Disarm would now be dangerous against casters, but doesn't prevent them from acting at all like Knockdown. Have the effect last for a round.
As for the why, in the lore many spells require foci such as holy symbols/jade circlets/etc or material components (spell components). If you bat that out of a caster's hand their spell is going to fail to activate.
It could either be straight up a spell failure chance or as you have specific code in place for 7th+ spells checking for piety or spell components you could slip in code there to activate it. I'm actually less of a fan of the latter as it would mean stuff like Maximized IGMS is still possible but could understand given how you've implemented components/piety.
You could even combine the two so there is let's say a 30% spell failure chance on all spells, and 7th through epic spells have 100% failure.
Have Disarm give a spell failure chance
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Re: Have Disarm give a spell failure chance
I'm not sure how we could do this without just encouraging mages to keep their hands free.
Rejected.
Rejected.