Add more skill bonuses to a few different cleric domains to increase variety and potential functionality away from the Travel + Trickery meta. I've not listed all of them, just a few I think are severely under-used. I've modeled the changes after the "Divine Trickery" widget that you get when taking the Trickery Domain, so each domain I list would give a widget that gives a bonus equal to 1 per 2 levels for 5 + Cha. mod turns to its respective skills.
Air: "Divine Wind" - DISCIPLINE and TUMBLE
Animal: "Divine Friendship" - ANIMAL EMPATHY and CONCENTRATION
Death: "Divine Silence" - LISTEN and MOVE SILENT
Destruction: "Divine Deconstruction" - OPEN LOCK and DISABLE TRAP
Earth: "Divine Fortification" - DISCIPLINE and CONCENTRATION
Evil: "Divine Terror" - INTIMIDATE and TAUNT
Fire: "Divine Flames" - PERFORM and SEARCH
Good: "Divine Peace" - HEAL and PERSUADE
Knowledge: "Divine Insight" - LORE and APPRAISE
Magic: "Divine Arcana" - SPELLCRAFT and UMD
Plant: "Divine Sprout" - TUMBLE and HIDE
Water: "Divine Sense" LISTEN and SPOT
maybe unbalanced, the domain disparity is just something I think about when I make a cleric.
Cleric Domain skill bonuses
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Re: Cleric Domain skill bonuses
I've approved a domain rework/expansion in a prevous suggestion. I will reject this, but the idea of having associated skill bonuses is nice.
Rejected.
Rejected.