Allow commoners to receive up to x2 bonus experience per tick from their adventuring pool. The average 20RPR player will receive 20 (RPR) + 20 (Class) + up to 40 experience from their adventuring pool. It takes approx. 5438 ticks, or ~544 hours of active ticks. This means it takes the average player 23 days straight of playtime to reach level 30 on a commoner.
By allowing commoners to receive up to x2 bonus experience per tick from their adventuring pool, they would receive 20 (RPR) + 20 (Class ) + up to 80 experience. This would take approx. 3625 ticks, or ~363 hours of active ticks. This would take about 15 days of uninterrupted playtime to reach level 30.
With MoD, this would be 20 (RPR) + 20 (Class) + 20 (MoD) + up to 120 experience. This would take approximately 2417 ticks, or ~242 hours of active ticks. This would take about 10 days of uninterrupted playtime to reach level 30. The mark of destiny is DM-approved and request-only. It is intended to help keep the world moving forward by putting a risk of 10 lives onto a character. As commoners/specialists are not intended for combat, I feel that the high risk of permanent deletion evens out the ability to level faster than a non-MoD commoner by a few days of uninterrupted play.
Potentially allow tavern ticks to apply as well, providing another +20 from the adventuring pool XP per tick.
This is just one idea. I have another post of seven eight nine quick suggestions here.
Commoners: Double-Up Bonus XP
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Re: Commoners: Double-Up Bonus XP
I'm happy with the current rate here, especially as we have approved the introduction of commoner specific writs.
Rejected.
Rejected.