A really large update today, with the Arms & Armour details live on our
Home Page.
From Danger Dolphin
===================
- Traps triggered by a non-hostile are now returned to your inventory instead of damaging that person
- Player set trap detection DC is now equal to hard Set Trap Skill + Dexterity Modifier
- Player set trap disarm DC is now equal to soft Set Trap Skill (Includes disarm trap +2 synergy bonus, items, etc)
- Radius for Tangle Traps increased from 5ft to 10ft for Minor and Average, from 10ft to 15ft for Strong and Deadly
- Radius for Holy traps increased from 10ft to 15ft
- Radius for Sonic traps increased from 10ft to 15ft
- Radius for Fire Traps increased from 5ft to 10ft for Minor and Average, from 10ft to 15ft for Strong, Deadly and Epic
From Garrbear
===================
Mighty Rage changes:
Prereqs lowered to 19 str 19 con (previously 21 str 21 con)
Crowd Control / Debuff removal now reapplies every 30 seconds while raging
Regeneration added at a rate of 3 + con bonus damage
Developer commentary:
Mighty rage has historically been a trap pick on Arelith due to the extended duration. Barbarians typically build to have the shortest possible rage duration so that they can fire their rage more often, refreshing their temporary hp and maximizing their sustainability. Additionally, the CC clear was pretty useless since rage is used as an opener, and you likely wouldn't be CCed by then.
Rather than just remove the extended duration, we are adding a regen which scales similarly to the temp hp you would get from raging a second time over the extended duration, allowing for similar sustain while still having the benefits of a longer rage. Additionally, the CC / Debuff removal will refire every 30 seconds, still providing some benefit even if you use rage as an opener.
From Garrbear
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Favored Soul Changes:
-The 4/day haste feat granted at favored soul level 18 has been removed.
-Haste has been added to their spellbook as a 5th circle spell.
-Characters with 18 or more levels in favored soul will have a relevel upon logging in.
Developer commentary:
Haste as a 4/day feat was nice for spell selection, but it made spell selection for the important 5th circle a little easier than it should be. With the extra spells known they get over sorcerer, they were not making any very difficult decisions.
Additionally, haste being limited to 4/day and not being extendable was bad for quality of life, especially on a spontaneous caster which can now cast it 12+ times per day if their heart desires.
Note: We are still working on the scroll problem for favored soul and shaman. I know it has been a lot longer than expected, but please be patient as we will hopefully have a fix out soon(tm).
From Mythic et al
==============
A New slew of arms and Heavy armours have found their way to the Isles of Arelith and the dangerous realms below them. By : Xerah, Garrbear, Mythic/Merry, DM Grumpycat & DM Starfish
Commanding Brigandine
-------------------------------------
6 Coal
1 Dragon Oil
2 Adamantine Ingot
2 Mithril Ingot
1 Rogue Stone
Smithing : 46
CP : 440
Half-Plate (7 + 1 Dexterity Modifier)
Armour Class Bonus : [+4]
Skill Bonus Intimidate : [+4]
Skill Bonus Leadership : [+4]
Saving Throw bonus : Will [+3]
Immunity to Damage Type : Bludgeoning [5%]
Immunity to Damage Type : Slashing [10%]
Cooldown Reduction : Knight Ability [Oath of Wrath] -1 Turn
Use Limitation Class : Knight
Runic
UMD : 45
This armour consists of small adamantine plates attached to the inside of a thick dragonhide vest with mythril rivets. A bright rogue stone adorns the neck piece of this suit, it bestows mental fortitude and a stronger presence to the wearer. Runic embroidery adorns large swathes of the vest waiting to be filled with power.
Jousting Plate
--------------------
8 Coal
3 Adamantine Ingots
2 Gold Ingots
2 Silver Ingots
Dragon Oil
Smithing : 48
CP : 400
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity to Damage Type : Piercing [5%]
Immunity to Damage Type : Slashing [10%]
Skill Bonus : Ride [+5]
Runic
Use Limitation Class : Cavalier
UMD : 45
This suit of armour is composed of many different interlocking plates of black metal trimmed in shining gold. Hinges and other such mechanisms are hidden in key areas to enable maximum maneuverability while on horseback while keeping the rider's life and limb safely contained and away from sharpened intruders.
