Arelith Updates!

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Thu Jul 09, 2020 8:09 am

Live on Next Reset
==============

From Aniel
========
Cavalier
--------
Mounted charge AB increased from +4 to +6.
Unmounted charge AB increased from +1 to +2, and duration increased from 6 seconds to 12 seconds.
"Critical" damage on the charge has been increased from x1.5 to x2.
Improved critical, and the keen item property Will now contribute to the critical range. This means the charge damage can potentially be 18-20/x2.
The cavalier's warhorse will have 50 temporary hitpoints permanently applied to it upon being called to help prevent accidental PvE deaths.

Developer commentary: Since cavalier's release, its performance has been carefully monitored. While it's been successful in cattering to a particular playstyle, it's found to be largely underwhelming in its number output. While the first update to cavalier was to assist with clunkiness in how their abilities functioned while giving them something to use if unmounted, this third pass is to tune up their numbers to be more competitive, and to expand on their dismounted utility. Cavalier will remain under observation to see where it ends up with these adjustments, and will continue being adjusted as appropriate, whether that be scaling back these improvements, or looking to other flaws and means of improving the class.

From Zaphiel
===========
ESF: Illusion Clone Changes:
* Keen Senses feat is removed from clone if caster has.

Loremaster Changes:
* Some of the Secret Knowledge of [School] feat names (and their descriptions) has changed to better represent what they do.

Note: Those feats do not grant bonuses to spells. (Only exception is Enchantment and Evocation. Enchantment only grants bonus to Dominate spell. Evocation removes backlash damage from hellball and greater ruin.)

For example:
Secret Knowledge of Divination (It is now renamed to Secret Knowlede of Scrying) only gives access to -scry command. It does not increases the duration of True Seeing.

Name changes:
Secret Knowledge of Abjuration -> Secret Knowledge of Warding
Secret Knowledge of Conjuration -> Secret Knowledge of Summoning
Secret Knowledge of Divination -> Secret Knowledge of Scrying
Secret Knowledge of Enchantment -> Secret Knowledge of Domination
Secret Knowledge of Transmutation -> Secret Knowledge of Ley Lines

Irongron
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Re: Arelith Updates!

Post by Irongron » Thu Jul 09, 2020 10:35 pm

From the next reset.

From Danger Dolphin
===================

- Trap damage now based on d4s to reduce the spike variability (Suggestion by Joe)
- Player set trap damage now scales with the character's invested Set Trap skill points. Bonuses from items and abilities do not count.
- Traps are still not triggered by party members, but the effects can now hurt them if they are too close to an AoE
- The Set Trap skill can now used for crafting traps if it is higher than the craft trap skill (Temporary, intended to be moved eventually)
- Minor, Average and strong traps set by players have had their damage significantly increased
- If you have detected a trap, the save DC is reduced by 5
- For each 5 levels in Rogue, Assassin, Zhentarim Operative or Harper Scout, the saving throw DC on traps they set is increased by 1
- Traps now show the saving throw of the victim to the player that set the trap in the same way a spell would to a caster
- Traps now report damage and successful stunning effects to the trapper
- Player set tangle traps now entangle instead of slow (You cannot walk/run, but can take other actions)
- Holy traps damage is doubled vs undead
- Holy traps are now AoE in a 10ft radius
- Holy traps now have a reflex save attached
- Spike traps now hobble for 5 rounds on failing the reflex save, similar to a called shot: leg (-4 Dexterity, -10% Movement speed)
- Sonic traps now only stun for 2 rounds on all tiers, but leave a lingering deafen effect
- Negative traps now have a reflex save to avoid all effects
- Increased scaling for strength drain on negative traps (Suggestion by Jack Oat)
- Acid splash traps now blind for 2 rounds (Suggestion by Jack Oat)
- Acid blob traps no long paralyse, but have a lingering damage over time effect (Suggestion by Sockss)
- Trap Stacking: Characters immune to all traps for 2 seconds after stepping on one. Applies only to player set traps.

This update also appears on our News Feed

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Fri Jul 10, 2020 4:41 pm

Live on next reset
======
From Hoodoo

Added Roushoum, Deep Imaskari language
Quick command -ro

Irongron
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Re: Arelith Updates!

Post by Irongron » Sun Jul 12, 2020 1:11 am

An update to Brogendenstein's Hall of Legends.

Details on the News Feed

Please note I will be making some minor fixes and adjustments over the next day, and that fixtures previously in this area has been safely stowed by DMs and will gradually be replaced.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Sun Jul 12, 2020 10:04 am

Live on Next reset
==============
From Ærgnist & Red Ropes
===========================
* New Language: Druidic [-du]
* New Language: Gnoll [-gl]
* New Language: Sylvan [-sy]
* -language list is now grouped and filtered

Druidic granted to: Druids
Gnoll granted to: Gnolls
Sylvan granted to: Fey, Feylock, Forest Gnome
Animal removed from: Feylock

Dev Comment: Animal Language has for forever been a really ambiguous thing on Arelith, representing animals, beasts, fey, druids, gnoll, and probably more. My hope is that splitting Animal into some of its more appropriate bits will provide tools that strengthen the RP of characters, races, and classes that are often defined by those languages. Animal itself is less useful, but I think it still has a place as a bridge between woodland folk, as well as for just communicating with animals.

