Death Macros

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:

  • implementing the suggestion is impractical, or too much work for the gain
  • the suggestion is thematically against our design philosophy
  • the suggestion is too detailed/low-level
    Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to fix everything.

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InTheFlesh
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Death Macros

Post by InTheFlesh » Sun Sep 14, 2014 1:56 am

Something akin to a console command (-death?) where a text macro or emote will be played when your character is killed by NPCs and reduced to a corpse.

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The Rambling Midget
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Re: Death Macros

Post by The Rambling Midget » Sun Sep 14, 2014 2:01 am

*dies*
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IndifferentPerson
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Re: Death Macros

Post by IndifferentPerson » Sun Sep 14, 2014 4:29 am

The Rambling Midget wrote:*dies*
Goddamnit you beat me to it.

zeylin17
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Re: Death Macros

Post by zeylin17 » Sun Sep 14, 2014 5:03 am

I don't understand.

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The Rambling Midget
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Re: Death Macros

Post by The Rambling Midget » Sun Sep 14, 2014 5:19 am

zeylin17 wrote:I don't understand.
If you are killed in combat, your pre-set death emote fires before you're sent to the fugue, so that there's more to RP with than just a guy disappearing and turning into a corpse object.
The Beginner's Guide to Factions
New to Arelith? Read this!
This is not a single player game. -Mithreas
You have enemies? Good. That means you've stood up for something, sometime in your life. -Winston Churchill

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