Sanctified Plate
-----------------------
8 Coal
8 Silver Ingots
2 Dragon Oil
2 Mithril Dust
2 Adamantine Ingots
Smithing : 48
CP : 540
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Skill Bonus : Leadership [+4]
Cast Spell : Aid (3/day CL 8)
Cast Spell : Raise Dead (1/day)
Use Limitation Class : Divine Champion
UMD : 45
An impressive suit of Brass and Silver-plated Adamantine. Quenched in waters divine, imparting upon it (un)holy power. Such armour is not worn lightly and carries a fraction of sanctified burden upon its shoulders.
Bulwark Plate
--------------------
8 Coal
4 Adamantine
4 Mithril
2 Dragonhide
5 Rubies
Smithing : 48
CP : 440
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Ability Bonus : Constitution [+1]
Runic
Class Restriction : Earthkin Defender
UMD : 45
This sturdy set of armour consists of thick plates of what appears to be a mithril-adamantine alloy with cured dragon hide strapping to keep it all together. The weight of this suit is unusually large and the armour itself thuds when hit rather than the usual metal ringing noise. There are five each of rubies, sapphires and emeralds set at key points in the armour that, when activated, emit a stone like barrier magic to further keep the wearer safe from harm.
Dragonbone Plate
---------------------------
10 Coal
Adamantine Full Plate
4 Dragon Hide
1 Star Sapphire
4 Adamantine Ingots
Smithing : 48
CP : 306
Full Plate (8 +1 Dexterity Modifier)
Armour Class Bonus : [+4]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Saving Throw Bonus vs Fear : [+4]
Decreased Ability Score : Charisma [-3]
Runic
UMD : None
This was originally a set of adamantine full plate. The usual leather strapping and padding has been replaced with sturdy dragon hide, fragments of dragon bone, claw and horn have been skillfully melded into the metal to further strengthen it and a star sapphire has been set at the core of the chest piece to further increase the endurance of this suit. Just wearing this armour is enough to bolster the mind against fear although having bits of bone and claw sticking from your armour tends to look Frightening.
Accursed Scales
------------------------
6 Coal
Chainmail of the Holy Paladin
10 Dragon Blood
4 Magical Horn
4 Rubies
Alchemy : 42
CP : 130
Chain Shirt / Chainmail (5 +2 Dexterity Modifier)
Armour Class Bonus : [+7]
Immunity Damage Type : Slashing [10%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Arcane Spell Failure [-15%]
Ability Bonus : Charisma [+2]
Use Limitation Class : Hexblade
Cannot use Divine Shield whilst wearing this Armour
UMD : 90
Through great and vile rites this once blessed armour has been warped into its current form. Rumour has it that bones and magical ivory carved with the names of things better left unspoken are drowned in copious amounts of dragon blood and left to sit for a day and a night.
Once the mixture has fouled sufficiently the blessed armour is heated in a cursed forge before being quenched in the mix and then thoroughly cleaned and dried. But thats just hearsay, right?
Desperado’s Raiment
-------------------------------
8 Spider silk
Fine Silk Shirt
3 Emeralds
1 Dragon Hide
1 Mithril Dust
Tailoring : 46
CP : 380
Cloth Shirt (0 + Unlimited Dexterity Modifier)
Armour Class Bonus : [+3]
Ability Bonus : Dexterity [+1]
Ability Bonus : Intelligence [+1]
Cast Spell : Foxes Cunning 2/day (CL 10)
Skill Bonus : Bluff [+4]
Skill Bonus : Intimidate [+4]
Skill Bonus : Leadership [+4]
Runic
Use Limitation Class : Swashbuckler
UMD : 45
Flashy and Suave, This brightly coloured shirt draws the eye and distracts in crucial moments. Allowing one to bait their foes, be in on the battlefield, in the tavern or with a worded duel
----------------------
Shaman Items
---------------------
Spirit Hide
-----------------
3 Dragon Hide
2 Star Sapphire
5 Magic Blood
2 Silver Ingots
1 Pine Tar
Tailoring : 48
CP : 366
Studded Leather (3 + 4 Dexterity Modifier)
Armour Class Bonus : [+5]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 4]
Immunity Damage Type : Slashing [5%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Positive Energy [5%]
Immunity Damage Type : Negative Energy [5%]
Use Limitation Class : Shaman
Runic
UMD : 45
Swimming with communal chimes and engraved symbols this suit of leather seems draped in otherworldly essence, allowing one to commune more strongly with whomever or whatever they desire.
