It's kinda goofy to sit in a hostile area for an entire IG day without any fear of more hostile NPCs appearing, just because you're taking up space.
Make hostile NPCs respawn, at appropriate intervals, in areas cleared by PCs, but also add a mechanic through which an area can be secured, to prevent those spawns. And give Fighters a bonus, because they're still Arelith's red-headed stepchildren, and they'd probably be good at that sort of thing. Could also be tied into the Soldier background, or a new Guard background.
NPC Respawn & Secure Areas (Concept)
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NPC Respawn & Secure Areas (Concept)
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New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill