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Kalopsia
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by Kalopsia » Thu Apr 25, 2024 10:54 pm
From Kalopsia
DIVINE CHAMPION
- Divine Wrath: At class level 15 or higher, Divine Wrath also applies Divine Might if the character has the feat and sufficient piety.
- Passive Bonuses:
- Reduced the Charisma thresholds to unlock passive AB by 1 (to 20 and 24, respectively).
- Once per round, scoring a critical hit with a melee weapon will ...
- ... extend the duration of Divine Wrath by 2 seconds if the ability is active.
- ... reduce the cooldown of Divine Wrath by 2 seconds if the ability is inactive and on cooldown.
- Weapons with a base threat range of 20/x3 apply 3 second adjustments instead of the above 2 seconds.
- Domain Feat: At level 10, Divine Champions can use the -domain command to select one domain feat of their choice. They receive all corresponding passive bonuses, languages and use their Champion levels for class level requirements of associated features.
- Domain Powers can be activated via the radial menu. Their CL is 10 + Champion levels or the character's total level, whichever is lower.
- Note: Clerics cannot acquire a third domain using this class feature, and any cleric levels will override all champion levels with regards to domain scaling and progression, even if they are lower.
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Sincra
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by Sincra » Fri Apr 26, 2024 11:03 pm
From Sincra:
Dweomercraft Patch 1.1.5 [PGCC as of a reset]
Fixes
- Runic points will now correctly adjust to the cap for player placed runes.
- Keen should now correctly calculate on point summary readouts, this was me being a major idiot!
A request:
Please test the description editor and dweomercraft nui, let me know how that handles or what breaks.
I'd like to get both out asap.
From Malkalz & Sincra:
XP Redeem and Redeeming!
Additions
- New chat command "-xpredeem"
- Using the command without input or ? will present an information window that displays XP and functions.
- Using the command followed by a number will redeem that amount if it is available.
- When a DM now gives xp, if you are at or above the XP cap it will instead be paid into the redeemable pool, capping at 50,000xp.
Irongron wrote:I've literally never used -guard on anyone.
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Sincra
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by Sincra » Fri Apr 26, 2024 11:25 pm
From Hoodoo, Backlands & Sincra
Gems and Hoarders:
Additions
- The following gems will now appear rarely in chest loot:
- Jade
- Azurite
- Rainbow Agate
- Rose Quartz
- Sunstone
- Rosenstone
- Ametrine
- Bluestone
- Uvarovite
- Amaratha
- Orange Topaz
- Fossil Amber
- Royal Tourmaline
- Moonstone
- Seerstone
- Star Ruby
- Like Beljuril, Star sapphire and Roguestone these will also be precut.
Irongron wrote:I've literally never used -guard on anyone.
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Kalopsia
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by Kalopsia » Mon Apr 29, 2024 2:45 pm
From Ice:
Fixes
- Luck domain now has a feedback readout whenever you mine, and now properly applies to gathering resources as well.
- Bards can now learn curse songs from the world, and dirgesingers can now learn both regular and curses. This is a bugfix, no mechanical changes over how it is meant to work
- Updated Invisible Blade description (and class text, thanks Kuma!) to match the requirements that were updated last year
- Collective bugfix that was breaking UCL - and removing the -UCL command (sorry guys, it had to go).
- Updated Automatic Still Spell descriptions to mention the ASF they receive
- The ASF reduction from classes/Autostill should now be properly reapplied after dying.
- Autostill's feat description has been updated to mention it reduces ASF
- Extrusion should now correctly kill people that fall under the minimum HP range
- Various Yari fixes
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Sincra
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by Sincra » Mon Apr 29, 2024 7:48 pm
From Sincra:
XP Redeem & Skal + Commoners!
Changes
- Level Freeze will now be respected by DM's giving out reward XP.
- This means if you are Level Frozen to level 19 you will have any Xp given while at or above 19 sent to the account pool.
Fixes
- Commoners may now correctly redeem the XP.
Irongron wrote:I've literally never used -guard on anyone.
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Sincra
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by Sincra » Mon Apr 29, 2024 7:50 pm
From KenC
SKILL: TAUNT FIX
- The Taunt skill is now more fluid in its use.
- If Taunt is activated during an attack, the attack action will be canceled to allow the Taunt to take effect. Attacks will resume once the Taunt concludes.
- The exploit that allowed Taunt's animation to be canceled has been fixed.
- The "-usefeat" command now accepts "taunt" as a parameter.
Irongron wrote:I've literally never used -guard on anyone.