Speakers Visage
-----------------------
1 Mithril Helmet
5 Owls Wisdom Scroll
3 Ladies Tears
1 Rare Softwood
Art Crafting : 42
CP : 380
Helmet
Ability Bonus : Wisdom [+1]
Armour Class Bonus : [+2]
Armour Class Bonus vs Lawful [+3]
Bonus Spell slot of Level : Shaman [level 4]
Skill Bonus : Concentration [+3]
Use Limitation Class : Shaman
UMD : 30
These ghastly Masks are often worn by shamans of bestial or wild tribes in far-flung corners of the forgotten realms.
Allowing the wearer to amplify their senses and draw from the source of their shamanic power. Whilst also providing a harrowing helmet in times of battle.
Shaman Beads
----------------------
2 Gold Ingots
2 Silver Ingots
3 Magical Horns
1 Rare Hardwood
1 Giant Tooth
Art Crafting : 32
CP : 80
Amulet
Ability Bonus : Wisdom [+2]
Bonus Spell slot of Level : Shaman [Level 5]
Bonus Spell slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+2]
Skill Bonus : Discipline [+1]
Use Limitation : Shaman
UMD : 30
A Shamanic foci, a mixture of stones and charms that allow power to be stored within them, before being released when called upon by the wearer.
Ghostwalker Ring
--------------------------
1 Copper Ingot
1 Hardwood
2 Scrolls of Ghostly Visage
2 Magical Blood
Art Crafting : 20
CP : 53
Ring
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 3]
Cast Spell : Ghostly Visage : 3/day (CL 8)
UMD Requirement : 25
A simple band engraved with mystical symbols. Entwining power with the afterlife and surroundings, allowing one to store additional magics in these rings. And use them to help commune with the spiritworld around ones self.
Tribal Staff
-----------------
3 Hardwood
1 Alchemistic Catalyst (Standard)
2 Amethysts
Carpentry : 22
CP : 36
Magic Staff
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 3]
Bonus Spell Slot of Level : Shaman [Level 3]
Skill Bonus : Concentration [+3]
Use Limitation : Shaman
UMD : 25
A Wooden staff with an Tribal totem atop of it. Allowing the bearer to enact shamanistic rituals and spells with fervor.
Staff of Spirits
----------------------
1 Star Sapphire
1 Tribal Staff
1 Rare Hardwood
2 Magical Horns
1 Scroll of Ressurection
Carpentry : 46
CP : 314
Magic Staff
Ability Bonus : Wisdom [+2]
Bonus Spell Slot of Level : Shaman [Level 4]
Bonus Spell Slot of Level : Shaman [Level 4]
Bonus Spell Slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+5]
Cast Spell : Raise Dead (2/day)
Use Limitation : Shaman
UMD : 45
This powerful Focus has been inlaid with numerous charms and ritualistic materials.
Allowing the bearer of this staff to commune with the "Other Side", be that the Astral, elemental or planes of death. It enhances the strength of sheer belief of the shamans bearing it, And allows them to bring life back to the fallen.
Staff of Ghostwalking
--------------------------------
3 Rare Hardwood
1 Tribal Staff
1 Alchemical Catalyst (Greater)
1 Rogue Stone
2 Wail of the Banshee scrolls
Carpentry : 46
CP : 464
Magic Staff
Ability Bonus : Wisdom [+1]
Bonus Spell Slot of Level : Shaman [Level 6]
Bonus Spell Slot of Level : Shaman [Level 6]
Skill Bonus : Concentration [+2]
Cast Spell : Create Greater Undead (1/day) (CL 20)
Cast Spell : Control Undead (1/day) (CL 21)
Use Limitation : Evil
Use Limitation : Shaman
UMD : 40
A Ritualistic fetish of great power, seeped in negative energies and bound to death.
Bearer of such a deathly totem gains control over unlife, animating minions to serve or even bringing to heel a powerful undead, all whilst enhancing their dire connection and magics.
