Weatherstone Spawns

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.
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Ferret Roll
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Weatherstone Spawns

Post by Ferret Roll » Mon Dec 08, 2014 2:52 pm

Remove the ability of the water elementals to use the drown ability. Their current population and spread over the area of the Weatherstone means that someone zoning in by portal or transition will likely be surrounded by a great many of them, then killed by their drown.

Natural 1's from a crowd of save-or-die mobs aren't terribly fun for anyone involved.

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Artos13
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Re: Weatherstone Spawns

Post by Artos13 » Mon Dec 08, 2014 3:00 pm

I'll likely be changing up the spawns there, considering it's new location as well. Might be unoccupied.

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