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DM Starfish
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by DM Starfish » Tue Apr 30, 2024 10:44 am
From Kroatius
Minor Changes & Fixes
- Forge Domain: Now gives Hookhammer Proficiency for free.
- Fix Hookhammer Proficiency for Gnomes. Supported Races:
- Rock Gnome.
- Forest Gnome.
- Svirfneblin.
- Fix Finesse for New Weapons: Hookhammer, Cane and Yari.
- Non-gnomes will have their Hookhammer removed.
- New Idle Anims for Crossbow.
From Svrtr
SEEKER SCALING BUG FIX
- Fixed a bug that caused seeker levels to not scale the rogue weapon bonus. Apologies for the inconvenience
From Kroatius
ELE AVATAR DRUID FIX
- Fixed a bug that made druid unable to take elemental avatar
Roleplay is a two way street.
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DM Starfish
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by DM Starfish » Tue Apr 30, 2024 10:44 am
From Kroatius and Starfish
Crafting Recipes for New Weapons (See Astrolabe for DCs and Point costs)
Bill Hook, Hookhammer, Yari (Smithing)
- Bronze
- 4 Coal
- 2 Bronze Ingot
- Masterly Iron
- 4 Coal
- 2 Iron Ingot
- 1 Silver Ingot
- Masterly Steel
- 4 Coal
- 2 Steel Ingot
- 1 Silver Ingot
- Green Steel (Also Greensteel Cane)
- 4 Coal
- 2 Greensteel Ingot
- Damask
- 4 Coal
- 1 Iron Ingot
- 2 Steel Ingot
- Masterly Damask (Also Masterly Cane)
- 4 Coal
- 1 Addy Ingot
- 1 Steel Ingot
- 1 Silver Ingot
Cane (Carpentry)
- Sturdy Cane
- 1 Hardwood
- 1 Bronze Ingot
- 2 Coal
Hardened Cane
- 1 Hardwood
- 1 Iron Ingot
- 1 Topaz
- 2 Coal
Enchanted Cane
- 1 Hardwood
- 1 Steel Ingot
- 1 Topaz
- 1 GMW scroll
- 2 Coal
Weapon stats
- Billhook
- Base Damage: 1d8
- Base Critical Threat: x3
- Base Damage Type: Slashing
- Weapon Size: Medium
- Finesse: No
- Weapon Proficiency: Martial
- Weapon Focus Group: Polearm
- Cane
- Base Damage: 1d4/1d4
- Base Critical Threat: 19-20/x2
- Base Damage Type: Bludgeoning
- Weapon Size: Medium
- Finesse: Yes
- Weapon Proficiency: Simple, Druid, Monk, Rogue, Wizard
- Weapon Focus Group: Polearm
- Hookhammer
- Base Damage: 1d8/1d8
- Base Critical Threat: x3
- Base Damage Type: Bludgeoning and Piercing
- Weapon Size: Medium
- Finesse: Yes
- Weapon Proficiency: Exotic, Gnome
- Weapon Focus Group: Polearm
- Yari
- Base Damage: 1d10
- Base Critical Threat: x3
- Base Damage Type: Piercing
- Weapon Size: Medium
- Finesse: Yes
- Weapon Proficiency: Exotic, Monk, Cavalier
- Weapon Focus Group: Polearm
Roleplay is a two way street.
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DM Starfish
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Post
by DM Starfish » Tue Apr 30, 2024 11:30 am
Recipes from Starfish
Models from Dawnstar
Going live next reset
More Off-hand Holdables, Art Crafting
- Copper Censer
- 2 Copper Ingot
- 1 Charcoal
- Silver Censer
- 2 Silver Ingot
- 1 Charcoal
- Dark Censer
- 1 Zinc Ingot
- 1 Mithral Ingot
- 1 Charcoal
- Dark Calling Bell
- 1 Zinc Ingot
- 1 Mithral Ingot
- Copper Temple Bell
- 2 Copper Ingot
- 1 Softwood
- Silver Temple Bell
- 2 Silver Ingot
- 1 Softwood
- Dark Temple Bell
- 1 Zinc Ingot
- 1 Mithral Ingot
- 1 Softwood
Roleplay is a two way street.
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Kalopsia
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by Kalopsia » Wed May 01, 2024 9:50 pm
From Kalopsia
MISCELLANEOUS FIXES
- Faerie Fire: No longer ignores Spell Immunity and Spell Mantles, only Spell Resistance.
- Tridents and Pikes: Can no longer be wielded in the off-hand by large characters.