From Dangerdolphin
==================
- Lowered "Very High" damage traps in dungeons only from average damage 100 to 62.5
- Negative trap strength drain doubled to 2/4/6/8
- Negative trap strength drain is no longer permanent, but wears off after 3 turns (3 Minutes)
- Acid blob traps now paralyse again for 1/2/3/4 rounds
- Reduced the damage over time of acid blob traps
- Sonic traps now only deafen if you fail the saving throw

From Hoodoo
===========
Deep Imaskari are no longer trapped in the entry room, doomed to forever talk to the help desk clerk.
Half-orc can once again become an outcast per award creation.

Developer Commentary (Since everyone is doing this now): Bug fixes make people happy and stuff.

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The GrumpyCat
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Re: Arelith Updates!

Post by The GrumpyCat » Sun Jul 12, 2020 11:49 am

Irongron wrote:
Sun Jul 12, 2020 1:11 am
An update to Brogendenstein's Hall of Legends.

Details on the News Feed

Please note I will be making some minor fixes and adjustments over the next day, and that fixtures previously in this area has been safely stowed by DMs and will gradually be replaced.
A small note - home owners would do well to check their chests. If there was room in them, we placed some of their fixtures in there.
This too shall pass.

(I now have a DM Discord (I hope) It's DM GrumpyCat#7185 but please keep in mind I'm very busy IRL so I can't promise how quick I'll get back to you.)

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Mon Jul 13, 2020 1:03 pm

Live on Next reset
===============
(PGCC Only)
From Zaphiel
===========
Loremaster Changes:
Skill Changes:
- Hide, move silently, pickpocket, taunt, set trap, bluff and intimidate removed from class skill list.

Feat Changes:
Secret Knowledge of Artisan:
- Now bypasses race restriction(s) on recipes as well. (Only was class restriction(s) before.)

Secret Knowledge of Ley Lines:
- Renamed to Secret Knowledge of Teleportation.

New Secrets:
Secret Knowledge of the Mechanical Animator:
- This feat allows you to make golems.

Secret Knowledge of the Explorer:
- This feat allows you to gain 100% more adventure experience from exploration and portal discoveries.

Secret Knowledge of Gathering:
- This feat allows you to gain 25% more resource from plants, woods, common tier ores and minerals. This effect reduced to 10% if gathering high tier ores or minerals. Minumum of 1 extra resource is guaranteed.

Secret Knowledge of Crafting:
- This feat allows you to add your skill ranks and bonuses on lore divided by 5 to your crafting points. Calculation is (Base Lore skill ranks + Skill Focus + Epic Skill Focus + base int mod. + Loremaster's Knowledge) / 5.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Jul 14, 2020 10:44 am

Live On Next Reset
================

From Zaphiel
==========
Cooldown command (-cd) updates:
* Altered Shape added to cooldown list. (It indicates some racial polymorphs and totem druid polymorphs.)

Zoo Spell changes (bug fix rather):
* After getting max bonus, next cast will no longer replace the current effect. Instead, will refresh the duration. (For example, you casted bull's strength for two times, got +2 in first one, +4 in second one. Total of +5 due to stacking. Casting this spell again was resulting in losing the current bonus if roll was lower than +5. So if you rolled +3 in third cast, your +5 bonus was being replaced with +3. Now, this is fixed. And will result in refreshed duration at +5 bonus.)

From Ærgnist
===========================
Language adjustments/fixes:
* Animal colour changed to Agrellan Earth™️
* Druidic colour changed to Light Green
* Minor thematic changes to some languages
* The Lore skill is no longer able to translate certain languages
* Bugfix: Giant's tag/text colour now matches
* Bugfix: Undercommon's tag/text colour now matches

Thanks for feedback!

