Feylock

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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CptJonas
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Joined: Sun Feb 04, 2018 9:36 pm

Feylock

Post by CptJonas » Sun Aug 11, 2019 10:29 am

So...Suggestion Box is once again open...its time...
Its probably not only me, who thinks that feylock is quite undepowered in comparison to his stronger brothers Abyslock and Inferlock... And even tho it was a case thx to summon, these two still got few more buffs and bonuses...
Well then...What I suggest to change about feylock...If we dont want total rework...I would put just these changes (atleast some of them...)

1) Eldritch Essence
These should be a thing for all elements...
So...

Acid - Maybe -1/2/3/4 AB and AC to target?

Electrical - What about something as SS?
Up to 2/3/4 nearby Targets are struck by lightning
Damage is 1d4 electrical damage for every 3 Feylock levels
On failed Reflex save, all saves reduced by 1 for 10 Rounds (Will)
Stacks during overlapping duration

Positive - This one is hard one..But what about...
When used on enemy heal yourself for 1d4 for every 3 Feylock levels
When used on friendly it heals them instead for same amount..

2) Spells
Warlock gets for whatever reason 3 animal spells and feylock just one...so...
What about giving them atleast Cats grace on level 4?

And Warlocks gets equvalent of gate (9) spell...so...I would move shadow shield from 28 level to level 17 instead of summon shadow..and at 28 Feylock would get Dominate monster (9) instead?

3) ESF
I would give feylock ESF Enchantment at Epic levels for free....maybe on 28 if you want to somewhat balance it...

What do you thing about it....?
It doesnt need to be exactly these changes....But I belive we all can agree that Feylock need a change/buff/rework...

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4690
Joined: Tue Sep 09, 2014 7:13 pm

Re: Feylock

Post by Irongron » Mon Aug 12, 2019 8:34 am

Class balance is complex (and very easy to get wrong).

So I'm neither going to approve or reject this right now, and wait on further input from staff.

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4690
Joined: Tue Sep 09, 2014 7:13 pm

Re: Feylock

Post by Irongron » Sun Oct 20, 2019 10:06 pm

I've rejected a similar suggestion. I am informed Feylock need no kind of boost/change at this time.

Rejected.

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