Alternative umd change idea?

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
Peachoo
Contributor
Contributor
Posts: 121
Joined: Mon Sep 30, 2019 4:38 am

Alternative umd change idea?

Post by Peachoo » Mon Oct 14, 2019 4:05 pm

This might be a dumb idea, but what if you took away umd uses for all classes except the ones that get it... and made it so that umd acts like the languages on the server. Anyone else has to actually work hard to learn and get umd usage.

That way there's actual rp going behind using umd for any character. And it'd make more sense if the lore change was reverted.

If you make it harder to access, the reward is better and most people won't even bother. So that fixes your balance, but the mundane classes that need it can work to get it over time? And if you make it so that you can only learn it from classes that use it, then that also puts a second security blanket on not everyone having it. There will be characters who won't want to share those secrets.

Perhaps it might not be popular with people too, but I thought I'd throw it out there.

User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4685
Joined: Tue Sep 09, 2014 7:13 pm

Re: Alternative umd change idea?

Post by Irongron » Mon Dec 16, 2019 8:41 pm

Rejected.

Locked