Have Disarm give a spell failure chance

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xanrael
Posts: 509
Joined: Sat Feb 23, 2019 5:13 pm

Have Disarm give a spell failure chance

Post by xanrael » Fri Nov 01, 2019 10:18 pm

Disarm would now be dangerous against casters, but doesn't prevent them from acting at all like Knockdown. Have the effect last for a round.

As for the why, in the lore many spells require foci such as holy symbols/jade circlets/etc or material components (spell components). If you bat that out of a caster's hand their spell is going to fail to activate.

It could either be straight up a spell failure chance or as you have specific code in place for 7th+ spells checking for piety or spell components you could slip in code there to activate it. I'm actually less of a fan of the latter as it would mean stuff like Maximized IGMS is still possible but could understand given how you've implemented components/piety.

You could even combine the two so there is let's say a 30% spell failure chance on all spells, and 7th through epic spells have 100% failure.

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Irongron
Server Owner/Creative Lead
Server Owner/Creative Lead
Posts: 4690
Joined: Tue Sep 09, 2014 7:13 pm

Re: Have Disarm give a spell failure chance

Post by Irongron » Tue Dec 17, 2019 12:27 pm

I'm not sure how we could do this without just encouraging mages to keep their hands free.

Rejected.

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