ESF Enchantment perk idea

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

Moderators: Forum Moderators, Contributors, Suggestion Moderators

Locked
monkeywithstick
Arelith Silver Supporter
Arelith Silver Supporter
Posts: 264
Joined: Thu Apr 05, 2018 8:54 am
Location: UK

ESF Enchantment perk idea

Post by monkeywithstick » Wed Oct 30, 2019 9:55 am

Have ESF enchantment remove the target requirements on enchantment spells.
So Hold person behaves as Hold monster (with hold person's DC) same for charm and dominate spells.

If the DCs remain the same, this allows an enchanter to bring more effective CC spells with their lower level spell slots which is flavourful if nothing else.
Characters: Izzy, short for Isabel. Shaena Ash.

User avatar
Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4666
Joined: Tue Sep 09, 2014 7:13 pm

Re: ESF Enchantment perk idea

Post by Irongron » Tue Dec 17, 2019 11:09 am

I feel this would effectively make the hold spells largely the same.

Rejected.

Locked