A very large update, from the entire team.
*Follow in game prompts for a free relevel of any existing character you log in with. Free rebuilds will be offered for 48 hours after your first log in. Type -relevel to access that option.
Full details below, or you can read a condensed version on our
News Feed
Weapon Changes
-------------
The following weapons have been added:
Sai, Wakizashi, Naginata. (see below for stats)
The following weapons have been changed:
Light hammer, light flail, heavy flail, greataxe, halberd, trident.
Katana will soon be a medium weapon, you have some time to find a suitable off hand weapon
Individual weapon feats have been removed, and weapons now belong to one or more weapon groups depending on wield or fighting style. The effect of each group feat applies to all the weapons that belong to it. In the case of weapons that belong to more than one group the effect of the same feat for different applicable groups will not stack.
This does not cover Weapon Masters, and their 'Weapon of Choice' feat, thus they are now the only class that needs wed itelf to one particular weapon.
Weapon Groups are:
1 Handed Edged
1 Handed Concussion
Pole Arms
Missile
Thrown
2 Handed
(See table at end of update post for details of groups and weapon properties)
New Weapons
---------------------
Sai:
Base Damage: 1d4
Base Critical Threat: x2
Base Damage Type: Bludgeoning
Weapon Size: Tiny
Feats Required: Exotic or Monk
Wakizashi:
Base Damage: 1d6
Base Critical Threat: 19-20/x2
Base Damage Type: Piercing
Weapon Size: Small
Feats Required: Exotic or Monk\nSpecial: Grants Shield AC Only Equippable in Off-hand
Naginata:
Base Damage: 1d10
Base Critical Threat: x3
Base Damage Type: Bludgeoning and Slashing
Weapon Size: Large
Feats Required: Exotic or Monk
Heavy Mace, Maul, Light Pick, Heavy Pick & Falchion added over next few days.
(Currently new weapons are only available via crafting (following secondary reset later) or via stores in Skaljard and Sibayad.)
Skill Changes
-------------------
-Lore & UMD
No amount of UMD enables the use of scrolls. Their use is strictly limited by these conditions:
1) It's a scroll with no restriction, like Raise Dead or Restoration.
2) It's a scroll that belongs to one of the character's class spell lists, and they have access to a spell level that's at least half, rounded up, of the spell level at which the spell on the scroll appears in their spell list, and the relevant primary casting ability modifier for that class matches or exceeds that spell level.
3) They have enough Lore to beat a check based on the spell's innate level that allows them to circumvent any limitations.
4) If the character is a specialist wizard, they can't use scrolls from their opposed school.
Sources of Lore which contribute to the Lore value used for scroll usage: Skill Ranks, Intelligence modifier, + Lore on equipment, the Dwarven bonus to Lore, Courteous Magocracy , Skill Focus: Lore and Epic Skill Focus: Lore. It does NOT include the spells Identify, Legend Lore, or the Bardic Lore Bonus.
UMD requirements across the board have been bumped up by 5 across the board starting from 200gp in value, except for equipment which has set UMD requirements and Wands. For wands their UMD requirement has been adjusted to increase according to their innate level, starting at 1 and ending at 15.
Lore contribution to language understanding, effectively giving a 1% chance of understanding any given utterance for every 2 Lore points (which stack the same as they did before), capping at 25%.
Language recognition scales at a rate of 10% per 2 Lore points, capping at 100%.
- Craft Weapon/Armour
Craft Weapon and Craft Armor have been combined into a single skill: Craft Mastery. Each rank in Craft Mastery increases the your crafting point max by 1, and every 10 ranks increases you mundane dweomercrafting tier by 1.
Improved Dweomercrafting has been added as a feat which increases both your magical and mundane dweomercrafting tier by 1.
Feat Changes
-------------------
- Disarm
Doesn't make you lose your weapon any more. Instead it prevents you access to it for 6 seconds, lowering your AB by 10 in each hand and causing to do no damage unless you have Improved Unarmed Strike, in which case you do half damage. You can't unequip or equip weapons while under the effect of disarm
When you're successfully disarmed you're immune to getting disarmed again for 12 seconds.
- Knockdown
When you're successfully knocked down by the Knockdown or Improved Knockdown feats you're immune to getting knocked down again for 18 seconds.
New Classes
------------------
Commoner
----------------
- Hit Die: d6
- BAB: 3/5
- High Save: Fortitude
- Proficiencies: Simple weapons and light armor.
- Skill Points: 4+ Int Modifier.
- Skill list: appraise, bluff, craft armor, craft weapon, heal, intimidate, listen, lore, perform, persuade, ride, search, spot, taunt.
-Cannot take levels in other classes besides specialist
Special:
- Tradeworker: Gains an additional 2 crafting points each level.