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Favored Soul Items
-----------------------------
Concordiant Branch
-----------------------------
2 Hardwood
5 Holy Water
2 Gold Ingots
1 Scroll of Lesser Planar Binding
Carpentry : 32
CP : 160
Magic Staff
Ability Bonus : Charisma [+1]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Cast Spell : Lesser Planar Binding (1/day) (CL 12)
Use Limitation : Favored Soul
UMD : 25
These staves are often carved from trees not found on the prime plane. Granting them a connection that allows those with similar connections to greater-powers that be, to draw strength more easily.
Greater Concordiant Branch
------------------------------------------
2 Rare hardwood
2 Mithril Ingots
1 Scroll of Planar Binding
1 Concordiant Branch
1 Star Sapphire
Carpentry : 44
CP : 421
Magic Staff
Ability Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 5]
Bonus Spell Slot of Level : Favored Soul [Level 6]
Cast Spell : Planar Binding (1/day) (CL 15)
Use Limitation : Favored Soul
UMD : 50
Former branches of great planar trees. These have been worked and blessed to greatly enhance the bearers connection to the powers that be.
With the strength to call upon a being of the planes, it binds to ones innate tendencies, determining what being may come.
Sacrament Visage
--------------------------
2 Silver Ingot
5 Holy Water
1 Beljuril
1 Golden Crown
1 Mithril Dust
Art Crafting : 38
CP : 370
Helmet
Ability Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 6]
Skill Bonus : Concentration [+3]
Skill Bonus : Spellcraft [+3]
Use Limitation : Favored Soul
UMD : 40
These Masks adhere to ones face, providing a whimsical or terrifying visage to project outwards.
Weaved of fine metals and padded with silks, they are not only comfortable but practical. Enhancing the ability to stay focused.
Communion Chain
---------------------------
1 Gold Ingot
2 Brass Ingots
1 Scroll of divine favor
1 Sapphire
2 Coal
Art Crafting : 30
CP 160
Amulet
Ability Bonus : Charisma [+2]
Bonus Spell Slot of Level : Favored Soul [Level 4]
Bonus Spell Slot of Level : Favored Soul [Level 5]
Skill Bonus : Discipline [+3]
Use Limitation : Favored Soul
UMD : 40
These unnasuming Golden-chains seem almost regal when worn. Enchanted to enhance a connection to the greater powers that be, wether malicious or benevolent.
Often found upon the bodies of Ranking Cult-leaders or Zealots, believing themselves more rightious to their causes than the official churches of many dieties.
Ring of the Favourable
--------------------------------
1 Brass Ingot
2 Topaz
1 Bless scroll
1 Eagles Splendor scroll
Art Crafting : 20
CP : 53
Ring
Ability Bonus : Charisma [+1]
Bonus Spell Slot of Level : Favored Soul [Level 2]
Bonus Spell Slot of Level : Favored Soul [Level 3]
Skill Bonus : Spellcraft [+2]
Use Limitation : Favored Soul
UMD : 20
These bands are steeped in holy magic. Giving one a stronger connection to whichever diety they serve, With easily interchangeable symbols that can often be found in marketplaces across the realms.
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Additional Items
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Kurtulmattok’s (Large and Small)
------------------------------------------------
(Small Recipe)
2 Adamantine Ingots
1 Dragon Hide
10 Dragon Blood
1 Rogue Stone
4 Coal
(Large Recipe)
4 Adamantine Ingots
1 Dragon Hide
10 Dragon Blood
1 Rogue Stone
6 Coal
Smithing : 38 (Both)
CP : 330
(Light and Heavy Pick)
Enhancement Bonus : [+4]
Damage Bonus vs Gnomes : [1d6]
Keen
Runic
Kobold-Crafted Only
These fearsome pickaxes are forged from a dark alloy of dragon bone and adamantine. A draconic litany proclaiming vengeance against gnomes is carved into a sturdy bone handle and a softly glowing gem set into the head awaits runic infusion.
Honour Guard Halberd
----------------------------------
2 Adamantine Ingots
2 Gold Ingots
2 Rubies
4 Coal
Smithing : 42
CP : 380
Halberd
Enhancement Bonus : [+3]
Immunity Damage Type : Slashing [5%]
Immunity Damage Type : Piercing [5%]
Immunity Damage Type : Bludgeoning [5%]
Runic
These Halberds so-often Gilded with gold are utilised en-mass by guards of high-ranking officials whom intend to not only be kept safe, but make a statement whilst under such protection.
