Arelith Updates!

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Irongron
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Re: Arelith Updates!

Post by Irongron » Mon Jan 06, 2020 5:37 pm

From Liareth (I love this one...)

The monsters of Arelith are sick and tired of being killed by smelly adventurers. They have formed a union and elected lieutenants from the best and brightest of their ranks. Players will encounter these lieutenants in the field and should prepare for the worst.

- Occasionally, monsters in the world will spawn as a named, unique mob. These mobs have increased strength that scales with their CR.
- Mobs are unique because of their combat prowess - for example, an animal who accidentally ate a potion of strength or a bandit lieutenant who claimed her position through the power granted by a magical ring she found. Kill the powerful mob? Claim their powerful loot.
- As paragons of their kind, unique mobs may often be found cloaked in powerful magic. Fights that were once trivial may become challenging; always be on your guard!

Irongron
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Re: Arelith Updates!

Post by Irongron » Wed Jan 08, 2020 1:03 am

New race - Firbolg! (Courtesy of Liareth - News article here
----------------------------

Firbolg (Fey) - Greater Reward Race
ECL: +2

Base Race: Human
Alignment: Non lawful
Language: Giant
Large Creature

+4 str
+2 con
-2 dex
-4 cha
Fast Healing (+1 regen per 15 levels starting at 1, so +3 at 30)
Tracking
Deflect arrow
10/- Cold Resistance
Darkvision

Gift of the Moon-Seer: -2 STR, +2 WIS, 0.0 ECL.

Assassin Belt Changes:
--------------------------------

The Assassin Belt stats have been changed slightly.

Rank 1
+2 Dex or Str
+2 Hide/move silently

Rank 2
+2 Dex or Str
+3 Hide/MS
+2 Bluff

Rank 3
+2 Dex or Str
+2 Int
+3 Hide/MS
+3 Bluff

Rank 4
+2 Dex or Str
+2 Int
+3 Hide/MS
+3 Bluff
+1 universal save


And the rest...
--------------------

- Peddlers no longer accept books, these can now only be sold to Book Merchants (A rare spawn)
- Visual/Performance update to the Cordor Cultural District
- Visual/Performance update to the Earthkin Village
- Yarrow/Sassone plants will now respect the same rules as other seeds and must be planted on fertile ground.
- The current area is now not included in the portal list.

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ActionReplay
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Re: Arelith Updates!

Post by ActionReplay » Fri Jan 10, 2020 11:44 pm

Andunor Cage Fight Update:

The Beast (Final Fight) won't Perma Kill a character if they are defeated by it.
Winning the Fight has been changed to the following:
250k Gold reward
Belt of Andunor (Runic and chance to randomly generate some stats that are reasonable)
This belt will allow you to disguise with it and won't make your character stand out in any way; its essentially a normal belt but runic and given some random starter props.

This means the old belt is no longer given as a reward and the Bonus Feats are removed as well from the reward. Characters that have already defeated the Beast will be unaffected by this.

Irongron
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Re: Arelith Updates!

Post by Irongron » Wed Jan 15, 2020 10:27 pm

First update from new developer Awan:

* The level/progress cut off for writs done with higher/lowered leveled party members has been increased from 3 to 5.


From Liareth:

* Unique monster Anuses will no longer be exposed. (The name 'Anus' removed from NWN's automated name generator)
* Unique monsters were sometimes spawning without the golden name to accompany; this should be fixed.
* Firbolgs now correctly receive the Track feat.

While elsewhere:

New Greater award added to allow Gnolls, Duergar, and Goblins to attain pirate tattoos and start off in Sencliff, this rewards requires an approved APPLICATION to the made to the DM team prior to taking the award.

And from myself:

- Made a few changes to some existing fixtures
- Clearly labelled our various horse breeds (Pack, Riding, Warhorse, Riding, Wild & Destrier) and adjusted their statistics (When NOT mounted) accordingly.
- Added in the complete Shyr Farmstead in preparation for the end of the auction at Mayfield's Brokerage

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