- No XP from combat (kills)
- Unable to select writs.
- Commoner gain an additional 20XP every game hour
- Adventure XP from crafting x 10
Specialist
-------------
- Hit Die: d6
- Proficiencies: No additional proficiencies.
- Skill Points: 6+ Int Modifier.
- Skill list: All. Bonus Epic Feats: (Epic) Skill Focus (all/any). Every 3 levels.
Requirements:Level 21
Feat: Any skill focus.
Class Changes
---------------------
Knight
----------
Knight class features scale off the highest of Persuade or Intimidate.
Harper
............
- Harper scout can only take improved evasion or defensive roll on lvl 5
Paladin
-----------
--Holy Sword can only trigger once per flurry now (i.e. 2 second cool down as per spellsword imbues)
Monk
---------
-- Weapon Prociciency includes new weapons; Sai, Wakizashi, Naginata
--- Sai and Nagitata work with monk UBAB
--All monk proficiency melee weapons that do not benefit from the UBAB (except Wakizashi) now obtain the same benefits as katata (20: +1 dmg; 24: +2 dmg; 28: +3 damage // 23: +1 AB; 25: +2 AB; 28: +3 AB)
Spell Changes
---------------------
Avascular Mass: Making the save will no longer 1/2 the damage output, but will still avoid the stun.
Disintegrate, Nightmare: Added Maximized and Empower metamagic
Burst of Glacial Wrath: 25d6 cap removed, now caps at 30d6 (For Players)
Frozen Status Effect:
A Frozen creatures gain DR 10/-, 2d6 points of Dexterity damage, 50% Movement Reduction, vulnerability to fire, and immunity to cold and electricity.
Anyone targeted by a restoration-type spell (Lesser Restoration, Restoration, Greater Restoration) will now have their thirst, hunger, and rest values reset to 0% if it was lower.
New Spells
-----------------
Bigby's Disrupting Hand
Caster Level(s): Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells:
Save: None
Spell Resistance: Yes
A small, spectral hand springs into existence before your target. It hovers in the air, ready to deliver a backhanded blow when the subject attempts to cast a spell. This attack causes no damage, but it forces the subject to make a Concentration check with a DC equal to this spell's save DC. If the subject fails the check, the hand's blow ruins the casting attempt.
Sound Lance
Caster Level(s): Cleric 4, Wizard / Sorcerer 3
Innate Level: 3
School: Evocation
Descriptor(s): Sonic
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: Instant
Additional Counter Spells: Silence
Save: Fortitude 1/2
Spell Resistance: Yes
This spell causes a projectile of intense sonic energy to leap from you to a target dealing 1d8 points of sonic damage per caster level (maximum 10d8).
The sound lance cannot penetrate the area of a silence spell.
Finger of Agony
Caster Level(s): Wizard / Sorcerer 4
Innate Level: 4
School: Necromancy
Descriptor(s):
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 3 Rounds
Additional Counter Spells:
Save: Fortitude Partial
Spell Resistance: Yes
As you crook your finger, your enemy feels their vitals rupture within them. You magically disrupt the subject's internal organs, causing it great pain. Each round the subject takes 3d6 points of damage and becomes Sickened for 3 rounds.
A successful Fortitude save halves the damage and avoids Sickened for that round.
Freeze
Caster Level(s): Druid 6
Innate Level: 6
School: Conjuration
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Medium
Area of Effect / Target: Single
Duration: 1 Round / Level
Additional Counter Spells: Scorching Ray
Save: Reflex Partial
Spell Resistance: Yes
A violent blue ray swirled with white streaks emerges from your outstretched hand striking your target.
You must make a successful ranged touch attack to hit. A target struck takes 4d6 points of cold damage and must succeed on a Reflex save or be Frozen for 1 round per caster level.
Frozen creatures gain DR 10/-, 2d6 points of Dexterity damage, 50% Movement Reduction, vulnerability to fire, and immunity to cold and electricity.
Iceberg
Caster Level(s): Wizard / Sorcerer 9
Innate Level: 9
School: Evocation
Descriptor(s): Cold
Component(s): Verbal, Somatic
Range: Long
Area of Effect / Target: Colossal
Duration: 1 Round / Level
Additional Counter Spells: Meteor Swarm
Save: Reflex Partial
Spell Resistance: Yes
Iceberg is a brutal and direct spell dealing 1d6 blunt and cold damage per two caster levels to targets closest to the center. Affected targets will be encased in ice if they fail a saving throw, effectively immobilizing them for 1d3 rounds. Creatures larger than Medium are unaffected by the immobilizing effect.
Targets outside the center of the spell, 5m or more, has a chance to save for half damage.
Bug Fixes
--------------
A number of reported bugs with the Radiant Heart have been fixed.
