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Lockpick, set trap & disable trap

Posted: Tue Oct 22, 2019 7:54 am
by Anomandaris
So right now what players do is just carry around gear specifically to open locks and disable traps. This makes for a tedious moment of switching out stuff to do tasks. If you don't do this, you're sacrificing the much need pts to other things. What it means is also that basically ANY character can just put 1 pt into open lock & set trap and be a "master" thief."

My suggestion is to give Rogues a bonus to these skills per X level. Something that plays to their class unique skill with this and makes it easier for us to work these skills without investing in all the stat gear like everyone else. After all, we're Rogues! :D

Re: Lockpick, set trap & disable trap

Posted: Tue Dec 17, 2019 9:06 am
by Irongron
I don't feel rogues need extra skill points right now.

Rejected.