- Effect Icon Readouts: Added a "vs. Race" label to effects that only apply against specific creatures.
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Sincra
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- Posts: 1172
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by Sincra » Fri May 03, 2024 9:42 am
From Sincra:
Boons & Design approach shift:
Changes
Communion Boon:
- Lost Attributes.
- Lost Saves.
- Lost Skills.
- Gained +5 Lore to language comprehension checks.
- Gained bonus ability to comprehend written deep speech as if 25% more fluent.
Giant / Jotun Boon:
- Lost Attributes.
- Lost Saves.
- Lost Skills.
- Gained 30lb's of carry capacity.
Riding Instructor Boon:
- Lost Ride Skill Bonus.
- Gained prevention of being thrown except by spell or jousting.
Furies Boon:
- Lost Attributes.
- Lost Saves.
- Gained dice alteration on Call Lightning. (d6 -> d10)
- Gained alternate Call Lightning VFX.
Commentary & Rationale:
Boons have been around for some time, but of late their place in the design of the server has come under scrutiny both in and out of the team.
On some level they invoked a sense of the Fear of Missing Out (FOMO) but also willed character breaking to not be at a disadvantage through the use of the boons.
It was also raised as a Find Out In Game (FOIG) issue as substantive mechanical power was being gate kept.
As such, all original bonuses on the above 4 have been lost and are now as described by the gained comments.
As the title of this update suggests, the new approach will be to encourage use for roleplay and thematics, instead of the most powerful.
Irongron wrote:I've literally never used -guard on anyone.
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Sincra
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by Sincra » Fri May 03, 2024 9:44 am
From Aellowyn:
Added a belt replacement for the female only tutu, 127 & 128.
=============
Irongron wrote:I've literally never used -guard on anyone.
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DM Starfish
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by DM Starfish » Thu May 09, 2024 6:03 am
From CNS & Sincra:
Shops and Ownership:
Changes
- Going forward you must be able to vote in a given settlement to bid or buy a store that it manages.
- There are some exceptions, these are as follows:
- The shop is not managed by a settlement. (No change to wilderness stores)
- The shop is a temporary stall.
Commentary and Rationale:
People buying and bidding on stores in places they do not actively play or are involved with makes it harder for settlements to manage those stores as the characters will often be less visible.
Further, the pricing and attitude towards the community a store is in will sometimes be less considerate, as concerns or problems are not immediate/reflective on an individual.
This change aims to remedy these points.
Of note, this will NOT evict current stores.
Roleplay is a two way street.
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DM Starfish
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by DM Starfish » Thu May 09, 2024 6:39 am
From KenC
TRAP AND SUBDUAL
-Traps should now respect the -subdual state (please let me know if this isn't working, as it's difficult to test alone)
ASSOCIATE STEALTH
- -associate(-a) accepts -stealth|-sneak|-hide as parameters to toggle the stealth state of controlled summons/henchmen.
- associates with HiPS will be subject to a cooldown on use.
SD SHADOW BUGFIX
- A shadowdancer's shadows will no longer copy any unintended properties from weapons.
Roleplay is a two way street.
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DM Starfish
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Post
by DM Starfish » Fri May 17, 2024 3:45 am
Some if not all of this is already in game
From SHOVEL SAND INTO MY GAPING MOUTH
With credit to the original artists: aresdavide94, stasbelyk13, balzhana banana, Ipatov, Kirill, Gintoki1234, Alex, ArtLeaving
- New Kukri model
- Two Large and Tower Shields
- A battle axe model and a battle axe head
- Bastard Sword model
- Dwarven Helm
- Helm with wings
Roleplay is a two way street.
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Sincra
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by Sincra » Fri May 24, 2024 5:34 pm
From KenC
SHIFTER
- Kobold Commando respects the cooldown for Hide In Plain Sight
From Ice
Dirge of Awakening
- Fixed a small issue that was causing the wrong undeads to be summoned. Please keep us informed if this keeps happening.
From Starfish (And ideas from Kuma)
New sound effects!
