NPC: The collection.

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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Reallylongunneededplayername
Posts: 395
Joined: Wed Oct 31, 2018 9:28 pm

NPC: The collection.

Post by Reallylongunneededplayername » Fri Oct 18, 2019 3:02 pm

A trader that buys anything at 10% value.

You know that feeling when you go through a dungeon and find that 100k weapon nobody can use or will buy?

You're stuck with something that feels like the ultimate prize.. But you can't cash out.

Sell it to the collector!

Reasons to do it:

-it won't harm anyone, Just makes folk happy.

-it can't be abused by crafting, I mean, if you want to make steel weapons and sell them for 600 gp.. I guess go
for it?

-No downside at all!

Reasons not to do it.

-I dunno.

I call this case closed! let's do it!
(>^.^)>) * * * *<(^.^<) <-Magic missles and shield spell.

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Irongron
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Joined: Tue Sep 09, 2014 7:13 pm

Re: NPC: The collection.

Post by Irongron » Mon Dec 16, 2019 10:10 pm

Due to NWN mechanics we have some oddly valauble items, some of which are relatively easy to obtain. One example would be ammunition.

A merchant like this would sadly be abused.

Rejected.

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