HAKs are now LIVE on Arelith

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Irongron
Server Owner/Creative Lead
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HAKs are now LIVE on Arelith

Post by Irongron » Fri Aug 09, 2019 4:23 pm

It was a long time coming, but we're finally there.

We'll be phasing in our chosen HAK content over the next days and weeks, so as to not to impact download time too greatly.

Naturally this means a world of changes. Please report any issues in the bug forum.




(Suggestion Board will be opened again shortly)

Morderon
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Re: HAKs are now LIVE on Arelith

Post by Morderon » Fri Aug 09, 2019 5:08 pm

Items:

Lances are now 1d8 20/x3 weapons in addition to being small and dealing piercing damage.

Add weapon feats for lance

Two-hand, mundane, and custom UMD check statuses are now item properties.

Splits lance into a medium and small variant.

Note: Lances are largely not available yet, i don't recommend taking the feats unless if you're happy with the current options.

Classes:

Ranger/Assassin skill boost now come from the 2da.

Rogue HP boost via 2da.

Arelith additional feats, for the most part, now come through 2da. So you can now choose an advanced feat that you now qualify for on the same level up.

Bards can be lawful at creation.

All 3/4 classes receive Parry as a class skill.

Every class now has the Craft * Skills.

Most IC -command actions are now feats

The new polymorph feat allows you to choose between totem form (if available), race form (if available) and werewolf form (if available)

GSF: Transmutation when used on another can be used to teleport with the other's menu

ESF: Illusion can be targeted on another pc to create a clone of them. Though uses the caster's stats.

Greater Spell Focus added to Sorcerer's bonus feat list.

Harper scouts, Shifters, and Palemasters can now take weapon profs.

Rogue has ESF: UMD on their epic bonus feat list.


Harper classes rework (you can read their descriptions IG).

Dwarven Defender (Now Earthkin Defender) Defensive stance has largely been fixed.

Feats:

General feats: As long as you otherwise meet their requirements, you can now take any general feat on any class level.
(Epic) Skill focus ride has been added.

Player Tool 1 and Player Tool 2 functions have moved over to a custom feat.

Half-elves and Half-orcs now get their arelith bonus feats at level 1.

Races:
Passive Skill boosts shouldn't contribute to the +50 cap.

Subraces can have items restricted to them but also wear items of their parent race.
Subraces now count as their proper racial type for favored enemy.

Gnolls are goblinoids given it tends to differ on the ruleset. Derro are dwarves as again tends to differ on the ruleset.

Other:
Generally, -commands that aren't simple utility, OOC, or have unlimited paramets are now feats.
Generally, if the feat gives a combat advantage it's now an action.


Other details:
Defensive Stance is semi-instant, that is you get the boost when the mode is entered, but you can't take any other action for the round.

Earthkin (Dwarven) Defender prereqs have been changed, you can read the list IG, but if you choose not to Dodge is no longer a requirement and given at level 1.

Harpers are getting a free relevel, don't log out at level 1 or else you'll lose all your items. Edit: I recommend reviewing the new pre-reqs.
Last edited by Morderon on Fri Aug 09, 2019 6:11 pm, edited 2 times in total.

Morderon
Technical Lead
Technical Lead
Posts: 1271
Joined: Mon Sep 08, 2014 2:24 am

Re: HAKs are now LIVE on Arelith

Post by Morderon » Fri Aug 09, 2019 5:17 pm

Additional for those who want to make award races:

Only Human, Half-elf, Half-orc, Moon Elf, Shield Dwarf, Rock Gnome, Lightfoot halfling.

While it's technically possible now to allow the other races to become award-race eligible we haven't decided to do it, plus it's going to take updating hundreds of scripts.


Edit:

Intimidate is now a class skill for fighters.

Spells:
Resistance has an innate level of 0
Balagarn's horn belongs to the transmutation school
Clarity is abjuration

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