 am

Used to be. Somewhere in this thread, Mithreas explained how he changed that.
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God In Action
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Re: Warlocks

Post by God In Action » Tue Sep 23, 2014 12:05 am

I have noticed an actual critical once, doing nearly 100 damage. But I've also noticed a couple of times that a critical hit has been scored, but normal damage has been applied.

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