Increase Commoner harvesting yield

We will file suggestions here that did not make the cut. Don't expect detailed responses, but the most common reasons are:
- implementing the suggestion is impractical, or too much work for the gain
- the suggestion is thematically against our design philosophy
- the suggestion is too detailed/low-level
Keep your suggestions broad and focused on RP benefits, please, not detailed suggestions of how to tweak X class.

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MissEvelyn
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Increase Commoner harvesting yield

Post by MissEvelyn » Mon Dec 02, 2019 6:49 am

Increase the yield from deposits, veins, minerals, bushes, tree, and so forth for a Commoner by a magnitude, as long as they have high enough relevant trade skills in the respective trade. For example, Carpentry for trees, Forging for ores, Art Crafting for mineral deposits. Some harvesting sites might be tied to more than one trade.

This would encourage adventurers to hire specialist Commoners, who can get better resource yields, so even crafter adventurers will make good use of the Commoner PCs.


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Irongron
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Re: Increase Commoner harvesting yield

Post by Irongron » Thu Dec 19, 2019 12:01 am

I'm actually planning on introducing secondary skills that would improve yields, so this would conflict with that.

Rejected.

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