Steelbreaker Sledge
-----------------------------
3 Adamantine Ingots
1 Golem Heart
2 Green Steel Ingots
1 Dwarven Incantation
4 Coal
Smithing : 46
CP : 480
Maul
Enhancement Bonus : [+4]
Ability Bonus : Strength [+2]
Enhancement Bonus vs Racial Group : Construct [+5]
Damage Bonus vs Racial Type : Construct [2d6 Sonic]
Keen
These hammers known as "Steelbreakers" are far more likely to shatter steel than to break it. Forged after a golem uprising, they rend Metal as easily as snapping twigs.
Gravekeeper’s Repose
---------------------------------
1 Ingot Mithril
5 Holy Water
2 Giant Bones
1 Bless Weapon Scroll
4 Coal
Smithing : 48
CP : 530
Heavy Flail
Attack Bonus : [+2]
Attack bonus vs Racial Group : Undead [+6]
Damage Bonus : Bludgeoning [+4]
Damage Bonus vs Racial Type : Undead [2d6 Divine]
These flails often have hidden holes in their heads to act as Censors for priesthoods. Useful as both holy tool and defense,
In particular the Gravekeeper Flails have been adopted by the church of Kelemvor and their creation ordained with the holy mission of destroying rampant undead.
Dwarven Rune Hammer
-----------------------------------
1 Dwarven Incantation
4 Coal
1 Iron
2 Steel
1 Scroll of Flame Strike
Dwarf Craft Only
Smithing : 37
Total Craft Points : 284
Warhammer
Enhancement Bonus : [+4]
Keen
Damage Bonus vs Racial Type : Goblinoids [+4 Fire]
Damage Bonus vs Racial Type : Orc [+4 Fire]
Damage Bonus vs Racial Type : Half Orc [2 Fire]
Runic
UMD : 30
A pinnacle of dwarven craftsmanship. No ordinary hammer, this blazing bludgeon has been forged in molten stone, fashioned by dwarven kind.
Sturdy and strong, It carries a grave weight. More than that however- intricate runes have been inscribed upon the head, heft and hilt. With little power themselves, with the aid of a skilled Runemaster or Dweamorlord they may be given a fierce purpose.
Ironwood Lance
------------------------
4 Coal
4 Rare hardwood
2 Ingots Adamantine
2 Ingots Greensteel
1 Rare Softwood
Carpentry : 53
CP : 540
Large + Small Lances
Enhancement Bonus : [+4]
Damage Bonus : Piercing [+6]
Extra Melee Damage Type : [Bludgeoning]
Keen
A short lance designed to clatter Plated foes from atop horseback. Too long and unwieldy to use on foot, a lance is best used at full charge.
And an Ironwood lance only shatters under tremendous near-impossible forces, perfect for not only tournaments. But also real combat.
Platebreaker’s Lance
------------------------------
8 Coal
8 Rare Hardwood
4 Rare Softwood
4 Adamantine Ingots
2 Mithril Dust
Carpentry : 53
CP : 750
Large + Small Lances
Enhancement Bonus : [+5]
Extra Melee Damage Type : [Bludgeoning]
Extra Melee Damage Type : [Slashing]
Massive Criticals [2d8 Damage]
Use Limitation Class : Cavalier
Runic
UMD : 70
These lances are carried by the finest horsemen of the realms. Traveling knights who venture from tourny to tourny, Lances intended to break the plate of their foes.
Due to their heavy enchantments, They were deemed tournament illegal. As such are more often than not located with traveling cavaliers, selling their services to nations.
Infiltration Belt
----------------------
2 Displacer Hide
5 Pots of Dirt (Under Herbalism)
1 Silver Ingot
6 Spider Silk
Tailoring : 30
CP : 130
Belt
Dexterity Bonus : [+1]
Cast Spell : Camouflage [1/day] (CL 10)
Skill Bonus : Bluff [+4]
Skill Bonus : Perform [+4]
Runic
These belts of enchanted worked leather allow one to more easily blend into their environment. And thusly also change their appearance thanks to shifting lights.
Often found in the employ of infiltrators such as thieves and assassins, whom do not wish to be identified easily when escaping from places they should not be.