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Lycanthropy - Quick version

Posted: Sun Aug 18, 2019 5:09 pm
by CptJonas
To make it super quick...
These days werewolfs are weak...thx to mechanical reasons...
There is sugestion about uncanny dodge...that can help probably a little...maybe...

But...what about making them true werewolfs...
Give them some flat AB bonus, damage bonus, damage reduction, AC, HP bonus, realy big regeneration, movement speed close to old monks, saves bonus, bonus on discipline, hide, ms, etc......Make them beast...

Or...give them just small bonuses...

And on other hand...you can give them some bonuses while in human form...

And maybe...you can give them studied enemies like rangers have and bane of enemies...

So when there is werewolf...city guard etc actualy needs to send hunting team when they found one...like 3 people to realy be able to slay that beast withow losses...

I would totaly scrap that will save...instead...they atack everything what isnt werewolf...true berserking pack beast...

Maybe let them have some scaling bonuses by number of other werewolf around...like goblins have..just bigger...

This all would create great RP opurtunities for both, werewolfs and others...like...you can have dedicated werewolf hunter orders...or on other hand...werewolf packs...

At current state its moust of time best to remain in human form to fight...and thats sad...

Re: Lycanthropy - Quick version

Posted: Wed Aug 28, 2019 12:12 pm
by Irongron
Again, I'm not really wanting to do anything that would make lycanthropy anything other than a curse.

But the pack idea here is nice.

Neverthless rejected.