- Fishing now has sound effects based on rod used
- Gonnes now have sound effects when fired
- Overheal has a new sound effect
From Starfish
- Black Blade of Disaster has received a new lick of paint and is now 100% more planar rift
- Male vampire thralls have been given the correct model and are now Lost Children, to match their female counterparts
- Dagger blade 8 has been adjusted to work with every hilt
From Starfish
- Off-hands:
Recipe: (Art)
DC CP
Bone Fetish
- 4 Bones
- 3 Animal Sinew
- 2 Eagle Feathers
- 1 Skull
Recipe: (Tailoring)
DC CP
Brown Poppet
Black Poppet
Rust Poppet
Blue Poppet
- 1 Small Cloth
- 1 Animal Sinew
- 1 Small Leather
- 1 Dye (Brown, Black, Dark Red or Dark Blue respectively)
From Hadals & Sincra:
Tavern Triggers & Resting Regeneration:
Additions
- Resting to above 90% rest will now apply 1 regeneration to the rester for 1 hour.
Changes
- Entering a Tavern Zone that is not an entire area will present flavour text.
- If the flavour text is inappropriate to a space please leave feedback so it can have a custom one applied.
Fixes
- Now allows you to rest while above 50% in Tavern Triggers, like Tavern areas.
Irongron wrote:I've literally never used -guard on anyone.
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DM Starfish
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- Joined: Tue Mar 31, 2020 12:22 am
Post
by DM Starfish » Sun May 26, 2024 12:48 pm
Sincra wrote: ↑Fri May 24, 2024 5:34 pm
From KenC
SHIFTER
- Kobold Commando respects the cooldown for Hide In Plain Sight
From Ice
Dirge of Awakening
- Fixed a small issue that was causing the wrong undeads to be summoned. Please keep us informed if this keeps happening.
From Starfish (And ideas from Kuma)
New sound effects!
- Fishing now has sound effects based on rod used
- Gonnes now have sound effects when fired
- Overheal has a new sound effect
From Starfish
- Black Blade of Disaster has received a new lick of paint and is now 100% more planar rift
- Male vampire thralls have been given the correct model and are now Lost Children, to match their female counterparts
- Dagger blade 8 has been adjusted to work with every hilt
From Starfish
- Off-hands:
Recipe: (Art)
DC 10 CP 8
Bone Fetish
- 4 Bones
- 3 Animal Sinew
- 2 Eagle Feathers
- 1 Skull
Recipe: (Tailoring)
DC 12 CP 24
Brown Poppet
Black Poppet
Rust Poppet
Blue Poppet
- 1 Small Cloth
- 1 Animal Sinew
- 1 Small Leather
- 1 Dye (Brown, Black, Dark Red or Dark Blue respectively)
From Hadals & Sincra:
Tavern Triggers & Resting Regeneration:
Additions
- Resting to above 90% rest will now apply 1 regeneration to the rester for 1 hour.
Changes
- Entering a Tavern Zone that is not an entire area will present flavour text.
- If the flavour text is inappropriate to a space please leave feedback so it can have a custom one applied.
Fixes
- Now allows you to rest while above 50% in Tavern Triggers, like Tavern areas.
Roleplay is a two way street.
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Twohand
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Post
by Twohand » Mon May 27, 2024 6:21 am
For a long time, the ownership of surface wilderness quarters by Underdark characters has been a gray area, but despite no official ruling, in many cases this was deemed fine. However, given the proximity of some quarters to civilized areas, the team had an internal discussion about each individual quarter and reached a decision.
- Disclaimer: The following races are exempt from the restrictions and can own all wilderness quarters: Deep Imaskari, Duergar, Gloaming, Green Hag, Rakshasa, Svirfneblin, and Yuan-ti. For the purposes of this announcement, the term "Monstrous Underdark Race" refers to all other Underdark characters, including Outcasts, but excludes the seven aforementioned races. For the time being, the rulings below will be enforced by the DM team only, as any other approach would require a considerable code update to the quarter system. While not elegant, we count on your understanding.
Permitted Quarters
All monstrous Underdark races and characters are permitted to own quarters in the following areas:
- Arelith Forest, Cricket Cavern
- Arelith Forest, Lake Benwick Cave
- Skull Crags, Weatherstone Cave
- Upper Shyr, Herdsman's Cave
- Southern Peninsula Jungle, Hut
- Southern Peninsula Jungle, Tower
Restricted Quarters
The following quarters should not be owned by monstrous Underdark characters:
- Arelith Forest, Heartwood Grove Quarters
- Bendir Dale, Trader's Route Secluded Cottage
- Bendir Dale, Riverbank Farm
- Bendir Dale, Riverbank Cottage
- Cordor Frontier East, Wagons
- Cordor Frontier East, House
- Guldorand, Old Mine Road Houses
- Sibayad, Outskirts Quarter
Special Cases
Monstrous Underdark races are prohibited from owning the guildhouses listed below but may purchase interior quarters within them:
- Guldorand, Jotunhold
- Minmir, Banite Castle
- Sibayad, Fort
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Sincra
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by Sincra » Mon May 27, 2024 11:59 pm
From Sincra
Flameberries & Iceberries:
Changes
- Can once more be sold.