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Jul 14, 2020 6:44 pm

Live On Next Reset (PGCC)
=====================
From Zaphiel
===========
Loremaster changes:
* Secret Knowledge of Crafting is removed. Instead, it is merged with Secret Knowledge of Artisan.
* Secret Knowledge of Artisan no longer unlocks race specific recipes.
* Secret Knowledge of Explorer: (Updated, read the full description.)
This Secret allows the Loremaster to gain +100% Adventure Experience Point gain from area and portal discoveries. 25% of this bonus Adventure Experience Points is granted as an immediate XP gain, and the full amount also gets credited to their bank account in gold as a result of their selling maps.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Jul 21, 2020 9:18 pm

From New contributor Kenji!
Altaholics rejoice!
Blank Description at Character Creation Screen:
All races no longer have their vanilla description in character creation screen but blank ones.
Note: only available on PGCC, live server changes will go along with Loremaster and Zhent release

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Wed Jul 22, 2020 1:07 am

From Inf
===========
Subdual Changes
Subduing a PC now applies the following penalties for 5 minutes after getting up:
- 100% spell failure.
- All ability scores drop to 6 except CON. STR applies a damage penalty instead so you can still move.
- Attack bonus reduction of -20 to -40. The +/- attack bonus cap of 20 means this will reduce your AB by at least 20 but possibly 40 if you have positive increases to your AB.
Note: the character sheet won't reflect this; to see your 'true' AB you'll need to attack something and read your combat log.

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Spyre
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Re: Arelith Updates!

Post by Spyre » Sun Jul 26, 2020 1:59 am

Zhentarim and Loremaster:
=========================

- Zhentarim and Loremaster classes are now live.

Harper Paragon:
===============

- Paragon no longer receives Divine Might / Divine Shield for free.
- Paragon receives turn undead at level 3 instead of 4.
- Paragon receives bonus feats at levels 1, 3, and 5 instead of just 1 and 5.
- Paragon no longer receives tumble as a class skill.
- Paragon receives simple and martial weapons, all armors, and shield proficiency.

NOTE: Current paragons will be grandfathered. These grandfathered features will be lost if you relevel your character.

Portal Lens
=============

- Portal lens will close after 1 minute.

Radiant Heart Ring nerf:
========================

- Removed all properties from RH ring.
- Adds back +2 Disc and tags as no upgrades.

Upgrade options are :
- +1 ability or all save
- +2 to two skills
- 1/day lesser planar binding

NOTE: only 3 stats max allowed

Cure Light / Moderate / Serious / Critical Wounds
==================================================

- The above will now use the target's hitdice instead of caster level, if the hitdice is higher.

Assassin Improved Invis:
====================

- Should properly block FOIG mechanic now.

Arcane Archer:
============

- Arcane Archers should be able to use their Create Ammo feat found in their radial menu.
Discord: MalKalith#8042
Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Jul 28, 2020 5:27 am

Live Now
From Ærgnist (descriptions by Mythic)
===========================
Minor Fighter Additions:
* New Feat: Armored Vigil
- Granted at fighter level 3.
- Rest in medium and eventually heavy armour.
* New Feat: Field Maintenance
- Granted at fighter level 10.
- Slightly repair some equipment on rest.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Jul 28, 2020 5:44 am

Live Next reset
===========
From Spyre + Hoodoo (Spoodoo)

Bank Transfer
=========

- When attempting to send a player money, it will now filter with the most recently played characters of that name query to give the most accurate list. All the while not displaying characters who have been inactive for a set time.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Wed Jul 29, 2020 7:00 am

Live On Next Reset

From DangerDolphin
Healing potion cost updates
===========================

Cure Light Wounds potions from 14 GP to 70 GP
Cure Moderate Wounds potions from 23 GP to 110 GP
Cure Serious Wounds potions from 46 GP to 196 GP
Cure Critical Wounds potions from 196 GP to 280 GP

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Spyre
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Re: Arelith Updates!

Post by Spyre » Fri Jul 31, 2020 1:10 am

As of now:

Zhentarim Class Permission Tokens
========================

- Tokens are now live. DMs can be contacted to award the permission token to approved applications. Please use the DM Channel and your -badge dm to notify the DMs and give them enough time to respond.
Discord: MalKalith#8042
Determine your Public CD Key here
Can't see your vault? Have you migrated your accounts? If you have tried, and still can't see them, message me.

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DM Hoodoo
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Re: Arelith Updates!

Post by DM Hoodoo » Tue Aug 04, 2020 4:19 pm

Live Next Reset
============

From DangerDolphin
=================
Item Weight Reductions
======================

Darts from 0.1 to 0.0
Throwing Axe from 0.2 to 0.1
Wand from 1.0 to 0.3
Book from 1.0 to 0.5
Trap Kit from 0.5 to 0.3
Key from 0.1 to 0.0
Spell Scroll from 0.1 to 0.0
Gloves from 1.0 to 0.5
Bracers from 1.0 to 0.5
Grenade from 0.3 to 0.1
Cloak from 3.0 to 2.0
Belt from 1.0 to 0.5
Misc Med from 0.5 to 0.4
Misc Small from 0.3 to 0.1

Stacking
========

Dart stack size increased from 250 to 500


From (Not)Aniel
=============
Bless Weapon
------------
When targeting a dual-wielding character, if their primary weapon is already blessed, the off-hand will be blessed instead.


From Hoodoo
============
Upped bank cap to 20 mil

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