-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
TABLES:
Lore requirements and new wand UMD requirements table.
Code: Select all
+--------------------+--------------------------+-----------------------+
| Innate Spell Level | Lore Required for Scroll | UMD Required for Wand |
+--------------------+--------------------------+-----------------------+
| 0 | 5 | 1 |
+--------------------+--------------------------+-----------------------+
| 1 | 5 | 1 |
+--------------------+--------------------------+-----------------------+
| 2 | 10 | 5 |
+--------------------+--------------------------+-----------------------+
| 3 | 15 | 10 |
+--------------------+--------------------------+-----------------------+
| 4 | 20 | 15 |
+--------------------+--------------------------+-----------------------+
| 5 | 25 | N/A |
+--------------------+--------------------------+-----------------------+
| 6 | 35 | N/A |
+--------------------+--------------------------+-----------------------+
| 7 | 50 | N/A |
+--------------------+--------------------------+-----------------------+
| 8 | 65 | N/A |
+--------------------+--------------------------+-----------------------+
| 9 | 80 | N/A |
+--------------------+--------------------------+-----------------------+
Weapon damage and group table.
Code: Select all
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| | | | | | | | | | | |
| Weapon | Size | Damage | Criticals | Damage Type | 1H Concussion | 1H Edged | 2-Handed | Polearm | Missile | Thrown |
| | | | | | | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Light Flail | S | 1d8 | x2 | Bludgeon | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Warhammer | M | 1d8 | x3 | Bludgeon | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Light Mace | S | 1d6 | x2 | Bludgeon | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Club | M | 1d6 | x2 | Bludgeon | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Light Hammer | T | 1d4 | x3 | Bludgeon | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Morningstar | M | 1d8 | x2 | Bludgeon-Pierce | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Whip | S | 1d2 | x2 | Slash | * | | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Light Pick | T | 1d4 | x3 | Pierce | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Heavy Pick | M | 1d8 | x3 | Pierce | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Shortsword | S | 1d6 | 19-20/x2 | Pierce | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Longsword | M | 1d8 | 19-20/x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Battleaxe | M | 1d8 | x3 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Dagger | T | 1d4 | 19-20/x2 | Pierce | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Handaxe | S | 1d6 | x3 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Kama | T | 1d6 | x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Kukri | T | 1d4 | 18-20/x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Rapier | M | 1d6 | 18-20/x2 | Pierce | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Scimitar | M | 1d6 | 18-20/x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Sickle | S | 1d6 | x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Dwarven Waraxe | M | 1d10 | x3 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Sai | T | 1d4 | x2 | Pierce-Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Wakizashi | S | 1d6 | 19-20/x2 | Slash | | * | | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Katana | M | 1d10 | 19-20/x2 | Slash | | * | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Bastard Sword | M | 1d10 | 19-20/x2 | Slash | | * | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Two-bladed Sword | L | 1d8/1d8 | 19-20/x2 | Slash | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Greatsword | L | 2d6 | 19-20/x2 | Slash | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Greataxe | L | 3d4 | x3 | Slash | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Dire Mace | L | 1d8/1d8 | x2 | Bludgeon | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Double Axe | L | 1d8/1d8 | x3 | Slash | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Falchion | L | 2d4 | 18-20/x2 | Slash | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Heavy Flail | L | 3d6 | 19-20/x2 | Bludgeon | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Heavy Mace | L | 1d10 | x2 | Bludgeon | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Maul | L | 2d6 | x3 | Bludgeon | | | * | | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Quarterstaff | L | 1d6/1d6 | x2 | Bludgeon | | | * | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Halberd | L | 1d12 | x3 | Pierce-Slash | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Scythe | L | 2d4 | x4 | Pierce-Slash | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Spear | M | 1d6 | x3 | Pierce | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Lance | M(S) | 1d8(1d6) | x3 | Pierce | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Trident | L | 1d10 | x3 | Pierce | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Naginata | L | 1d10 | x3 | Pierce-Slash | | | | * | | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Light Crossbow | S | 1d8 | 19-20/x2 | Pierce | | | | | * | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Heavy Crossbow | M | 1d10 | 19-20/x2 | Pierce | | | | | * | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Short Bow | M | 1d6 | 19-20/x2 | Pierce | | | | | * | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Long Bow | L | 1d8 | x3 | Pierce | | | | | * | |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Sling | S | 1d4 | x2 | Bludgeon | | | | | * | * |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Dart | S | 1d4 | x2 | Pierce | | | | | | * |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Throwing Axe | S | 1d8 | x2 | Slash | | | | | | * |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+
| Shuriken | T | 1d3 | x2 | Pierce | | | | | | * |
+------------------+------+----------+-----------+-----------------+---------------+----------+----------+---------+---------+--------+