- Gold value has been set to 20 gold.
Bookshelves & Loot:
Fixes
- Will now correctly continue to spawn the intended loot, even if destroyed and respawned.
Dweomercraft Patch 1.1.6 [PGCC as of a reset]
Additions
- Following Class (Spellslots) [cost] have been added:
- Favoured Soul (1) [1]
- Favoured Soul (2) [2]
- Favoured Soul (3) [3]
- Favoured Soul (4) [6]
- Shaman (1) [1]
- Shaman (2) [2]
- Shaman (3) [3]
- Shaman (4) [6]
Changes
Fixes
- Description Editor will now respect locations or inventories of the target item, moving too far or changing the inventory will cause the NUI to close on any interaction.
A request:
Please test the description editor and dweomercraft nui, let me know how that handles or what breaks.
I'd like to get both out asap.
Irongron wrote:I've literally never used -guard on anyone.
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Sincra
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by Sincra » Tue May 28, 2024 11:19 pm
From Kenji & Sincra:
Bless weapon & Temporary Essences:
Additions
- May now only be cast on neutral or friendly targets. (see changes segment for why).
Changes
- Sun Domain fire damage (1d8) now removes temporary essences when applied.
- Temporary essences now remove Sun Domain fire damage (1d8) when applied.
Irongron wrote:I've literally never used -guard on anyone.
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DM Starfish
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by DM Starfish » Thu Jun 06, 2024 1:08 pm
From Starfish, in a few resets
Keep unwanted visitors at bay with four new fixtures
Fixture: Garlic Line
Fixture: Garlic Line, Curved
Herbalism: DC 4 CP 8
Fixture: Salt Line
Fixture: Salt Line, Curved
Herbalism: DC 4 CP 8
Roleplay is a two way street.
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Kalopsia
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by Kalopsia » Sat Jun 08, 2024 6:27 pm
From Kalopsia
CURSE MECHANICS
- Lesser Curses: Unchanged. Automatically removed by all spells and abilities that are at least equivalent to a Restoration spell.
- Greater Curses: In addition to Remove Curse, which is unchanged, spells and abilities that are equivalent to a Greater Restoration spell can now attempt to break greater curses.
- Similar to Greater Dispelling, these restoration spells are limited to a base CL of 23 when trying to do so. Class and feat bonuses can exceed this limit.
- Remove Curse and Pray are unaffected by any CL limits. Pray scales with character level, Remove Curse with caster level (as before).
- Added various feedback texts to make the system more transparent:
- Casters now receive detailed results of their CL check when attempting to break curses using any of the above methods (besides -pray).
- Clicking the curse effect icon reveals the curse type (this is OOC information).
- Reworked the feedback text dispatched when curse effects are being applied.
OTHER CHANGES
- GSF: Abjuration: Increased the CL bonus to removing curses from 1 to 2, now matching the bonus towards dispels.
- Vitae's Coronet: No longer erroneously removed by restoration spells.
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Sincra
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Post
by Sincra » Sun Jun 09, 2024 3:08 am
From Sincra:
Hookhammers & Resources:
Additions
- Now counts as a tool for:
Irongron wrote:I've literally never used -guard on anyone.
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Twohand
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by Twohand » Mon Jun 10, 2024 3:29 pm
From Twohand
UNDERDARK
- Updated the Sluice Gate area in with the following additions:
- The Boneyard, a mortuary with plenty of fixture slots for players to build memorials for deceased characters.
- New courier writ for low level characters.
- A store, much like the Notary in Guldorand, selling a variety of fancy paper items with custom icons and other things.
COFFEE
- Added a new plant, the Kaeth Bush:
- It can be found growing in the wilderness of some surface regions.
- The bush spawns Kaeth Cherries, which can be eaten or processed into Kaeth Beans.
- Seeds can't be planted in the Underdark or crafted by Underdark characters.
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DM Starfish
- Art Director
- Posts: 987
- Joined: Tue Mar 31, 2020 12:22 am
Post
by DM Starfish » Wed Jun 12, 2024 12:17 am
Coming soon from Starfish:
- Gem nodes will have a fancy new look. Each node bears shiny gems veins in exciting colours.
- Fixed issues with salt and garlic fixtures, I'll be able to add them soon.
- Trolls, especially frost trolls, got a visual update.
Roleplay is a two way street.